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Metahusk Loco

[Cardinal Fall] Asset Creation Competitions

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  • ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote last edited by
    #1

    Asset Creation Competitions

    We are hosting two competitions which will be open until further notice. We will announce a 90 day heads-up for the competition’s deadline.


    Competition 1: A Dystopian Scifi Poster

    For competition number 1, we are looking for the best looking poster that fits a dystopian scifi theme.

    The prize? You get a special forum badge. On top of that, we may use the image in the game, grant you committer status, and list you in the game’s credits if we use your art.

    Here’s the requirements:

    • Content: this can be anything that resembles a poster that would fit within a dystopian scifi theme but the more believable, yet bleak, the better
    • Style: a feel that would look fitting for the Aliens, System Shock, Starship Troopers, Halo, or Deadspace universe
    • Texture Resolution: A standard movie poster size at 2592x3840 pixels (27 x 40 inches or 68.58 x 101.6 centimeters)

    Competition 2: A Scifi Medpack

    For competition number 2, we are looking for the best looking medpack that fits a dystopian scifi theme.

    The prize? You get a special forum badge. On top of that, we may use the mesh in the game, grant you committer status, and list you in the game’s credits if we use your mesh.

    Here’s the requirements:

    • Function: a handheld medpack that will be on the floor for a player to pick up
    • Style: a feel that would look fitting for the Aliens or Deadspace universe
    • Size: small enough to be portable yet large enough for the player to see on the floor
    • Special Features: place the origin point in a location where it makes sense for the player to hold the medpack so it can be easily attached to the players hand
    • Polycount: under 5,000 with 3-4 levels of detail (if it works well with your mesh, engine automatically generated lod’s are okay)
    • Texture Resolution: 1024×1024 or less for each type of texture if possible, up to 2048×2048 if necessary for a more complex mesh
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    • ParvanP Parvan pinned this topic

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