<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Community Project] Cardinal Menu System | Instructions]]></title><description><![CDATA[<h3><a class="anchor-offset" name="about"></a>About:</h3>
<p dir="auto">Here is the game menu from our game, Cardinal Fall, for use by the community.<br />
This project packages a combination of other community projects to create a single, easy to implement menu system.<br />
We will do our best to update the project with new engine releases.</p>
<h3><a class="anchor-offset" name="license"></a>License:</h3>
<p dir="auto">This Menu System is free to use under The MIT License. <a href="https://mit-license.org" rel="nofollow ugc">https://mit-license.org</a><br />
3rd Party Assets are discussed in the credits section below.<br />
More up to date information is available in the Readme.</p>
<h3><a class="anchor-offset" name="screenshots"></a>Screenshots:</h3>
<p dir="auto"><img src="https://i.imgur.com/1pPHKWs.png" alt="0_1470957328119_FriendsList.PNG" class=" img-fluid img-markdown" /><br />
<img src="https://i.imgur.com/DScaAS7.png" alt="0_1470957340083_HostGame.PNG" class=" img-fluid img-markdown" /><br />
<img src="https://i.imgur.com/0N3B3NV.png" alt="0_1470957382025_ServerList.PNG" class=" img-fluid img-markdown" /></p>
<h3><a class="anchor-offset" name="video"></a>Video:</h3>
<p dir="auto"><a href="https://youtu.be/vpIki4P95WM" rel="nofollow ugc">https://youtu.be/vpIki4P95WM</a></p>
<h3><a class="anchor-offset" name="features"></a>Features:</h3>
<ul>
<li>Server Browser (With Steam and LAN support)</li>
<li>Client Internet and LAN Hosting Menu</li>
<li>Steam Friends List With Avatars</li>
<li>Pervasive Graphics Settings</li>
<li>Player Control Mapping</li>
<li>Controller Support</li>
<li>Game Settings</li>
<li>Credits Page</li>
</ul>
<h3><a class="anchor-offset" name="download"></a>Download:</h3>
<p dir="auto"><a href="https://metahusk.com/cardinal-fall-project-downloads/" rel="nofollow ugc">Metahusk Downloads: Cardinal Menu</a></p>
<h3><a class="anchor-offset" name="credits"></a>Credits:</h3>
<p dir="auto"><strong>Project Credits:</strong></p>
<p dir="auto">This project was put together by Parvan, but further credits for the resources we use go to Metahusk, mordentral, rama, The Tune Peddler, ZioYuri78, and Nick Darnell.</p>
<p dir="auto"><strong>Cardinal Menu:</strong><br />
This project was put together by Metahusk using a collection of community content. Please credit everyone listed here and provide a link to our websites.<br />
(<a href="http://metahusk.com" rel="nofollow ugc">http://metahusk.com</a>)</p>
<p dir="auto"><strong>Project Blueprints:</strong><br />
This project’s blueprint files are released under the Creative Commons Attribution 4.0 International License. CC BY 4.0<br />
Please provide credit where credit is due. You must credit the following people listed below. You can find this information in the project’s readme.<br />
(<a href="https://creativecommons.org/licenses/by/4.0/" rel="nofollow ugc">https://creativecommons.org/licenses/by/4.0/</a>)</p>
<p dir="auto"><strong>Main Menu by ZioYuri78:</strong><br />
The basic menu framework is an adaptation of ZioYuri78’s ‘Main menu and in game menu with basic game, graphics, controls and audio settings.’<br />
(<a href="https://forums.unrealengine.com/showthread.php?103583-C-Blueprint-Main-menu-and-in-game-menu-with-basic-game-graphics-controls-and-audio-settings" rel="nofollow ugc">https://forums.unrealengine.com/showthread.php?103583-C-Blueprint-Main-menu-and-in-game-menu-with-basic-game-graphics-controls-and-audio-settings</a>)</p>
<p dir="auto"><strong>Online Browser by mordentral:</strong><br />
The online browser utilizes mordentral’s Advanced Sessions Plugin.<br />
(<a href="https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin" rel="nofollow ugc">https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin</a>)</p>
<p dir="auto"><strong>Rebindable Keys by rama:</strong><br />
The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.<br />
(<a href="https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!" rel="nofollow ugc">https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!</a>)</p>
<p dir="auto"><strong>Background Music by The Tune Peddler:</strong><br />
The music used in this project is owned by The Tune Peddler. You do not have permission to use the project’s music without agreeing to the terms at The Tune Peddler’s website. As of July 2016, this includes a $5 a month subscription fee.<br />
(<a href="http://thetunepeddler.com/" rel="nofollow ugc">http://thetunepeddler.com/</a>)</p>
<p dir="auto"><strong>LoadingScreen plugin by Nick Darnell:</strong><br />
The LoadingScreen plugin was provided by Nick Darnell and was released under The MIT License.<br />
(<a href="https://github.com/ue4plugins/LoadingScreen" rel="nofollow ugc">https://github.com/ue4plugins/LoadingScreen</a>)</p>
<h3><a class="anchor-offset" name="how-to-help"></a>How To Help:</h3>
<p dir="auto">If you found a bug, would like to contribute, expand this project, or upgrade it to a newer version of the engine, please follow the instructions <a href="https://community.metahusk.com/topic/9/help-wanted-how-to-be-a-part-of-metahusk-instructions-here" rel="nofollow ugc">here</a> and respond in this thread with your ideas or contributions.</p>
<h3><a class="anchor-offset" name="how-to-donate"></a>How To Donate:</h3>
<p dir="auto">Our organization is a IRS 501(c)(3) recognized tax exempt nonprofit.<br />
We will provide an emailed donor acknowledgment letter to those who donate $250 or more to our organization, as required by the IRS. Our apologies to donors outside of the United States. We will not be able to provide you with any tax benefits for donating to our organization.</p>
<p dir="auto"><a href="https://metahusk.com/donations/" rel="nofollow ugc">Donate  Here</a></p>
<p dir="auto">Thank you,<br />
-Metahusk</p>
]]></description><link>http://community.metahusk.com/topic/26/community-project-cardinal-menu-system-instructions</link><generator>RSS for Node</generator><lastBuildDate>Tue, 10 Mar 2026 18:33:45 GMT</lastBuildDate><atom:link href="http://community.metahusk.com/topic/26.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 10 Aug 2016 06:27:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Wed, 14 Feb 2024 23:40:43 GMT]]></title><description><![CDATA[<p dir="auto">The database was rolled back to 2020 due to news that the new host we migrated to in 2021 had their management portal compromised.</p>
<p dir="auto">There is no evidence anything here was breached, but for the safety of our members, we decided to completely redo the server from the ground up and used an older backup to ensure nothing was injected into the database. This was a lot more work than most would imagine.</p>
<p dir="auto">We apologize for any posts you may have lost but we believe this was the correct decision.</p>
]]></description><link>http://community.metahusk.com/post/287</link><guid isPermaLink="true">http://community.metahusk.com/post/287</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Wed, 14 Feb 2024 23:40:43 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Fri, 09 Oct 2020 22:59:10 GMT]]></title><description><![CDATA[<p dir="auto">said in <a href="/post/277">Community Project | Cardinal Menu System Instructions, Help, and Discussion</a>:</p>
<blockquote>
<p dir="auto">when I right click on Game folder and Build in Visual Studio 2019 I get the following error:</p>
<p dir="auto">Severity	Code	Description	Project	File	Line	Suppression State<br />
Error	MSB3073	The command "chcp 65001 &gt;NUL &amp;&amp; E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6.	MyGame	C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets	46</p>
</blockquote>
<p dir="auto">I'm just guessing here but it's possible that was caused by using VS 2019. Visual Studio 2017 was used to compile it originally. I've had problems in the past running different versions of Visual Studio from what Epic used for a particular engine release.</p>
]]></description><link>http://community.metahusk.com/post/279</link><guid isPermaLink="true">http://community.metahusk.com/post/279</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Fri, 09 Oct 2020 22:59:10 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Thu, 24 Sep 2020 23:45:47 GMT]]></title><description><![CDATA[<p dir="auto">when I right click on Game folder and Build in Visual Studio 2019 I get the following error:</p>
<p dir="auto">Severity	Code	Description	Project	File	Line	Suppression State<br />
Error	MSB3073	The command "chcp 65001 &gt;NUL &amp;&amp; E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6.	MyGame	C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets	46</p>
]]></description><link>http://community.metahusk.com/post/277</link><guid isPermaLink="true">http://community.metahusk.com/post/277</guid><dc:creator><![CDATA[tester]]></dc:creator><pubDate>Thu, 24 Sep 2020 23:45:47 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Wed, 23 Sep 2020 04:03:50 GMT]]></title><description><![CDATA[<p dir="auto">said in <a href="/post/274">Community Project | Cardinal Menu System Instructions, Help, and Discussion</a>:</p>
<blockquote>
<p dir="auto">Any news here. Would be nice to see it again with used new UE4 version.</p>
</blockquote>
<p dir="auto">We've been waiting to see what Epic does with their new online subsystem. We don't want to re-invent the wheel if they decide to release something.</p>
]]></description><link>http://community.metahusk.com/post/275</link><guid isPermaLink="true">http://community.metahusk.com/post/275</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Wed, 23 Sep 2020 04:03:50 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Mon, 21 Sep 2020 00:15:12 GMT]]></title><description><![CDATA[<p dir="auto">Any news here. Would be nice to see it again with used new UE4 version.</p>
]]></description><link>http://community.metahusk.com/post/274</link><guid isPermaLink="true">http://community.metahusk.com/post/274</guid><dc:creator><![CDATA[Flow]]></dc:creator><pubDate>Mon, 21 Sep 2020 00:15:12 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sat, 08 Feb 2020 09:21:57 GMT]]></title><description><![CDATA[<p dir="auto">I have not tried since I am quite satisfied with reviewing the BP. It would be great to have the menu system compatible with the latest UE along with perhaps not using the 'buggy' plugins so that it could be a 'standard template' to be utilized by developers where one can then add/delete/modify functionalities?</p>
]]></description><link>http://community.metahusk.com/post/270</link><guid isPermaLink="true">http://community.metahusk.com/post/270</guid><dc:creator><![CDATA[[[global:guest]]]]></dc:creator><pubDate>Sat, 08 Feb 2020 09:21:57 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Thu, 06 Feb 2020 10:10:59 GMT]]></title><description><![CDATA[<p dir="auto">Any progress?</p>
]]></description><link>http://community.metahusk.com/post/269</link><guid isPermaLink="true">http://community.metahusk.com/post/269</guid><dc:creator><![CDATA[[[global:guest]]]]></dc:creator><pubDate>Thu, 06 Feb 2020 10:10:59 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sun, 02 Feb 2020 04:31:56 GMT]]></title><description><![CDATA[<p dir="auto">When upgrading to 4.24:</p>
<p dir="auto">It looks like the CallURL function in VaRest has been removed. I noticed the dev said it was causing memory corruptions in Android. It's possible that's why it was removed. Someone requested it put back in the project here. <a href="https://github.com/ufna/VaRest/pull/263" rel="nofollow ugc">https://github.com/ufna/VaRest/pull/263</a></p>
<p dir="auto">You can download that person's fork of the VaRest plugin as of the date on this post here. <a href="https://github.com/ATaysikuu/VaRest" rel="nofollow ugc">https://github.com/ATaysikuu/VaRest</a></p>
<p dir="auto">The CallURL node is required for fetching the client's IP from <a href="http://api.ipify.org" rel="nofollow ugc">api.ipify.org</a> in the HostGame widget.</p>
<p dir="auto">I'm testing it now.</p>
<p dir="auto">Edit: It appears to work with that fork of VaRest. Did that fix your issue? Or are you still seeing a black screen? I've seen that happen with incorrect GameMode settings.</p>
]]></description><link>http://community.metahusk.com/post/268</link><guid isPermaLink="true">http://community.metahusk.com/post/268</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sun, 02 Feb 2020 04:31:56 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sun, 02 Feb 2020 04:29:14 GMT]]></title><description><![CDATA[<p dir="auto">said in <a href="/post/263">Community Project | Cardinal Menu System Instructions, Help, and Discussion</a>:</p>
<blockquote>
<p dir="auto">So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...</p>
<p dir="auto">When 'play' is hit, only the black screen is showing, (I also have Steam running)...</p>
<p dir="auto">So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?</p>
<p dir="auto">Anyway, I really appreciate what you have put in, I am now able to take a look at the BP :)</p>
</blockquote>
<p dir="auto">Thanks for appreciating the work we put in. I just opened the project and I noticed for some reason the enumerations aren't working. That's strange. I'm working on figuring out why right now.</p>
]]></description><link>http://community.metahusk.com/post/267</link><guid isPermaLink="true">http://community.metahusk.com/post/267</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sun, 02 Feb 2020 04:29:14 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sun, 02 Feb 2020 03:31:34 GMT]]></title><description><![CDATA[<p dir="auto">said in <a href="/post/263">Community Project | Cardinal Menu System Instructions, Help, and Discussion</a>:</p>
<blockquote>
<p dir="auto">So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...</p>
<p dir="auto">When 'play' is hit, only the black screen is showing, (I also have Steam running)...</p>
<p dir="auto">So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?</p>
<p dir="auto">Anyway, I really appreciate what you have put in, I am now able to take a look at the BP :)</p>
</blockquote>
<p dir="auto">I'm looking at 4.24 right now. I'll see if there's a weird issue with updating to that version of the engine.</p>
]]></description><link>http://community.metahusk.com/post/266</link><guid isPermaLink="true">http://community.metahusk.com/post/266</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sun, 02 Feb 2020 03:31:34 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sun, 02 Feb 2020 03:27:58 GMT]]></title><description><![CDATA[<p dir="auto">said in <a href="/post/263">Community Project | Cardinal Menu System Instructions, Help, and Discussion</a>:</p>
<blockquote>
<p dir="auto">So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...</p>
<p dir="auto">When 'play' is hit, only the black screen is showing, (I also have Steam running)...</p>
<p dir="auto">So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?</p>
<p dir="auto">Anyway, I really appreciate what you have put in, I am now able to take a look at the BP :)</p>
</blockquote>
<p dir="auto">GamepadUMG is kind of abandoned. This person claims to have it working for 4.24. We might remove it in the next release. It's been a lot of trouble for us. If you don't need controller support, I'd just remove parts of the blueprints that call the GamepadUMG nodes. A lot of people have been trying to figure out how to fix it over the past year or so. <a href="https://sb1985.com/other-2/gameplay/how-to-move-the-mouse-cursor-using-the-gamepad/" rel="nofollow ugc">https://sb1985.com/other-2/gameplay/how-to-move-the-mouse-cursor-using-the-gamepad/</a></p>
<p dir="auto">It's easy to find the GamepadUMG nodes if you just disable the plugin. They will show up as errors when you load your project. Goodluck :)</p>
]]></description><link>http://community.metahusk.com/post/265</link><guid isPermaLink="true">http://community.metahusk.com/post/265</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sun, 02 Feb 2020 03:27:58 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sun, 02 Feb 2020 03:23:33 GMT]]></title><description><![CDATA[<p dir="auto">said in <a href="/post/263">Community Project | Cardinal Menu System Instructions, Help, and Discussion</a>:</p>
<blockquote>
<p dir="auto">So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...</p>
<p dir="auto">When 'play' is hit, only the black screen is showing, (I also have Steam running)...</p>
<p dir="auto">So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?</p>
<p dir="auto">Anyway, I really appreciate what you have put in, I am now able to take a look at the BP :)</p>
</blockquote>
<p dir="auto">Here is the current VaRest. <a href="https://github.com/ufna/VaRest" rel="nofollow ugc">https://github.com/ufna/VaRest</a></p>
]]></description><link>http://community.metahusk.com/post/264</link><guid isPermaLink="true">http://community.metahusk.com/post/264</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sun, 02 Feb 2020 03:23:33 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sun, 02 Feb 2020 03:18:21 GMT]]></title><description><![CDATA[<p dir="auto">So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...</p>
<p dir="auto">When 'play' is hit, only the black screen is showing, (I also have Steam running)...</p>
<p dir="auto">So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?</p>
<p dir="auto">Anyway, I really appreciate what you have put in, I am now able to take a look at the BP :)</p>
]]></description><link>http://community.metahusk.com/post/263</link><guid isPermaLink="true">http://community.metahusk.com/post/263</guid><dc:creator><![CDATA[[[global:guest]]]]></dc:creator><pubDate>Sun, 02 Feb 2020 03:18:21 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sun, 02 Feb 2020 01:12:37 GMT]]></title><description><![CDATA[<p dir="auto">said in <a href="/post/261">Community Project | Cardinal Menu System Instructions, Help, and Discussion</a>:</p>
<blockquote>
<p dir="auto">No, I have not downloaded this new one.<br />
Looking into this issue further, visual studio 2019's indicates that it is flagging this compiler issue as an error now (see <a href="https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability" rel="nofollow ugc">https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability</a>), perhaps previous version of visual studio was ok with it. So looks like the source of the problem is in AdvancedSteam related?</p>
</blockquote>
<p dir="auto">It could be related to Advanced Sessions. I'd make sure the latest plugins are used. Here is Advanced Sessions Plugin.</p>
<p dir="auto"><a href="https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin" rel="nofollow ugc">https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin</a></p>
]]></description><link>http://community.metahusk.com/post/262</link><guid isPermaLink="true">http://community.metahusk.com/post/262</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sun, 02 Feb 2020 01:12:37 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sun, 02 Feb 2020 01:08:46 GMT]]></title><description><![CDATA[<p dir="auto">No, I have not downloaded this new one.<br />
Looking into this issue further, visual studio 2019's indicates that it is flagging this compiler issue as an error now (see <a href="https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability" rel="nofollow ugc">https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability</a>), perhaps previous version of visual studio was ok with it. So looks like the source of the problem is in AdvancedSteam related?</p>
]]></description><link>http://community.metahusk.com/post/261</link><guid isPermaLink="true">http://community.metahusk.com/post/261</guid><dc:creator><![CDATA[[[global:guest]]]]></dc:creator><pubDate>Sun, 02 Feb 2020 01:08:46 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sat, 01 Feb 2020 20:04:30 GMT]]></title><description><![CDATA[<p dir="auto">said in <a href="/post/259">Community Project | Cardinal Menu System Instructions, Help, and Discussion</a>:</p>
<blockquote>
<p dir="auto">BTW, I am also using visual studio 2019 community version which is the latest.<br />
What I tried to do:<br />
Phase 1:<br />
1- modified the C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary.cs file to omit the checking for HTML5<br />
2- Logged into visual studio<br />
3- Execute the CardinalMenu.project file,<br />
<strong><strong>Got compiler error: "CardinalMenu could not be compiled. Try rebuilding from source manually</strong>"</strong></p>
<p dir="auto">Phase 2:<br />
1- Rebuild via visual studio's Solution Explorer:<br />
Error log:<br />
1&gt;------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------<br />
1&gt;Cleaning CardinalMenuEditor and UnrealHeaderTool binaries...<br />
1&gt;UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)<br />
1&gt;C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.<br />
1&gt;Creating makefile for CardinalMenuEditor (no existing makefile)<br />
1&gt;UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)<br />
1&gt;C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.<br />
1&gt;C:\Learn\Unreal\4.24\CardinalMenu\Plugins\PingPlugin\Source\Ping\Ping.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\Ping\Public' does not exist.<br />
1&gt;C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\VictoryBPLibrary\Public' does not exist.<br />
1&gt;Parsing headers for CardinalMenuEditor<br />
1&gt;  Running UnrealHeaderTool "C:\Learn\Unreal\4.24\CardinalMenu\CardinalMenu.uproject" "C:\Learn\Unreal\4.24\CardinalMenu\Intermediate\Build\Win64\CardinalMenuEditor\Development\CardinalMenuEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed<br />
1&gt;C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(247) : LogCompile: Error: 'SteamAvatarSize' does not have a 0 entry! (This is a problem when the enum is initalized by default)<br />
1&gt;C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h(173) : LogCompile: Error: 'FBPSteamResult' does not have a 0 entry! (This is a problem when the enum is initalized by default)<br />
1&gt;Done building project "CardinalMenu.vcxproj".<br />
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========</p>
</blockquote>
<p dir="auto">Did you download the new versions of the plugins? Like Rama's Victory Plugin?<br />
<a href="https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required" rel="nofollow ugc">https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required</a></p>
]]></description><link>http://community.metahusk.com/post/260</link><guid isPermaLink="true">http://community.metahusk.com/post/260</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Sat, 01 Feb 2020 20:04:30 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Sat, 01 Feb 2020 18:58:50 GMT]]></title><description><![CDATA[<p dir="auto">BTW, I am also using visual studio 2019 community version which is the latest.<br />
What I tried to do:<br />
Phase 1:<br />
1- modified the C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary.cs file to omit the checking for HTML5<br />
2- Logged into visual studio<br />
3- Execute the CardinalMenu.project file,<br />
<strong><strong>Got compiler error: "CardinalMenu could not be compiled. Try rebuilding from source manually</strong>"</strong></p>
<p dir="auto">Phase 2:<br />
1- Rebuild via visual studio's Solution Explorer:<br />
Error log:<br />
1&gt;------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------<br />
1&gt;Cleaning CardinalMenuEditor and UnrealHeaderTool binaries...<br />
1&gt;UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)<br />
1&gt;C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.<br />
1&gt;Creating makefile for CardinalMenuEditor (no existing makefile)<br />
1&gt;UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)<br />
1&gt;C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.<br />
1&gt;C:\Learn\Unreal\4.24\CardinalMenu\Plugins\PingPlugin\Source\Ping\Ping.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\Ping\Public' does not exist.<br />
1&gt;C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\VictoryBPLibrary\Public' does not exist.<br />
1&gt;Parsing headers for CardinalMenuEditor<br />
1&gt;  Running UnrealHeaderTool "C:\Learn\Unreal\4.24\CardinalMenu\CardinalMenu.uproject" "C:\Learn\Unreal\4.24\CardinalMenu\Intermediate\Build\Win64\CardinalMenuEditor\Development\CardinalMenuEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed<br />
1&gt;C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(247) : LogCompile: Error: 'SteamAvatarSize' does not have a 0 entry! (This is a problem when the enum is initalized by default)<br />
1&gt;C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h(173) : LogCompile: Error: 'FBPSteamResult' does not have a 0 entry! (This is a problem when the enum is initalized by default)<br />
1&gt;Done building project "CardinalMenu.vcxproj".<br />
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========</p>
]]></description><link>http://community.metahusk.com/post/259</link><guid isPermaLink="true">http://community.metahusk.com/post/259</guid><dc:creator><![CDATA[[[global:guest]]]]></dc:creator><pubDate>Sat, 01 Feb 2020 18:58:50 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Thu, 30 Jan 2020 22:58:59 GMT]]></title><description><![CDATA[<p dir="auto">said in <a href="/post/256">Community Project | Cardinal Menu System Instructions, Help, and Discussion</a>:</p>
<blockquote>
<p dir="auto">When trying to 'Generate Visual Studio' part for UE4.24, I am getting this error "'UnrealBuildTool.UnrealTargetPlatform' does not contain a definition for 'HTML5'<br />
ERROR: Unable to compile source files.". Googling, this 'HTML5 feature' is no longer supported in 4.23... So, perhaps a new version is needed for being able to use in 4.23+ versions? I would really appreciate it if this could be done :)</p>
</blockquote>
<p dir="auto">The menu has pages under the About section called Our Organization Game Homepage and Donate that load webpages. My guess is these pages along with the web browser plugin are what is causing the issue. I'd have to look into it further to know for sure.</p>
]]></description><link>http://community.metahusk.com/post/258</link><guid isPermaLink="true">http://community.metahusk.com/post/258</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Thu, 30 Jan 2020 22:58:59 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Thu, 30 Jan 2020 16:53:13 GMT]]></title><description><![CDATA[<p dir="auto">When trying to 'Generate Visual Studio' part for UE4.24, I am getting this error "'UnrealBuildTool.UnrealTargetPlatform' does not contain a definition for 'HTML5'<br />
ERROR: Unable to compile source files.". Googling, this 'HTML5 feature' is no longer supported in 4.23... So, perhaps a new version is needed for being able to use in 4.23+ versions? I would really appreciate it if this could be done :)</p>
]]></description><link>http://community.metahusk.com/post/256</link><guid isPermaLink="true">http://community.metahusk.com/post/256</guid><dc:creator><![CDATA[[[global:guest]]]]></dc:creator><pubDate>Thu, 30 Jan 2020 16:53:13 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Wed, 25 Sep 2019 07:15:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/itachi" aria-label="Profile: itachi">@<bdi>itachi</bdi></a> I'm glad you were able to figure it out. Thanks for reporting back</p>
]]></description><link>http://community.metahusk.com/post/255</link><guid isPermaLink="true">http://community.metahusk.com/post/255</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Wed, 25 Sep 2019 07:15:44 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Tue, 24 Sep 2019 06:34:15 GMT]]></title><description><![CDATA[<p dir="auto">@thaddeus Turns out the issue was a small mistake on my part. I was using a GameModeBase instead of GameMode</p>
]]></description><link>http://community.metahusk.com/post/254</link><guid isPermaLink="true">http://community.metahusk.com/post/254</guid><dc:creator><![CDATA[ITACHI]]></dc:creator><pubDate>Tue, 24 Sep 2019 06:34:15 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Tue, 24 Sep 2019 05:43:10 GMT]]></title><description><![CDATA[<p dir="auto">@thaddeus @thaddeus I'm gonna do some research and see if I can figure out a different way of getting it to work since it's almost work exactly as it should I didn't end up using the UMG plugin for 4.23 since I don't think it's released yet I'm gonna go through another version and see if that is the problem or if I've maybe missed a part</p>
]]></description><link>http://community.metahusk.com/post/253</link><guid isPermaLink="true">http://community.metahusk.com/post/253</guid><dc:creator><![CDATA[ITACHI]]></dc:creator><pubDate>Tue, 24 Sep 2019 05:43:10 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Tue, 24 Sep 2019 00:49:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/itachi" aria-label="Profile: itachi">@<bdi>itachi</bdi></a> 4.23.0 probably has bugs that need to be fixed with its first patch. Generally I try to wait until at least the x.x.1 release or further depending on how many new features they put in place. I've noticed development of the engine and community participation has slowed a lot over the past couple years. I wouldn't be surprised if there's still some weird bugs that can be difficult to sort out until some of the very experienced or big projects come across it.</p>
<p dir="auto">I think they changed the method player controller takes control of a character. I remember someone posting about that. I'm not quite sure what they changed. In my experience, replacing the nodes sometimes works. Other times the whole method of client or server side controller stuff needs to be reworked. Usually it just takes a bit of tinkering. Luckily this part of the menu system is very basic and really just there as an example. Most of this project's work is in the UMG and online sessions part.</p>
<p dir="auto">It could also be the UMG Controller plugin. So many people have been having problems with it, that I'm considering removing the plugin. I'm not sure if anyone knows how to fix it. A quick glance at the plugin's forum page will show you the various issues people report. Personally, it's always worked for me but people are reporting problems. I've not tested it further outside of my own personal setup. <a href="https://forums.unrealengine.com/community/community-content-tools-and-tutorials/58523-gamepad-friendly-umg-~-control-cursor-with-gamepad-analog-stick-easily-click-buttons" rel="nofollow ugc">https://forums.unrealengine.com/community/community-content-tools-and-tutorials/58523-gamepad-friendly-umg-~-control-cursor-with-gamepad-analog-stick-easily-click-buttons</a></p>
<p dir="auto">For example, like maybe 10 versions ago they changed some stuff with physics and I had one heck of a problem getting physics actors to ragdoll again without weird problems. I had to completely rework how I did that. My guess it probably just needs the node replaced possibly.</p>
<p dir="auto">Thank you for going through this and seeing what things are the hangups on this release. I've been waiting (I guess fuitlessly) for the new online framework to come out since I don't want to re-invent the wheel. But I guess it won't come out till next year now. I thought it'd be out in July 2019.</p>
<p dir="auto">Goodluck with your project! Sorry I can't be of too much help.</p>
]]></description><link>http://community.metahusk.com/post/252</link><guid isPermaLink="true">http://community.metahusk.com/post/252</guid><dc:creator><![CDATA[Parvan]]></dc:creator><pubDate>Tue, 24 Sep 2019 00:49:58 GMT</pubDate></item><item><title><![CDATA[Reply to [Community Project] Cardinal Menu System | Instructions on Mon, 23 Sep 2019 22:56:36 GMT]]></title><description><![CDATA[<p dir="auto">I'm having another issue now where the character loads into the world but you can't control it at all.</p>
]]></description><link>http://community.metahusk.com/post/251</link><guid isPermaLink="true">http://community.metahusk.com/post/251</guid><dc:creator><![CDATA[ITACHI]]></dc:creator><pubDate>Mon, 23 Sep 2019 22:56:36 GMT</pubDate></item></channel></rss>