Community Project | Cardinal Menu System Instructions, Help, and Discussion
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@itachi I'm glad you were able to figure it out. Thanks for reporting back
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When trying to 'Generate Visual Studio' part for UE4.24, I am getting this error "'UnrealBuildTool.UnrealTargetPlatform' does not contain a definition for 'HTML5'
ERROR: Unable to compile source files.". Googling, this 'HTML5 feature' is no longer supported in 4.23... So, perhaps a new version is needed for being able to use in 4.23+ versions? I would really appreciate it if this could be done -
said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
When trying to 'Generate Visual Studio' part for UE4.24, I am getting this error "'UnrealBuildTool.UnrealTargetPlatform' does not contain a definition for 'HTML5'
ERROR: Unable to compile source files.". Googling, this 'HTML5 feature' is no longer supported in 4.23... So, perhaps a new version is needed for being able to use in 4.23+ versions? I would really appreciate it if this could be doneThe menu has pages under the About section called Our Organization Game Homepage and Donate that load webpages. My guess is these pages along with the web browser plugin are what is causing the issue. I'd have to look into it further to know for sure.
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BTW, I am also using visual studio 2019 community version which is the latest.
What I tried to do:
Phase 1:
1- modified the C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary.cs file to omit the checking for HTML5
2- Logged into visual studio
3- Execute the CardinalMenu.project file,
Got compiler error: "CardinalMenu could not be compiled. Try rebuilding from source manually"Phase 2:
1- Rebuild via visual studio's Solution Explorer:
Error log:
1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
1>Cleaning CardinalMenuEditor and UnrealHeaderTool binaries...
1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
1>Creating makefile for CardinalMenuEditor (no existing makefile)
1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\PingPlugin\Source\Ping\Ping.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\Ping\Public' does not exist.
1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\VictoryBPLibrary\Public' does not exist.
1>Parsing headers for CardinalMenuEditor
1> Running UnrealHeaderTool "C:\Learn\Unreal\4.24\CardinalMenu\CardinalMenu.uproject" "C:\Learn\Unreal\4.24\CardinalMenu\Intermediate\Build\Win64\CardinalMenuEditor\Development\CardinalMenuEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(247) : LogCompile: Error: 'SteamAvatarSize' does not have a 0 entry! (This is a problem when the enum is initalized by default)
1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h(173) : LogCompile: Error: 'FBPSteamResult' does not have a 0 entry! (This is a problem when the enum is initalized by default)
1>Done building project "CardinalMenu.vcxproj".
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ========== -
said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
BTW, I am also using visual studio 2019 community version which is the latest.
What I tried to do:
Phase 1:
1- modified the C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary.cs file to omit the checking for HTML5
2- Logged into visual studio
3- Execute the CardinalMenu.project file,
Got compiler error: "CardinalMenu could not be compiled. Try rebuilding from source manually"Phase 2:
1- Rebuild via visual studio's Solution Explorer:
Error log:
1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
1>Cleaning CardinalMenuEditor and UnrealHeaderTool binaries...
1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
1>Creating makefile for CardinalMenuEditor (no existing makefile)
1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\PingPlugin\Source\Ping\Ping.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\Ping\Public' does not exist.
1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\VictoryBPLibrary\Public' does not exist.
1>Parsing headers for CardinalMenuEditor
1> Running UnrealHeaderTool "C:\Learn\Unreal\4.24\CardinalMenu\CardinalMenu.uproject" "C:\Learn\Unreal\4.24\CardinalMenu\Intermediate\Build\Win64\CardinalMenuEditor\Development\CardinalMenuEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(247) : LogCompile: Error: 'SteamAvatarSize' does not have a 0 entry! (This is a problem when the enum is initalized by default)
1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h(173) : LogCompile: Error: 'FBPSteamResult' does not have a 0 entry! (This is a problem when the enum is initalized by default)
1>Done building project "CardinalMenu.vcxproj".
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========Did you download the new versions of the plugins? Like Rama's Victory Plugin?
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required -
No, I have not downloaded this new one.
Looking into this issue further, visual studio 2019's indicates that it is flagging this compiler issue as an error now (see https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability), perhaps previous version of visual studio was ok with it. So looks like the source of the problem is in AdvancedSteam related? -
said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
No, I have not downloaded this new one.
Looking into this issue further, visual studio 2019's indicates that it is flagging this compiler issue as an error now (see https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability), perhaps previous version of visual studio was ok with it. So looks like the source of the problem is in AdvancedSteam related?It could be related to Advanced Sessions. I'd make sure the latest plugins are used. Here is Advanced Sessions Plugin.
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So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...
When 'play' is hit, only the black screen is showing, (I also have Steam running)...
So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?
Anyway, I really appreciate what you have put in, I am now able to take a look at the BP
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said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...
When 'play' is hit, only the black screen is showing, (I also have Steam running)...
So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?
Anyway, I really appreciate what you have put in, I am now able to take a look at the BP
Here is the current VaRest. https://github.com/ufna/VaRest
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said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...
When 'play' is hit, only the black screen is showing, (I also have Steam running)...
So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?
Anyway, I really appreciate what you have put in, I am now able to take a look at the BP
GamepadUMG is kind of abandoned. This person claims to have it working for 4.24. We might remove it in the next release. It's been a lot of trouble for us. If you don't need controller support, I'd just remove parts of the blueprints that call the GamepadUMG nodes. A lot of people have been trying to figure out how to fix it over the past year or so. https://sb1985.com/other-2/gameplay/how-to-move-the-mouse-cursor-using-the-gamepad/
It's easy to find the GamepadUMG nodes if you just disable the plugin. They will show up as errors when you load your project. Goodluck
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said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...
When 'play' is hit, only the black screen is showing, (I also have Steam running)...
So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?
Anyway, I really appreciate what you have put in, I am now able to take a look at the BP
I'm looking at 4.24 right now. I'll see if there's a weird issue with updating to that version of the engine.
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said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...
When 'play' is hit, only the black screen is showing, (I also have Steam running)...
So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?
Anyway, I really appreciate what you have put in, I am now able to take a look at the BP
Thanks for appreciating the work we put in. I just opened the project and I noticed for some reason the enumerations aren't working. That's strange. I'm working on figuring out why right now.
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When upgrading to 4.24:
It looks like the CallURL function in VaRest has been removed. I noticed the dev said it was causing memory corruptions in Android. It's possible that's why it was removed. Someone requested it put back in the project here. https://github.com/ufna/VaRest/pull/263
You can download that person's fork of the VaRest plugin as of the date on this post here. https://github.com/ATaysikuu/VaRest
The CallURL node is required for fetching the client's IP from api.ipify.org in the HostGame widget.
I'm testing it now.
Edit: It appears to work with that fork of VaRest. Did that fix your issue? Or are you still seeing a black screen? I've seen that happen with incorrect GameMode settings.
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Any progress?
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I have not tried since I am quite satisfied with reviewing the BP. It would be great to have the menu system compatible with the latest UE along with perhaps not using the 'buggy' plugins so that it could be a 'standard template' to be utilized by developers where one can then add/delete/modify functionalities?
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Any news here. Would be nice to see it again with used new UE4 version.
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said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Any news here. Would be nice to see it again with used new UE4 version.
We've been waiting to see what Epic does with their new online subsystem. We don't want to re-invent the wheel if they decide to release something.
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when I right click on Game folder and Build in Visual Studio 2019 I get the following error:
Severity Code Description Project File Line Suppression State
Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46 -
said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
when I right click on Game folder and Build in Visual Studio 2019 I get the following error:
Severity Code Description Project File Line Suppression State
Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46I'm just guessing here but it's possible that was caused by using VS 2019. Visual Studio 2017 was used to compile it originally. I've had problems in the past running different versions of Visual Studio from what Epic used for a particular engine release.
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The database was rolled back to 2020 due to news that the new host we migrated to in 2021 had their management portal compromised.
There is no evidence anything here was breached, but for the safety of our members, we decided to completely redo the server from the ground up and used an older backup to ensure nothing was injected into the database. This was a lot more work than most would imagine.
We apologize for any posts you may have lost but we believe this was the correct decision.