Navigation

    • Register
    • Login
    • Search
    • Repositories

    Community Project | Cardinal Menu System Instructions, Help, and Discussion

    General Discussion
    10
    209
    248425
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Thaddeus
      Thaddeus last edited by Thaddeus

      When upgrading to 4.24:

      It looks like the CallURL function in VaRest has been removed. I noticed the dev said it was causing memory corruptions in Android. It's possible that's why it was removed. Someone requested it put back in the project here. https://github.com/ufna/VaRest/pull/263

      You can download that person's fork of the VaRest plugin as of the date on this post here. https://github.com/ATaysikuu/VaRest

      The CallURL node is required for fetching the client's IP from api.ipify.org in the HostGame widget.

      I'm testing it now.

      Edit: It appears to work with that fork of VaRest. Did that fix your issue? Or are you still seeing a black screen? I've seen that happen with incorrect GameMode settings.

      1 Reply Last reply Reply Quote 0
      • ?
        Guest last edited by

        Any progress?

        ? 2 Replies Last reply Reply Quote 0
        • ?
          Guest @Guest last edited by

          I have not tried since I am quite satisfied with reviewing the BP. It would be great to have the menu system compatible with the latest UE along with perhaps not using the 'buggy' plugins so that it could be a 'standard template' to be utilized by developers where one can then add/delete/modify functionalities?

          1 Reply Last reply Reply Quote 0
          • ?
            Flow @Guest last edited by

            Any news here. Would be nice to see it again with used new UE4 version.

            Thaddeus 1 Reply Last reply Reply Quote 0
            • Thaddeus
              Thaddeus @Guest last edited by Thaddeus

              said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              Any news here. Would be nice to see it again with used new UE4 version.

              We've been waiting to see what Epic does with their new online subsystem. We don't want to re-invent the wheel if they decide to release something.

              1 Reply Last reply Reply Quote 0
              • ?
                tester last edited by

                when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

                Severity Code Description Project File Line Suppression State
                Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

                1 Reply Last reply Reply Quote 0
                • Thaddeus
                  Thaddeus last edited by

                  said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                  when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

                  Severity Code Description Project File Line Suppression State
                  Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

                  I'm just guessing here but it's possible that was caused by using VS 2019. Visual Studio 2017 was used to compile it originally. I've had problems in the past running different versions of Visual Studio from what Epic used for a particular engine release.

                  1 Reply Last reply Reply Quote 0
                  • ?
                    Guest last edited by

                    Will there be Cardinal Menu for Unreal Engine 5 sometime? Also, ever considered putting this project on GitHub?

                    1 Reply Last reply Reply Quote 0
                    • ?
                      Guest @Thaddeus last edited by

                      @thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      About:

                      Here is the game menu from our game, Cardinal Fall, for use by the community.
                      This project packages a combination of other community projects to create a single, easy to implement menu system.
                      We will do our best to update the project with new engine releases.

                      License:

                      This Menu System is free to use under The MIT License. https://mit-license.org
                      3rd Party Assets are discussed in the credits section below.
                      More up to date information is available in the Readme.

                      Screenshots:

                      (To view screenshots, click the button below.)

                      :::

                      0_1470957328119_FriendsList.PNG
                      0_1470957340083_HostGame.PNG
                      0_1470957382025_ServerList.PNG

                      :::

                      Video:

                      https://youtu.be/vpIki4P95WM

                      Features:

                      • Server Browser (With Steam and LAN support)
                      • Client Internet and LAN Hosting Menu
                      • Steam Friends List With Avatars
                      • Pervasive Graphics Settings
                      • Player Control Mapping
                      • Controller Support
                      • Game Settings
                      • Credits Page

                      Download:

                      Metahusk Downloads: Cardinal Menu

                      Repository:

                      Metahusk Repositories: Cardinal Menu

                      Credits:

                      Project Credits:
                      Metahusk, mordentral, rama, Thaddeus Delude (parvan), The Tune Peddler, ZioYuri78, Nick Darnell

                      Cardinal Menu:
                      This project was put together by Metahusk using a collection of community content. Please credit everyone listed here and provide a link to our websites.
                      (http://metahusk.com)

                      Project Blueprints:
                      This project’s blueprint files are released under the Creative Commons Attribution 4.0 International License. CC BY 4.0
                      Please provide credit where credit is due. You must credit the following people listed below. You can find this information in the project’s readme.
                      (https://creativecommons.org/licenses/by/4.0/)

                      Main Menu by ZioYuri78:
                      The basic menu framework is an adaptation of ZioYuri78’s ‘Main menu and in game menu with basic game, graphics, controls and audio settings.’
                      (https://forums.unrealengine.com/showthread.php?103583-C-Blueprint-Main-menu-and-in-game-menu-with-basic-game-graphics-controls-and-audio-settings)

                      Online Browser by mordentral:
                      The online browser utilizes mordentral’s Advanced Sessions Plugin.
                      (https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin)

                      Rebindable Keys by rama:
                      The key binding system utilizes Rama’s UMG Rebindable Key System, Rebind keys at Runtime.
                      (https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!)

                      Background Music by The Tune Peddler:
                      The music used in this project is owned by The Tune Peddler. You do not have permission to use the project’s music without agreeing to the terms at The Tune Peddler’s website. As of July 2016, this includes a $5 a month subscription fee.
                      (http://thetunepeddler.com/)

                      LoadingScreen plugin by Nick Darnell:
                      The LoadingScreen plugin was provided by Nick Darnell and was released under The MIT License.
                      (https://github.com/ue4plugins/LoadingScreen)

                      How To Help:

                      Respond to this thread below with your ideas.
                      If you have a bug fix, would like to contribute, or expand on this project, please say so.
                      We will contact you and grant you commit privileges on the repository.

                      How To Donate:

                      Our organization is a IRS 501(c)(3) recognized tax exempt nonprofit.
                      We will provide written (emailed) donor acknowledgment letters to those who donate $250 or more to our organization as required by the IRS. Our apologies to donors outside of the United States. We will not be able to provide you with any tax benefits for donating to our organization.

                      Donation acknowledgment letters will include

                      The corporate name and EIN of our organization
                      The name of the donor as it appears on PayPal
                      The date and ammount of the contribution
                      A statement that our organization is a valid 501(c)(3) organization
                      An affirmation that no goods or services were provided to the donor
                      And information about how your donation was used

                      Thank you,
                      Donate Through Paypal Here

                      1 Reply Last reply Reply Quote 0
                      • 1
                      • 2
                      • 3
                      • 4
                      • 5
                      • 5 / 5
                      • First post
                        Last post