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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ? This user is from outside of this forum
      KRushin
      last edited by

      Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

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      • ? This user is from outside of this forum
        KRushin
        last edited by

        Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

        ThaddeusT 1 Reply Last reply Reply Quote 0
        • ThaddeusT Offline
          Thaddeus
          last edited by

          Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.

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          • ? This user is from outside of this forum
            JC
            last edited by

            Great work! Will there be an update to UE version 4.15? Thanks!

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            • ? This user is from outside of this forum
              JC
              last edited by

              Great work! Will there be an update to UE version 4.15? Thanks!

              ThaddeusT 1 Reply Last reply Reply Quote 0
              • ThaddeusT Offline
                Thaddeus @Guest
                last edited by

                JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                Great work! Will there be an update to UE version 4.15? Thanks!

                AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

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                • ? This user is from outside of this forum
                  Pepito
                  last edited by

                  Hello it is possible to change Axis Mapping?
                  Thank you.

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                  • ? This user is from outside of this forum
                    Pepito
                    last edited by

                    Hello it is possible to change Axis Mapping?
                    Thank you.

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                    • ? This user is from outside of this forum
                      Guest
                      last edited by

                      I mean change keybinding with AxisMappings

                      ThaddeusT 1 Reply Last reply Reply Quote 0
                      • ThaddeusT Offline
                        Thaddeus @Guest
                        last edited by

                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        I mean change keybinding with AxisMappings

                        I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

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                        • ThaddeusT Offline
                          Thaddeus
                          last edited by

                          The UE4.15 release includes some major changes. Here are some of the major ones.

                          The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                          Axis bindings are now possible.
                          Controllers (Xbox and Steam) are now supported.
                          And a UE4 intro video plays at the beginning.

                          0_1490647573286_binds.JPG
                          0_1490647558564_graphics.JPG

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                          • ? This user is from outside of this forum
                            Guest @Thaddeus
                            last edited by

                            @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                            Wow! that's awesome work, never would have thought it so fast!
                            Thank you

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                            • ThaddeusT Offline
                              Thaddeus @Guest
                              last edited by Thaddeus

                              Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                              Wow! that's awesome work, never would have thought it so fast!
                              Thank you

                              You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                              The input widgets can be found here -
                              /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                              In the arrays DefaultActionBinds_"control-scheme"
                              and
                              /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                              In the arrays DefaultAxisBinds_"control-scheme"

                              The default inputs are in:
                              \game\Config\DefaultInput.ini

                              And input mappings for PC are as follows:
                              +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                              +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                              +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                              +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                              +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                              +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                              +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                              +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                              *Note the alphabetical order

                              I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                              ? 2 Replies Last reply Reply Quote 0
                              • ? This user is from outside of this forum
                                PEPITO @Thaddeus
                                last edited by

                                @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                The input widgets can be found here -
                                /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                In the arrays DefaultActionBinds_"control-scheme"
                                and
                                /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                In the arrays DefaultAxisBinds_"control-scheme"
                                The default inputs are in:
                                \game\Config\DefaultInput.ini
                                And input mappings for PC are as follows:
                                +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                *Note the alphabetical order
                                I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                Peace

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                                • ? This user is from outside of this forum
                                  PEPITO @Thaddeus
                                  last edited by

                                  @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                  The input widgets can be found here -
                                  /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                  In the arrays DefaultActionBinds_"control-scheme"
                                  and
                                  /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                  In the arrays DefaultAxisBinds_"control-scheme"
                                  The default inputs are in:
                                  \game\Config\DefaultInput.ini
                                  And input mappings for PC are as follows:
                                  +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                  +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                  +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                  +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                  +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                  +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                  +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                  +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                  *Note the alphabetical order
                                  I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                  You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                  I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                  Peace

                                  ? 2 Replies Last reply Reply Quote 0
                                  • ? This user is from outside of this forum
                                    Dasca @Guest
                                    last edited by

                                    Pepito is right, never seen even a package like this.
                                    FIVE STARS TO ALL THE MEMBERS!!!!

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                                    • ? This user is from outside of this forum
                                      Dasca @Guest
                                      last edited by

                                      Pepito is right, never seen even a package like this.
                                      FIVE STARS TO ALL THE MEMBERS!!!!

                                      1 Reply Last reply Reply Quote 0
                                      • ThaddeusT Offline
                                        Thaddeus
                                        last edited by

                                        Thanks for the encouragement. We just released a new version that fixes the in editor's default binds being wrong out of the box. PIE PC controls should work fine now.

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                                        • ThaddeusT Offline
                                          Thaddeus
                                          last edited by

                                          Steam friend avatars were fixed. They are not functioning correctly in UE4.15 until Cardinal Menu v170405_415.

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                                          • ? This user is from outside of this forum
                                            Guest
                                            last edited by

                                            Hi, I'm triyng to make some test with Cardinal Menu and I found a strange behavior, If you launch 2 PIE windows and on the server windows start a network host and on the client window connect to the server (LAN, no STEAM) the gamemode is not passed to the client and you have olny the default one, just the camera.
                                            Could someone help me with this issue?
                                            thx
                                            Davide

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