said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Hi, sorry to bother you. I'm using 4.19 version of your project and I tested Steam Party with 3 different computers and everytime it doesn't show ping of session, always show "-". Client successfully receive host ip address (I checked via print screen function). Does this happen to you? I know that Unreal have problem with Steam ping so we have to use additional plugin. BTW keep up the good work!
Are you testing them on different networks with a separate WAN address?
It happens on a lot of people's networks because it's ICMP pinging the router and a lot of routers reject ping requests for security reasons. I turn on "respond to pings" on my router. (Some routers don't give this option for some reason, they just reject all pings. They get rejected to stop botnets from scanning the internet for live IP addresses.) The ping method in this project doesn't do a NAT punchthrough for the ping on the local client, it's just a simple ping to the WAN address.
On the networks I've tested: Most public WiFi's I've tried seem to respond to pings, such as Starbucks. My cellular hotspot does not allow ICMP pings to pass, I imagine this is standard on cell networks. PfSense routers do not allow ICMP pings. Most century link routers I've tested do allow pings to go through.
Maybe we should put an explanation on the network search tab in the game.