Here is a picture of what the random rooms in the clouds could looks like. Of course anyone can design any idea though.
Random room generation has been implemented.
For now it is only 2d. There are 16 10k x 10k tiles which equals 1600m^2 or around 1mile^2. This can be modified by the server.
Spawns are randomly generated near one of the four corners.
We need to make some basic rooms! Right now they are placeholder path blueprints.
Here is a nice guide on UE4's dimensions.
Awesome write-up. This will be a lot of fun, both to develop and play! Once we get the basic weapon done, score system, and random room generation working we will be able to do an early alpha release. I think we will get some attention at that point being an all blueprints project.