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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ThaddeusT
      Thaddeus @SkillzKilli
      last edited by

      @SkillzKilli

      There's still no fix for the 9999 ping bug. I use the ping plugin on the main project for it, though, and broadcast the hosts IP as a session variable. The problem is Epic hasn't implemented pings for listen server sessions.

      As far as the hosting and seeing sessions goes, I've had problems with LAN and WiFi. I'm sure it has something to do with network configuration. (Possibly a security setting about broadcasting packets over a WiFi access point)

      If your test was over the internet, it could also be firewall rules causing the issue or Steam region lock. Since this uses Steam Test APPID's, sometimes I've had issues with Steam. If you have your own APPID, then that issue should go away. (If it's related to region locking)

      Those are the three issues I've seen.

      Was your multiplayer session broadcast test over LAN with WiFi? Or over the internet?

      ? 1 Reply Last reply Reply Quote 0
      • ThaddeusT
        Thaddeus @SkillzKilli
        last edited by

        @SkillzKilli I'm glad to know that fixed your inputs! The input system has been quite the headache. I hope Epic changes the way it works soon. But I think they are more concerned about the serious engine stuff.

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        • ?
          Guest @Thaddeus
          last edited by

          @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

          S ThaddeusT 2 Replies Last reply Reply Quote 0
          • S
            SkillzKilli @Guest
            last edited by

            Sorry forgot to login haha

            1 Reply Last reply Reply Quote 0
            • ThaddeusT
              Thaddeus @Guest
              last edited by Thaddeus

              Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

              It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.

              It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.

              If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.

              S 1 Reply Last reply Reply Quote 0
              • S
                SkillzKilli @Thaddeus
                last edited by SkillzKilli

                @Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.

                ThaddeusT 1 Reply Last reply Reply Quote 0
                • ThaddeusT
                  Thaddeus @SkillzKilli
                  last edited by

                  @SkillzKilli Thanks for helping report bugs.

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    SkillzKilli @Thaddeus
                    last edited by

                    @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

                    ThaddeusT 1 Reply Last reply Reply Quote 0
                    • ThaddeusT
                      Thaddeus @SkillzKilli
                      last edited by

                      @SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.

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                      • ?
                        Guest
                        last edited by

                        I can not make this Source tree to work. I open it and past the URL:
                        http://repositories.metahusk.com/menu.hg
                        select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                        Here is the error:
                        Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                        Output:
                        Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                        Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                        Output:
                        Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                        What I'm doing wrong? Please help! 🙂

                        ThaddeusT 1 Reply Last reply Reply Quote 0
                        • ThaddeusT
                          Thaddeus @Guest
                          last edited by Thaddeus

                          Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          I can not make this Source tree to work. I open it and past the URL:
                          http://repositories.metahusk.com/menu.hg
                          select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                          Here is the error:
                          Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                          Output:
                          Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                          Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                          Output:
                          Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                          What I'm doing wrong? Please help! 🙂

                          You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

                          That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
                          hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

                          E 1 Reply Last reply Reply Quote 0
                          • E
                            Exdraz @Thaddeus
                            last edited by

                            @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

                            ThaddeusT 1 Reply Last reply Reply Quote 0
                            • ThaddeusT
                              Thaddeus @Exdraz
                              last edited by

                              @Exdraz

                              I'm glad to hear it worked. Thanks for replying with your findings.

                              1 Reply Last reply Reply Quote 0
                              • ThaddeusT
                                Thaddeus
                                last edited by Thaddeus

                                Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                                The video on the first post has been updated to reflect the 4.19 version of the project.

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                                • ?
                                  Guest @Thaddeus
                                  last edited by

                                  @Thaddeus

                                  Does this support Inviting friends directly via Steam?

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                                  • ThaddeusT
                                    Thaddeus
                                    last edited by

                                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    @Thaddeus

                                    Does this support Inviting friends directly via Steam?

                                    At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

                                    ? 1 Reply Last reply Reply Quote 0
                                    • ?
                                      Guest @Thaddeus
                                      last edited by

                                      @Thaddeus

                                      Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                                      ThaddeusT 1 Reply Last reply Reply Quote 0
                                      • ThaddeusT
                                        Thaddeus @Guest
                                        last edited by Thaddeus

                                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        @Thaddeus

                                        Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                                        Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.

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                                        • ?
                                          Guest
                                          last edited by

                                          How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                                          I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                                          Sorry for all the trouble but I am new to UE4. 🙂

                                          ? 1 Reply Last reply Reply Quote 0
                                          • ?
                                            Guest @Guest
                                            last edited by

                                            Actually I guess the open/close menu is implemented in the test level you included with the menu itself. I'll try looking there for the implementation and then report back if I still can't get it to work.

                                            1 Reply Last reply Reply Quote 0
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