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Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

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  • ParvanP Parvan

    @SkillzKilli Thanks for helping report bugs.

    S Offline
    S Offline
    SkillzKilli
    wrote on last edited by
    #130

    @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

    ParvanP 1 Reply Last reply
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    • S SkillzKilli

      @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

      ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote on last edited by
      #131

      @SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.

      1 Reply Last reply
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      • ? This user is from outside of this forum
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        Guest
        wrote on last edited by
        #132

        I can not make this Source tree to work. I open it and past the URL:
        http://repositories.metahusk.com/menu.hg
        select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

        Here is the error:
        Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
        Output:
        Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

        Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
        Output:
        Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

        What I'm doing wrong? Please help! 🙂

        ParvanP 1 Reply Last reply
        0
        • ? Guest

          I can not make this Source tree to work. I open it and past the URL:
          http://repositories.metahusk.com/menu.hg
          select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

          Here is the error:
          Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
          Output:
          Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

          Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
          Output:
          Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

          What I'm doing wrong? Please help! 🙂

          ParvanP Offline
          ParvanP Offline
          Parvan
          First Cohort Moderator Sherpa
          wrote on last edited by Parvan
          #133

          Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          I can not make this Source tree to work. I open it and past the URL:
          http://repositories.metahusk.com/menu.hg
          select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

          Here is the error:
          Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
          Output:
          Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

          Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
          Output:
          Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

          What I'm doing wrong? Please help! 🙂

          You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

          That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
          hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

          E 1 Reply Last reply
          0
          • ParvanP Parvan

            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            I can not make this Source tree to work. I open it and past the URL:
            http://repositories.metahusk.com/menu.hg
            select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

            Here is the error:
            Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
            Output:
            Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

            Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
            Output:
            Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

            What I'm doing wrong? Please help! 🙂

            You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

            That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
            hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

            E Offline
            E Offline
            Exdraz
            wrote on last edited by
            #134

            @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

            ParvanP 1 Reply Last reply
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            • E Exdraz

              @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

              ParvanP Offline
              ParvanP Offline
              Parvan
              First Cohort Moderator Sherpa
              wrote on last edited by
              #135

              @Exdraz

              I'm glad to hear it worked. Thanks for replying with your findings.

              1 Reply Last reply
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              • ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by Parvan
                #136

                Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                The video on the first post has been updated to reflect the 4.19 version of the project.

                ? 1 Reply Last reply
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                • ParvanP Parvan

                  Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                  The video on the first post has been updated to reflect the 4.19 version of the project.

                  ? This user is from outside of this forum
                  ? This user is from outside of this forum
                  Guest
                  wrote on last edited by
                  #137

                  @Thaddeus

                  Does this support Inviting friends directly via Steam?

                  1 Reply Last reply
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                  • ParvanP Offline
                    ParvanP Offline
                    Parvan
                    First Cohort Moderator Sherpa
                    wrote on last edited by
                    #138

                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    @Thaddeus

                    Does this support Inviting friends directly via Steam?

                    At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

                    ? 1 Reply Last reply
                    0
                    • ParvanP Parvan

                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      @Thaddeus

                      Does this support Inviting friends directly via Steam?

                      At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

                      ? This user is from outside of this forum
                      ? This user is from outside of this forum
                      Guest
                      wrote on last edited by
                      #139

                      @Thaddeus

                      Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                      ParvanP 1 Reply Last reply
                      0
                      • ? Guest

                        @Thaddeus

                        Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                        ParvanP Offline
                        ParvanP Offline
                        Parvan
                        First Cohort Moderator Sherpa
                        wrote on last edited by Parvan
                        #140

                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        @Thaddeus

                        Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                        Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.

                        1 Reply Last reply
                        0
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                          Guest
                          wrote on last edited by
                          #141

                          How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                          I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                          Sorry for all the trouble but I am new to UE4. 🙂

                          ? 1 Reply Last reply
                          0
                          • ? Guest

                            How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                            I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                            Sorry for all the trouble but I am new to UE4. 🙂

                            ? This user is from outside of this forum
                            ? This user is from outside of this forum
                            Guest
                            wrote on last edited by
                            #142

                            Actually I guess the open/close menu is implemented in the test level you included with the menu itself. I'll try looking there for the implementation and then report back if I still can't get it to work.

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                              Guest
                              wrote on last edited by
                              #143

                              hi

                              i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

                              1 Reply Last reply
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                              • ParvanP Offline
                                ParvanP Offline
                                Parvan
                                First Cohort Moderator Sherpa
                                wrote on last edited by
                                #144

                                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                hi

                                i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

                                The blueprint ThirdPersonPlayerController has an event called CreateinGameMenuWidget on construction.

                                There's also an action binding that opens and closes the window in the same blueprint. Basically, that action binding flip flops from showing and hiding the widget while also showing and hiding the mouse cursor.

                                The blueprint's location:
                                Blueprint'/Game/ThirdPersonExample/Blueprints/ThirdPersonPlayerController.ThirdPersonPlayerController'

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                                  Guest
                                  wrote on last edited by
                                  #145

                                  I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                                  ParvanP 1 Reply Last reply
                                  0
                                  • ? Guest

                                    I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                                    ParvanP Offline
                                    ParvanP Offline
                                    Parvan
                                    First Cohort Moderator Sherpa
                                    wrote on last edited by Parvan
                                    #146

                                    said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                                    I'll check if it's a problem with 4.19.2, currently I'm still using 4.19.0 because I build from source. You can try downloading the new version of advanced sessions plugin. It looks like mordentral released a 4.19.2 version. Here's the link: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin

                                    Edit: I was just able to open the project freshly cloned from the repository using 4.19.2's launcher edition on Visual Studio 2015. I'll try the compressed download copy next.

                                    Edit2: I'm getting strange problems with the downloaded project and 4.19.2 as well. I'm not sure what the problem is yet. I'll get back to you.

                                    Edit3: Turns out I have an issue with Windows Search Service and Win10's built in explorer's unzip program. It didn't decompress all the files. The downloaded version of the project compiled on 4.19.2 with VS2015 without issues.

                                    I'm not sure what your problem is. Are you using Visual Studio 2017? I've had problems with it in the past.

                                    1 Reply Last reply
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                                    • PlayStationKingsP Offline
                                      PlayStationKingsP Offline
                                      PlayStationKings
                                      wrote on last edited by
                                      #147

                                      If i install it to a new project from the zip you give how do i change the name of the game from Cardinal Menu to my own project name?

                                      ParvanP 1 Reply Last reply
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                                      • PlayStationKingsP PlayStationKings

                                        If i install it to a new project from the zip you give how do i change the name of the game from Cardinal Menu to my own project name?

                                        ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by
                                        #148

                                        @playstationkings You should be able to find a tutorial on how to do this. At first glance this seems pretty accurate, but I didn't try to duplicate it. https://answers.unrealengine.com/questions/242407/renaming-a-c-project.html

                                        Sometimes there are small changes in the engine that require a bit of tweaking to the directions. Basically find any reference to the old name and replace it with your name. Either in the code or in the project filenames.

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                                        • PlayStationKingsP Offline
                                          PlayStationKingsP Offline
                                          PlayStationKings
                                          wrote on last edited by
                                          #149

                                          @thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                          When i go to friends list or network in game menu it says connection failed how do i fix this i made a new project just with your files like the steps said so dont know why it ant working. if i hit shift+tab it shows me steam but says im playing spacewar? if thats working shouldnt it work on the friends list and network and how do i hook the sever side up to steam severs with my own name not spacewars.

                                          ParvanP 1 Reply Last reply
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