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Community Project | Cardinal Menu System Instructions, Help, and Discussion

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  • ? This user is from outside of this forum
    Guest @Thaddeus
    last edited by May 11, 2017, 9:01 PM

    @Thaddeus-Delude

    Thank you for the help

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    • L Offline
      like3727
      last edited by May 17, 2017, 3:21 AM

      Why is the current number 1? There are 2 people in my room. bug?

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      • L Offline
        like3727
        last edited by May 17, 2017, 3:44 AM

        Why is the current number 1? There are 2 people in my room. bb bug?

        T 1 Reply Last reply May 17, 2017, 3:52 AM Reply Quote 0
        • T Offline
          Thaddeus @like3727
          last edited by May 17, 2017, 3:52 AM

          @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          Why is the current number 1? There are 2 people in my room. bb bug?

          The menu system has no game play implemented features and as a result the player count isn't updated. You'll have to implement your own session updating blueprints. It would be fairly easy. You just update the session information when the number of players change.

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            like3727
            last edited by May 17, 2017, 6:37 AM

            How do I update this session information? I see in the node that UpdateSession uses this node to update the information? Is it updated on the server side?!0_1495003032234_111.png

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            • L Offline
              like3727
              last edited by May 17, 2017, 6:41 AM

              Hello, can you provide a solution? How do I update the current number? For example, the current number of players is 3. How can I update this? The current number is 3

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                like3727
                last edited by May 17, 2017, 8:59 AM

                I always failed to use updatesession. What's the reason for this? 急急急在线等待,请作者看看

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                • L Offline
                  like3727
                  last edited by May 17, 2017, 9:02 AM

                  作者 没搞懂你为什么不直接把这些功能搞好呢?搞的云里雾里的,不太清楚哈,你自己也说很简单,既然那么简单,就加上去啊,多省事呀

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                  • L Offline
                    like3727
                    last edited by May 17, 2017, 11:38 AM

                    Updatesession failed to update continuously in lan... Is this right? Or BUG?

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                    • L Offline
                      like3727
                      last edited by May 17, 2017, 1:19 PM

                      When I use updatesession on the server, the client can't find the host server,..why

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                      • L Offline
                        like3727
                        last edited by May 17, 2017, 1:45 PM

                        好了 我自己解决了 谢谢。。。

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                        • T Offline
                          Thaddeus
                          last edited by Thaddeus May 17, 2017, 8:27 PM May 17, 2017, 9:14 PM

                          @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          Updatesession failed to update continuously in lan... Is this right? Or BUG?

                          The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                          I'm looking into the problem. 我是汉语初学者。 不好意思

                          Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                          Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                          L 2 Replies Last reply May 18, 2017, 2:33 AM Reply Quote 1
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                            like3727 @Thaddeus
                            last edited by May 18, 2017, 2:33 AM

                            Thank you very much. I've already solved the problem. As you said, I'll update session in the game.

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                              like3727 @Thaddeus
                              last edited by May 18, 2017, 2:37 AM

                              @Thaddeus-Delude Hello, buddy, do you have a QQ or a WeiXin? Add a regular connection!

                              T 1 Reply Last reply May 18, 2017, 9:57 AM Reply Quote 0
                              • T Offline
                                Thaddeus @like3727
                                last edited by Thaddeus May 18, 2017, 6:37 PM May 18, 2017, 9:57 AM

                                This post is deleted!
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                                  Thaddeus
                                  last edited by Thaddeus Jun 7, 2017, 11:47 PM Jun 8, 2017, 4:18 AM

                                  The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                                  Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                                  Please post if you find any bugs.

                                  L 2 Replies Last reply Jun 28, 2017, 6:42 AM Reply Quote 0
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                                    like3727 @Thaddeus
                                    last edited by Jun 28, 2017, 6:42 AM

                                    @Thaddeus why ping is 9999?help me

                                    T 1 Reply Last reply Jun 28, 2017, 6:58 AM Reply Quote 0
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                                      like3727 @Thaddeus
                                      last edited by Jun 28, 2017, 6:49 AM

                                      @Thaddeus why steam ping is 9999???head big....

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                                        Thaddeus @like3727
                                        last edited by Thaddeus Jun 28, 2017, 1:59 AM Jun 28, 2017, 6:58 AM

                                        @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        @Thaddeus why ping is 9999?help me

                                        Ping isn't implemented in online session. This is on the engine side of things. It may be implemented in the future by Epic. You can program your own solution or another way around it is to fetch the server's external IP, put the IP in the session info, and use PingPlugin at https://github.com/DescendentStudios/PingPlugin.

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                                          Alf
                                          last edited by Jun 29, 2017, 4:54 PM

                                          Hi, I'm on Unreal 4.16.1 with the most recent version of the menu system. I followed the directions to import this into an existing project, but have many unknown reference errors. One for example is in the MainMenu widget BP: "Menu Button Line", "Get All Buttons", "Un Select All" are all unknown variables/functions. I could start over and try again in case I made a mistake, but maybe you could easily tell what I have missed. Where are these functions defined? Thanks for any help.

                                          ? T 2 Replies Last reply Jun 29, 2017, 5:38 PM Reply Quote 0
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