Community Project | Cardinal Menu System Instructions, Help, and Discussion
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test App ID 480
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Search LAN is ok, open steam, search the host is fail....
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Do you have any contact?
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I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.
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@rexregum I have problems with VS2017 on all my projects. I'm not sure if it's a problem with a specific plugin or UE4 and VS2017. I spent days trying to figure it out to no avail. I'm not sure the answer on that, sorry.
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.
Are you packaging / building your own copy of the game? Or is the Demo not working? Have you tried a newer version than 4.14?
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Do you have any contact?
You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.
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@Thaddeus Well, the previous 4.14 was normal.
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus Well, the previous 4.14 was normal.
Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?
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The 4.16 and newer version have a lot of improvements, by the way.
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Also, you might want to check and make sure that the game instance is set to BP_GameInstance in Project Settings -> Maps and Modes -> GameInstance Class.
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@Thaddeus CardinalMenu_Project_v161204
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@Thaddeus I test, in the LAN open steam, the search can not be the host, but the network can be searched outside, what is the reason? I also closed the firewall
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@Thaddeus Ask a question, the use of a compiled engine can be a normal search, the use of the source code to compile the engine can not search the host.
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Source code compiled steam, can not search the host, excuse me why?
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Hello, boss, can you use the source code to test it? The search for the source code is not the steam host. Please help me
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I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)
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@Thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)
Well, thank you, because I am the engine compiled with the source code. I can not search it by packing it, and you can search it with a compiled engine.
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Can you try using source code to test it?
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I found the problem of source code, UE_LOG_ONLINE (Warning, TEXT ("Removed incompatible build: ServerBuildUniqueId = 0x%08x, GetBuildUniqueId (= = 0x%08x"), Session.SessionSettings.BuildUniqueId, 0x%08x); the 2 ones are not equal.