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      February 2024 Database Rollback

      On 02-14-2024 our forum database was rolled back to a 2020 backup due to news that the new host we migrated to in 2021 experienced a breach within their management portal.

      There is no evidence anything on this server was compromised, but for the safety of our members, we decided to completely rebuild the server from the ground up using an older backup in order to ensure nothing malicious was injected into the database. This was a lot more work than most would imagine.

      We apologize for any posts our members may have lost, but we believe this was the correct decision.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      The database was rolled back to 2020 due to news that the new host we migrated to in 2021 had their management portal compromised.

      There is no evidence anything here was breached, but for the safety of our members, we decided to completely redo the server from the ground up and used an older backup to ensure nothing was injected into the database. This was a lot more work than most would imagine.

      We apologize for any posts you may have lost but we believe this was the correct decision.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

      Severity Code Description Project File Line Suppression State
      Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

      I'm just guessing here but it's possible that was caused by using VS 2019. Visual Studio 2017 was used to compile it originally. I've had problems in the past running different versions of Visual Studio from what Epic used for a particular engine release.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      Any news here. Would be nice to see it again with used new UE4 version.

      We've been waiting to see what Epic does with their new online subsystem. We don't want to re-invent the wheel if they decide to release something.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      When upgrading to 4.24:

      It looks like the CallURL function in VaRest has been removed. I noticed the dev said it was causing memory corruptions in Android. It's possible that's why it was removed. Someone requested it put back in the project here. https://github.com/ufna/VaRest/pull/263

      You can download that person's fork of the VaRest plugin as of the date on this post here. https://github.com/ATaysikuu/VaRest

      The CallURL node is required for fetching the client's IP from api.ipify.org in the HostGame widget.

      I'm testing it now.

      Edit: It appears to work with that fork of VaRest. Did that fix your issue? Or are you still seeing a black screen? I've seen that happen with incorrect GameMode settings.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

      When 'play' is hit, only the black screen is showing, (I also have Steam running)...

      So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

      Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

      Thanks for appreciating the work we put in. I just opened the project and I noticed for some reason the enumerations aren't working. That's strange. I'm working on figuring out why right now.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

      When 'play' is hit, only the black screen is showing, (I also have Steam running)...

      So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

      Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

      I'm looking at 4.24 right now. I'll see if there's a weird issue with updating to that version of the engine.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

      When 'play' is hit, only the black screen is showing, (I also have Steam running)...

      So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

      Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

      GamepadUMG is kind of abandoned. This person claims to have it working for 4.24. We might remove it in the next release. It's been a lot of trouble for us. If you don't need controller support, I'd just remove parts of the blueprints that call the GamepadUMG nodes. A lot of people have been trying to figure out how to fix it over the past year or so. https://sb1985.com/other-2/gameplay/how-to-move-the-mouse-cursor-using-the-gamepad/

      It's easy to find the GamepadUMG nodes if you just disable the plugin. They will show up as errors when you load your project. Goodluck 🙂

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

      When 'play' is hit, only the black screen is showing, (I also have Steam running)...

      So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

      Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

      Here is the current VaRest. https://github.com/ufna/VaRest

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      No, I have not downloaded this new one.
      Looking into this issue further, visual studio 2019's indicates that it is flagging this compiler issue as an error now (see https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability), perhaps previous version of visual studio was ok with it. So looks like the source of the problem is in AdvancedSteam related?

      It could be related to Advanced Sessions. I'd make sure the latest plugins are used. Here is Advanced Sessions Plugin.

      https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      BTW, I am also using visual studio 2019 community version which is the latest.
      What I tried to do:
      Phase 1:
      1- modified the C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary.cs file to omit the checking for HTML5
      2- Logged into visual studio
      3- Execute the CardinalMenu.project file,
      Got compiler error: "CardinalMenu could not be compiled. Try rebuilding from source manually"

      Phase 2:
      1- Rebuild via visual studio's Solution Explorer:
      Error log:
      1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
      1>Cleaning CardinalMenuEditor and UnrealHeaderTool binaries...
      1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
      1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
      1>Creating makefile for CardinalMenuEditor (no existing makefile)
      1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
      1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
      1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\PingPlugin\Source\Ping\Ping.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\Ping\Public' does not exist.
      1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\VictoryBPLibrary\Public' does not exist.
      1>Parsing headers for CardinalMenuEditor
      1> Running UnrealHeaderTool "C:\Learn\Unreal\4.24\CardinalMenu\CardinalMenu.uproject" "C:\Learn\Unreal\4.24\CardinalMenu\Intermediate\Build\Win64\CardinalMenuEditor\Development\CardinalMenuEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
      1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(247) : LogCompile: Error: 'SteamAvatarSize' does not have a 0 entry! (This is a problem when the enum is initalized by default)
      1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h(173) : LogCompile: Error: 'FBPSteamResult' does not have a 0 entry! (This is a problem when the enum is initalized by default)
      1>Done building project "CardinalMenu.vcxproj".
      ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========

      Did you download the new versions of the plugins? Like Rama's Victory Plugin?
      https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      When trying to 'Generate Visual Studio' part for UE4.24, I am getting this error "'UnrealBuildTool.UnrealTargetPlatform' does not contain a definition for 'HTML5'
      ERROR: Unable to compile source files.". Googling, this 'HTML5 feature' is no longer supported in 4.23... So, perhaps a new version is needed for being able to use in 4.23+ versions? I would really appreciate it if this could be done 🙂

      The menu has pages under the About section called Our Organization Game Homepage and Donate that load webpages. My guess is these pages along with the web browser plugin are what is causing the issue. I'd have to look into it further to know for sure.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      @itachi I'm glad you were able to figure it out. Thanks for reporting back

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      @itachi 4.23.0 probably has bugs that need to be fixed with its first patch. Generally I try to wait until at least the x.x.1 release or further depending on how many new features they put in place. I've noticed development of the engine and community participation has slowed a lot over the past couple years. I wouldn't be surprised if there's still some weird bugs that can be difficult to sort out until some of the very experienced or big projects come across it.

      I think they changed the method player controller takes control of a character. I remember someone posting about that. I'm not quite sure what they changed. In my experience, replacing the nodes sometimes works. Other times the whole method of client or server side controller stuff needs to be reworked. Usually it just takes a bit of tinkering. Luckily this part of the menu system is very basic and really just there as an example. Most of this project's work is in the UMG and online sessions part.

      It could also be the UMG Controller plugin. So many people have been having problems with it, that I'm considering removing the plugin. I'm not sure if anyone knows how to fix it. A quick glance at the plugin's forum page will show you the various issues people report. Personally, it's always worked for me but people are reporting problems. I've not tested it further outside of my own personal setup. https://forums.unrealengine.com/community/community-content-tools-and-tutorials/58523-gamepad-friendly-umg-~-control-cursor-with-gamepad-analog-stick-easily-click-buttons

      For example, like maybe 10 versions ago they changed some stuff with physics and I had one heck of a problem getting physics actors to ragdoll again without weird problems. I had to completely rework how I did that. My guess it probably just needs the node replaced possibly.

      Thank you for going through this and seeing what things are the hangups on this release. I've been waiting (I guess fuitlessly) for the new online framework to come out since I don't want to re-invent the wheel. But I guess it won't come out till next year now. I thought it'd be out in July 2019.

      Goodluck with your project! Sorry I can't be of too much help.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      @itachi said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      I've been trying to completely recreate the project in unreal engine 4.23 but I'm having a problem with the Enum_Maps it in game instead of showing with the names it show 0 1 2 do you know what the problem could be?

      It sounds like a bug with migration between the engine versions. Maybe recreating the blueprint will help? Or dropping the node that calls the enums again. I've seen various bugs like this in the past. I was hoping Epic would get their new online framework released but they recently announced they delayed it. That's why this project is on standby.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      @itachi said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      Is there a way I can change the character to my own without breaking the whole thing?

      Yes, it works similarly to any free project out there. The character is just spawned server side in a blueprint. The "multiplayer" side of the game isn't anything special. You just have to find all references to the character being spawned and change them.

      ThirdPersonExample contains the example "game" blueprints. Off the top of my head, ThirdPersonGameMode set the default Pawn Class and Controller Class. They load ThirdPersonCharacter and ThirdPersonPlayerController.

      For a multiplayer game, you'd have to design all the multiplayer logic like how the server decides to spawn your players and so on.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      The 9999 ping is because Epic only has it working for dedicated servers. Also, the ping plugin has been having issues on some setups and that's why it throws a "-" or a "?". Sometimes after a while the actual ping will show up. I think they are firewall issues. I know some Wireless Access Points will block the ping traffic along with some local and network firewalls. The ping plugin is simple and doesn't have a way to open ports automatically. Using it on a VPS linux machine to host, I haven't had issues. But I haven't used wireshark or anything to try and discover why some Windows machines are having issues. The ping plugin has gone out of support with the original developer. They are using a much older version of UE4 with their project. Personally, I've been waiting for Epic's new online framework to investigate further. If you figure out how to get it to work on your setup, tell us what was blocking the ping and what you did to get it to work?

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      Has anyone used this with a dedicated server. I would like to have this menu setup, but I would like to run a dedicated server and not hosted servers

      Yes, I've heard back from a few people who have modified this project to use dedicated servers. We have been waiting for Epic to further develop their new online sessions system. I think they are targeting the end of the year but it seems like they are making slow progress on its release.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      @dean Yeah, we plan on developing further but the project has been on standby until Epic releases their new online sessions stuff. We don't want to re-invent the wheel if something big changes with the engine. Upgrading to the next engine versions should be fairly easy. You might have to download each plugin individually though. The gamepad plugin is having issues, though.

      posted in General Discussion
      ThaddeusT
      Thaddeus
    • RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      Can somebody please help to get this working. I have all the plugins extracted to the correct directory, I have generated the VS project files using VS community 2015 which is installed using the custom menu and making sure VS C++ is ticked but when i goto open it asks me first to install missing modules (which i'm aware is fine) then i get a messag saying "cardinalmenu could not be compiled. Try Rebuilding from source manually" please can somebody help me, i took the day off work to try and get this up and running but i can get over the first hurdle. lol

      I've also tried using VS 2017 now and still have the same problem.

      Heres the error log from VS if it helps:

      1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
      1>Cleaning CardinalMenuEditor Binaries...
      1>Creating makefile for CardinalMenuEditor (no existing makefile)
      1>Performing full C++ include scan (no include cache file)
      1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
      1>UnrealBuildTool : error : Expecting to find a type to be declared in a module rules named 'NvCloth' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
      1> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
      1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "D:\Games\UE4\UE_4.21\Engine\Build\BatchFiles\Rebuild.bat CardinalMenuEditor Win64 Development "C:\Users\Bone\Desktop\CardinalMenu_Project_v181120_421\CardinalMenu_Project_v181120_421\CardinalMenu.uproject" -WaitMutex -FromMsBuild" exited with code -1.
      1>Done building project "CardinalMenu.vcxproj" -- FAILED.
      ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

      I'm assuming you're the one who had problems with this and posted in the forums? If so, I'm glad you were able to figure it out by trying a different machine.

      posted in General Discussion
      ThaddeusT
      Thaddeus
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