Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.
Wow! that's awesome work, never would have thought it so fast!
You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
The input widgets can be found here -
In the arrays DefaultActionBinds_"control-scheme"
In the arrays DefaultAxisBinds_"control-scheme"
The default inputs are in:
And input mappings for PC are as follows:
*Note the alphabetical order
I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks