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Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

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  • ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by
    #156

    The project was released for Unreal Engine 4.20 a few days ago.

    This version fixes issues with controller joystick movement input breaking after returning to the main menu and the need to manually place control input config files into your packaged game.

    Let us know if you find any bugs.

    Download it here: https://metahusk.com/cardinal-menu/

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      Stefan
      wrote on last edited by
      #157

      Hi, sorry to bother you. I'm using 4.19 version of your project and I tested Steam Party with 3 different computers and everytime it doesn't show ping of session, always show "-". Client successfully receive host ip address (I checked via print screen function). Does this happen to you? I know that Unreal have problem with Steam ping so we have to use additional plugin. BTW keep up the good work!

      ParvanP 1 Reply Last reply
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      • ? Guest

        Hi, sorry to bother you. I'm using 4.19 version of your project and I tested Steam Party with 3 different computers and everytime it doesn't show ping of session, always show "-". Client successfully receive host ip address (I checked via print screen function). Does this happen to you? I know that Unreal have problem with Steam ping so we have to use additional plugin. BTW keep up the good work!

        ParvanP Offline
        ParvanP Offline
        Parvan
        First Cohort Moderator Sherpa
        wrote on last edited by Parvan
        #158

        said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

        Hi, sorry to bother you. I'm using 4.19 version of your project and I tested Steam Party with 3 different computers and everytime it doesn't show ping of session, always show "-". Client successfully receive host ip address (I checked via print screen function). Does this happen to you? I know that Unreal have problem with Steam ping so we have to use additional plugin. BTW keep up the good work!

        Are you testing them on different networks with a separate WAN address?

        It happens on a lot of people's networks because it's ICMP pinging the router and a lot of routers reject ping requests for security reasons. I turn on "respond to pings" on my router. (Some routers don't give this option for some reason, they just reject all pings. They get rejected to stop botnets from scanning the internet for live IP addresses.) The ping method in this project doesn't do a NAT punchthrough for the ping on the local client, it's just a simple ping to the WAN address.

        On the networks I've tested: Most public WiFi's I've tried seem to respond to pings, such as Starbucks. My cellular hotspot does not allow ICMP pings to pass, I imagine this is standard on cell networks. PfSense routers do not allow ICMP pings. Most century link routers I've tested do allow pings to go through.

        Maybe we should put an explanation on the network search tab in the game.

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          Stefan
          wrote on last edited by
          #159

          I tested every case, ethernet to wireless, ethernet to ethernet, and wireless to ethernet. Computers are not in Lan, each is 2km away. I can't find that option in router. Thank you for quick respond, it looks like it's not a problem in us (blueprints).

          ParvanP 1 Reply Last reply
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          • ? Guest

            I tested every case, ethernet to wireless, ethernet to ethernet, and wireless to ethernet. Computers are not in Lan, each is 2km away. I can't find that option in router. Thank you for quick respond, it looks like it's not a problem in us (blueprints).

            ParvanP Offline
            ParvanP Offline
            Parvan
            First Cohort Moderator Sherpa
            wrote on last edited by Parvan
            #160

            said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            I tested every case, ethernet to wireless, ethernet to ethernet, and wireless to ethernet. Computers are not in Lan, each is 2km away. I can't find that option in router. Thank you for quick respond, it looks like it's not a problem in us (blueprints).

            Maybe we will have to look into a different solution to run pings. I really don't know the percent of routers that will allow ICMP pings or not.

            If your game will run mostly dedicated servers, the method will probably work better because then there's usually a direct connection or forwarding involved. The dedicated server I test with has been working well. It does take a few seconds to display the ping, though.

            But if you plan on running servers hosted by local clients, this might not be the best solution if most routers in the wild won't respond to ICMP requests. Good luck 🙂

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              Guest
              wrote on last edited by
              #161

              I have a problem to find where i can change name of the playgamepanel and delete the split screen button from the menu.
              can someone help me to delete this button? i only disable the window its open and change what it opens when you click on it

              ParvanP 1 Reply Last reply
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              • ? Guest

                I have a problem to find where i can change name of the playgamepanel and delete the split screen button from the menu.
                can someone help me to delete this button? i only disable the window its open and change what it opens when you click on it

                ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by Parvan
                #162

                said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                I have a problem to find where i can change name of the playgamepanel and delete the split screen button from the menu.
                can someone help me to delete this button? i only disable the window its open and change what it opens when you click on it

                Open the PlayGameSubMenu widget located here:
                /Cardinal/MainMenu/Blueprints/UI/Submenus/PlayGameSubMenu.PlayGameSubMenu'

                To change the names of the buttons:
                Open the Designer tab on the Widget and then navigate to SettingsButtonsLine in the Hierarchy.
                In the Details tab and in the Default section and then under ButtonsNames you will see an array of the names.
                Change these names to change the button names.

                To change the functions of the buttons:
                Open the Graph tab in the widget.
                Open the function called OpenDetailsContainer.
                There you will see a SwitchonInt that controls each button in order from 0 to 4. This is where the button's actions are performed in order of their name listed in the array. (Like OpenMap and so on)

                To remove the Local Split Screen Button:
                Remove the button name in the array (Array item 1)
                Then move the pins from switch on int to adjust for the order change. (So 2 now goes to 1, 3 to 2, and 4 to 3)

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                  Guest
                  wrote on last edited by
                  #163

                  Hi, I logged in to your site, both with Chrome and Firefox, but if I click on the spoiler image, it will not show me anything. Both Chrome and Firefox are updated.
                  Greetings
                  Alex Caponetto

                  Buongiorno, ho eseguito l'accesso al vostro sito, sia con Chrome che Firefox, ma se clicco sull'immagine degli spoiler, non mi visualizza niente. Sia Chrome che Firefox sono aggiornati.

                  ParvanP 1 Reply Last reply
                  0
                  • ? Guest

                    Hi, I logged in to your site, both with Chrome and Firefox, but if I click on the spoiler image, it will not show me anything. Both Chrome and Firefox are updated.
                    Greetings
                    Alex Caponetto

                    Buongiorno, ho eseguito l'accesso al vostro sito, sia con Chrome che Firefox, ma se clicco sull'immagine degli spoiler, non mi visualizza niente. Sia Chrome che Firefox sono aggiornati.

                    ParvanP Offline
                    ParvanP Offline
                    Parvan
                    First Cohort Moderator Sherpa
                    wrote on last edited by Parvan
                    #164

                    said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    Hi, I logged in to your site, both with Chrome and Firefox, but if I click on the spoiler image, it will not show me anything. Both Chrome and Firefox are updated.
                    Greetings
                    Alex Caponetto

                    Buongiorno, ho eseguito l'accesso al vostro sito, sia con Chrome che Firefox, ma se clicco sull'immagine degli spoiler, non mi visualizza niente. Sia Chrome che Firefox sono aggiornati.

                    Sorry, we are having issues with php on our host. I've been working to resolve them. I hope to have it resolved soon.

                    Edit: The main website at metahusk.com is experiencing random 500 errors due to php problems. I was incorrect saying that the php problems were related to the forums at community.metahusk.com. They are hosted on different servers.

                    To solve your issue, I disabled the spoilers. I thought I had fixed the issue as I no longer see that problem on my end on Chrome or Firefox but apparently it is not resolved.

                    Thanks for reporting it.

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                    0
                    • ParvanP Offline
                      ParvanP Offline
                      Parvan
                      First Cohort Moderator Sherpa
                      wrote on last edited by
                      #165

                      I noticed a bug with the source build of Unreal Engine version 4.21.0 that stops Steam clients from joining a server due to a false "out of date client" error. Using the launcher version of the engine does not have this issue. I think it may be a problem in 4.20 as well but I haven't confirmed it.

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                      • ParvanP Offline
                        ParvanP Offline
                        Parvan
                        First Cohort Moderator Sherpa
                        wrote on last edited by
                        #166

                        The project has been released for Unreal Engine 4.21 today.

                        Let us know if you find any bugs.

                        Download it here: https://metahusk.com/cardinal-menu/

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                          LaMite
                          wrote on last edited by
                          #167

                          Hi , i am on 4.21.1 and i can't Build
                          Error : CardinalMenu could not be compiled. Try rebuilding from source manually

                          ? 1 Reply Last reply
                          0
                          • ? Guest

                            Hi , i am on 4.21.1 and i can't Build
                            Error : CardinalMenu could not be compiled. Try rebuilding from source manually

                            ? This user is from outside of this forum
                            ? This user is from outside of this forum
                            LaMite
                            wrote on last edited by
                            #168

                            My bad i have DL 4.20.

                            The project work, perfect !

                            thx you for your work 🙂

                            ParvanP 1 Reply Last reply
                            0
                            • ? Guest

                              My bad i have DL 4.20.

                              The project work, perfect !

                              thx you for your work 🙂

                              ParvanP Offline
                              ParvanP Offline
                              Parvan
                              First Cohort Moderator Sherpa
                              wrote on last edited by
                              #169

                              said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              My bad i have DL 4.20.

                              The project work, perfect !

                              thx you for your work 🙂

                              Thanks for getting back to us. Goodluck with your project.

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                                Guest
                                wrote on last edited by
                                #170

                                Can somebody please help to get this working. I have all the plugins extracted to the correct directory, I have generated the VS project files using VS community 2015 which is installed using the custom menu and making sure VS C++ is ticked but when i goto open it asks me first to install missing modules (which i'm aware is fine) then i get a messag saying "cardinalmenu could not be compiled. Try Rebuilding from source manually" please can somebody help me, i took the day off work to try and get this up and running but i can get over the first hurdle. lol

                                I've also tried using VS 2017 now and still have the same problem.

                                Heres the error log from VS if it helps:

                                1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
                                1>Cleaning CardinalMenuEditor Binaries...
                                1>Creating makefile for CardinalMenuEditor (no existing makefile)
                                1>Performing full C++ include scan (no include cache file)
                                1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
                                1>UnrealBuildTool : error : Expecting to find a type to be declared in a module rules named 'NvCloth' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
                                1> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
                                1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "D:\Games\UE4\UE_4.21\Engine\Build\BatchFiles\Rebuild.bat CardinalMenuEditor Win64 Development "C:\Users\Bone\Desktop\CardinalMenu_Project_v181120_421\CardinalMenu_Project_v181120_421\CardinalMenu.uproject" -WaitMutex -FromMsBuild" exited with code -1.
                                1>Done building project "CardinalMenu.vcxproj" -- FAILED.
                                ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

                                ParvanP 1 Reply Last reply
                                0
                                • ? Guest

                                  Can somebody please help to get this working. I have all the plugins extracted to the correct directory, I have generated the VS project files using VS community 2015 which is installed using the custom menu and making sure VS C++ is ticked but when i goto open it asks me first to install missing modules (which i'm aware is fine) then i get a messag saying "cardinalmenu could not be compiled. Try Rebuilding from source manually" please can somebody help me, i took the day off work to try and get this up and running but i can get over the first hurdle. lol

                                  I've also tried using VS 2017 now and still have the same problem.

                                  Heres the error log from VS if it helps:

                                  1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
                                  1>Cleaning CardinalMenuEditor Binaries...
                                  1>Creating makefile for CardinalMenuEditor (no existing makefile)
                                  1>Performing full C++ include scan (no include cache file)
                                  1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
                                  1>UnrealBuildTool : error : Expecting to find a type to be declared in a module rules named 'NvCloth' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
                                  1> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
                                  1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "D:\Games\UE4\UE_4.21\Engine\Build\BatchFiles\Rebuild.bat CardinalMenuEditor Win64 Development "C:\Users\Bone\Desktop\CardinalMenu_Project_v181120_421\CardinalMenu_Project_v181120_421\CardinalMenu.uproject" -WaitMutex -FromMsBuild" exited with code -1.
                                  1>Done building project "CardinalMenu.vcxproj" -- FAILED.
                                  ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

                                  ParvanP Offline
                                  ParvanP Offline
                                  Parvan
                                  First Cohort Moderator Sherpa
                                  wrote on last edited by
                                  #171

                                  said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  Can somebody please help to get this working. I have all the plugins extracted to the correct directory, I have generated the VS project files using VS community 2015 which is installed using the custom menu and making sure VS C++ is ticked but when i goto open it asks me first to install missing modules (which i'm aware is fine) then i get a messag saying "cardinalmenu could not be compiled. Try Rebuilding from source manually" please can somebody help me, i took the day off work to try and get this up and running but i can get over the first hurdle. lol

                                  I've also tried using VS 2017 now and still have the same problem.

                                  Heres the error log from VS if it helps:

                                  1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
                                  1>Cleaning CardinalMenuEditor Binaries...
                                  1>Creating makefile for CardinalMenuEditor (no existing makefile)
                                  1>Performing full C++ include scan (no include cache file)
                                  1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
                                  1>UnrealBuildTool : error : Expecting to find a type to be declared in a module rules named 'NvCloth' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
                                  1> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
                                  1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "D:\Games\UE4\UE_4.21\Engine\Build\BatchFiles\Rebuild.bat CardinalMenuEditor Win64 Development "C:\Users\Bone\Desktop\CardinalMenu_Project_v181120_421\CardinalMenu_Project_v181120_421\CardinalMenu.uproject" -WaitMutex -FromMsBuild" exited with code -1.
                                  1>Done building project "CardinalMenu.vcxproj" -- FAILED.
                                  ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

                                  I'm assuming you're the one who had problems with this and posted in the forums? If so, I'm glad you were able to figure it out by trying a different machine.

                                  1 Reply Last reply
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                                  • D Offline
                                    D Offline
                                    Dean
                                    wrote on last edited by
                                    #172

                                    HI,

                                    As usual, I'm late to the party and have only just discovered this gem. I have two questions:

                                    1. Is it still under active development?
                                    2. Do you plan to release a version for 4.22?

                                    Thanks

                                    ParvanP 1 Reply Last reply
                                    0
                                    • D Dean

                                      HI,

                                      As usual, I'm late to the party and have only just discovered this gem. I have two questions:

                                      1. Is it still under active development?
                                      2. Do you plan to release a version for 4.22?

                                      Thanks

                                      ParvanP Offline
                                      ParvanP Offline
                                      Parvan
                                      First Cohort Moderator Sherpa
                                      wrote on last edited by
                                      #173

                                      @dean Yeah, we plan on developing further but the project has been on standby until Epic releases their new online sessions stuff. We don't want to re-invent the wheel if something big changes with the engine. Upgrading to the next engine versions should be fairly easy. You might have to download each plugin individually though. The gamepad plugin is having issues, though.

                                      D 1 Reply Last reply
                                      0
                                      • ParvanP Parvan

                                        @dean Yeah, we plan on developing further but the project has been on standby until Epic releases their new online sessions stuff. We don't want to re-invent the wheel if something big changes with the engine. Upgrading to the next engine versions should be fairly easy. You might have to download each plugin individually though. The gamepad plugin is having issues, though.

                                        D Offline
                                        D Offline
                                        Dean
                                        wrote on last edited by
                                        #174

                                        @thaddeus Thanks. I look forward to seeing where you take this very cool initiative.

                                        1 Reply Last reply
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                                          Guest
                                          wrote on last edited by
                                          #175

                                          Has anyone used this with a dedicated server. I would like to have this menu setup, but I would like to run a dedicated server and not hosted servers

                                          ParvanP 1 Reply Last reply
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