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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ? This user is from outside of this forum
      Guest @Thaddeus
      last edited by

      @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

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      • S Offline
        SkillzKilli @Guest
        last edited by

        Sorry forgot to login haha

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        • ThaddeusT Offline
          Thaddeus @Guest
          last edited by Thaddeus

          Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

          It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.

          It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.

          If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.

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            SkillzKilli @Thaddeus
            last edited by SkillzKilli

            @Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.

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            • ThaddeusT Offline
              Thaddeus @SkillzKilli
              last edited by

              @SkillzKilli Thanks for helping report bugs.

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                SkillzKilli @Thaddeus
                last edited by

                @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

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                • ThaddeusT Offline
                  Thaddeus @SkillzKilli
                  last edited by

                  @SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.

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                  • ? This user is from outside of this forum
                    Guest
                    last edited by

                    I can not make this Source tree to work. I open it and past the URL:
                    http://repositories.metahusk.com/menu.hg
                    select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                    Here is the error:
                    Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                    Output:
                    Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                    Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                    Output:
                    Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                    What I'm doing wrong? Please help! 🙂

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                    • ThaddeusT Offline
                      Thaddeus @Guest
                      last edited by Thaddeus

                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      I can not make this Source tree to work. I open it and past the URL:
                      http://repositories.metahusk.com/menu.hg
                      select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                      Here is the error:
                      Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                      Output:
                      Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                      Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                      Output:
                      Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                      What I'm doing wrong? Please help! 🙂

                      You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

                      That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
                      hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

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                      • E Offline
                        Exdraz @Thaddeus
                        last edited by

                        @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

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                        • ThaddeusT Offline
                          Thaddeus @Exdraz
                          last edited by

                          @Exdraz

                          I'm glad to hear it worked. Thanks for replying with your findings.

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                          • ThaddeusT Offline
                            Thaddeus
                            last edited by Thaddeus

                            Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                            The video on the first post has been updated to reflect the 4.19 version of the project.

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                            • ? This user is from outside of this forum
                              Guest @Thaddeus
                              last edited by

                              @Thaddeus

                              Does this support Inviting friends directly via Steam?

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                              • ThaddeusT Offline
                                Thaddeus
                                last edited by

                                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                @Thaddeus

                                Does this support Inviting friends directly via Steam?

                                At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

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                                • ? This user is from outside of this forum
                                  Guest @Thaddeus
                                  last edited by

                                  @Thaddeus

                                  Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

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                                  • ThaddeusT Offline
                                    Thaddeus @Guest
                                    last edited by Thaddeus

                                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    @Thaddeus

                                    Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                                    Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.

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                                    • ? This user is from outside of this forum
                                      Guest
                                      last edited by

                                      How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                                      I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                                      Sorry for all the trouble but I am new to UE4. 🙂

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                                      • ? This user is from outside of this forum
                                        Guest @Guest
                                        last edited by

                                        Actually I guess the open/close menu is implemented in the test level you included with the menu itself. I'll try looking there for the implementation and then report back if I still can't get it to work.

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                                        • ? This user is from outside of this forum
                                          Guest
                                          last edited by

                                          hi

                                          i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

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                                          • ThaddeusT Offline
                                            Thaddeus
                                            last edited by

                                            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                            hi

                                            i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

                                            The blueprint ThirdPersonPlayerController has an event called CreateinGameMenuWidget on construction.

                                            There's also an action binding that opens and closes the window in the same blueprint. Basically, that action binding flip flops from showing and hiding the widget while also showing and hiding the mouse cursor.

                                            The blueprint's location:
                                            Blueprint'/Game/ThirdPersonExample/Blueprints/ThirdPersonPlayerController.ThirdPersonPlayerController'

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