<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Metahusk&#x27;s Community Forums]]></title><description><![CDATA[Metahusk&#x27;s Community Forums]]></description><link>http://community.metahusk.com/category/2</link><generator>RSS for Node</generator><lastBuildDate>Tue, 10 Mar 2026 19:13:10 GMT</lastBuildDate><atom:link href="http://community.metahusk.com/category/2.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 20 Dec 2025 21:53:01 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[[Help Wanted] How To Be A Part Of Metahusk | Instructions]]></title><description><![CDATA[If you have any questions, comments, or suggestions about this process, feel free to post them below.
]]></description><link>http://community.metahusk.com/topic/167/help-wanted-how-to-be-a-part-of-metahusk-instructions</link><guid isPermaLink="true">http://community.metahusk.com/topic/167/help-wanted-how-to-be-a-part-of-metahusk-instructions</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sat, 20 Dec 2025 21:53:01 GMT</pubDate></item><item><title><![CDATA[[Community Project] Cardinal Fall | How To Help]]></title><description><![CDATA[
Asset Creation Competition
We are hosting two competitions which will be open until further notice. We will announce a 90 day heads-up for the competition's deadline.

Competition 1: A Dystopian "Motivational" Poster
For competition number 1, we are looking for the best looking motivational poster that fits a dystopian scifi theme.
The prize? You get a special forum badge. On top of that, we may use the image in the game, grant you committer status, and list you in the game's credits if we use your art.
Here's the requirements:

Content: this can be anything that resembles a corporate motivational poster, but the more believable, yet bleak, the better
Style: a feel that would look fitting for the Aliens, System Shock, or Deadspace universe.
Texture Resolution: A standard movie poster size at 2592x3840 pixels (27 x 40 inches or 68.58 x 101.6 centimeters)


Competition 2: A SciFi Medpack
For competition number 2, we are looking for the best looking medpack that fits a dystopian scifi theme.
The prize? You get a special forum badge. On top of that, we may use the mesh in the game, grant you committer status, and list you in the game's credits if we use your mesh.
Here's the requirements:

Function: a handheld medpack that will be on the floor for a player to pick up
Style: a feel that would look fitting for the Aliens or Deadspace universe
Size: small enough to be portable yet large enough for the player to see on the floor
Special Features: place the origin point in a location where it makes sense for the player to hold the medpack so it can be easily attached to the players hand
Polycount: under 5,000 with 3-4 levels of detail (if it works well with your mesh, engine automatically generated lod's are okay)
Texture Resolution: 1024×1024 or less for each type of texture if possible, up to 2048×2048 if necessary for a more complex mesh

]]></description><link>http://community.metahusk.com/topic/164/community-project-cardinal-fall-how-to-help</link><guid isPermaLink="true">http://community.metahusk.com/topic/164/community-project-cardinal-fall-how-to-help</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Thu, 28 Aug 2025 07:13:52 GMT</pubDate></item><item><title><![CDATA[[Introductions] A Place For Members To Introduce Themselves]]></title><description><![CDATA[
Level zero; zilch.
Writing—specifically fiction novels; as well as editing. I started in 2012, where I began by posting my stories for free on online communities, while, also, edited for other writers. I even won several writing competitions in said communities. And recently, I had a fiction story published on Cold Open Stories 40K.
I write. I’ve never really been that interested in games, or their development.
Absolute favorite game: Castlevania: Symphony of the Night. Runner up: Inuyasha: Secret of the Cursed Mask.
When I first learned of this project, the storyline instantly grabbed my attention. It has layers of depth that calls to the creativity in me, which made me excited to help flesh out the plot, and, moreover, to write character content. At the end of the day, I love to write an engaging story with dynamic characters, and to share my writing for others to enjoy.
I like that this project gives people an opportunity to have real, hands-on learning experience to develop their skills that may, also, be used to further their future ambitions.

To learn more about me and my writings, visit me at my website: https://rlfrymire.com/
]]></description><link>http://community.metahusk.com/topic/163/introductions-a-place-for-members-to-introduce-themselves</link><guid isPermaLink="true">http://community.metahusk.com/topic/163/introductions-a-place-for-members-to-introduce-themselves</guid><dc:creator><![CDATA[R.L.Frymire]]></dc:creator><pubDate>Thu, 21 Aug 2025 03:15:39 GMT</pubDate></item><item><title><![CDATA[[Bug Reports] Report Bugs Here | Open To Guests]]></title><description><![CDATA[We want to allow those who are less technical to participate in the bug reporting process.
General users won't find it easy and convenient to open/create issues within our repositories. Here we allow anyone, even unregistered guests, to post in order to have a more painless bug reporting experience.
]]></description><link>http://community.metahusk.com/topic/162/bug-reports-report-bugs-here-open-to-guests</link><guid isPermaLink="true">http://community.metahusk.com/topic/162/bug-reports-report-bugs-here-open-to-guests</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Thu, 21 Aug 2025 02:59:34 GMT</pubDate></item><item><title><![CDATA[[Announcements] News And Updates]]></title><description><![CDATA[December 2025 | Cardinal Fall Is Now On The Epic Games Store
For Black Friday, Cardinal Fall was released on the Epic Games Store.
Because Epic Onine Services weren't as developed for Unreal 4 as they are on Unreal 5 and we used a plugin called Advanced Sessions for match making, the Epic Games Store version only includes single player. Currently, we are working behind the scenes to release the project on Unreal 5 in order to support cross platform matchmaking. It's not an easy task since it requires re-creating some of the things we have already built.
]]></description><link>http://community.metahusk.com/topic/39/announcements-news-and-updates</link><guid isPermaLink="true">http://community.metahusk.com/topic/39/announcements-news-and-updates</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sun, 18 Feb 2024 07:45:08 GMT</pubDate></item><item><title><![CDATA[[Community Project] Cardinal Menu System | Instructions]]></title><description><![CDATA[The database was rolled back to 2020 due to news that the new host we migrated to in 2021 had their management portal compromised.
There is no evidence anything here was breached, but for the safety of our members, we decided to completely redo the server from the ground up and used an older backup to ensure nothing was injected into the database. This was a lot more work than most would imagine.
We apologize for any posts you may have lost but we believe this was the correct decision.
]]></description><link>http://community.metahusk.com/topic/26/community-project-cardinal-menu-system-instructions</link><guid isPermaLink="true">http://community.metahusk.com/topic/26/community-project-cardinal-menu-system-instructions</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Wed, 10 Aug 2016 06:27:47 GMT</pubDate></item><item><title><![CDATA[[Forum Rules] Read This First]]></title><description><![CDATA[We would like to keep our rules simple and easy to understand. If we need to expand this further, we will review and revise the rules we posted above.
]]></description><link>http://community.metahusk.com/topic/13/forum-rules-read-this-first</link><guid isPermaLink="true">http://community.metahusk.com/topic/13/forum-rules-read-this-first</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sun, 18 Jan 2015 09:00:21 GMT</pubDate></item></channel></rss>