Community Project | Cardinal Menu System Instructions, Help, and Discussion
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We just tested 4.13 and the persistent graphics settings need to be reworked. We will probably migrate away from the MainMenuLib plugin. The update may take a while. So far no other bugs have been discovered outside of minor depreciated blueprint functions.
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We released the project for 4.13 today. I'm not quite sure if the graphics settings will cause issues but so far I've experienced no issues. We will probably slate that fix for the next engine version. Please report any bugs you find.
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We released a new version. This release includes a simple single player button (as requested), cleans up some of the debug printing to console, and includes a simple map loading video.
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Why ping steam 9999 ?
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Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Why ping steam 9999 ?
There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)
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@Thaddeus-Delude Thanks for the reply
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The project has been released for Unreal Engine 4.14 today. So far there have been no reported bugs. Please let us know if you find any.
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Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.
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Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.
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Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.
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Great work! Will there be an update to UE version 4.15? Thanks!
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Great work! Will there be an update to UE version 4.15? Thanks!
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JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Great work! Will there be an update to UE version 4.15? Thanks!
AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.
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Hello it is possible to change Axis Mapping?
Thank you. -
Hello it is possible to change Axis Mapping?
Thank you. -
I mean change keybinding with AxisMappings
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Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I mean change keybinding with AxisMappings
I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.
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The UE4.15 release includes some major changes. Here are some of the major ones.
The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
Axis bindings are now possible.
Controllers (Xbox and Steam) are now supported.
And a UE4 intro video plays at the beginning.
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@Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.
Wow! that's awesome work, never would have thought it so fast!
Thank you -
Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.
Wow! that's awesome work, never would have thought it so fast!
Thank youYou're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
The input widgets can be found here -
/Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
In the arrays DefaultActionBinds_"control-scheme"
and
/Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
In the arrays DefaultAxisBinds_"control-scheme"The default inputs are in:
\game\Config\DefaultInput.iniAnd input mappings for PC are as follows:
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
+AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
+AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
+AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
+AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
+AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)*Note the alphabetical order
I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks