Community Project | Cardinal Menu System Instructions, Help, and Discussion
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The logic for the total players has to be put into game state and the Steam session has to be updated. We haven't included that logic as of yet. (Just like level transitions and so on) Basically the online session gets broadcasted once when you create the server and the gamestate never updates it.
It's not too hard to implement. You just need to count the number of players in your game and update the online session to reflect this every time someone joins and leaves the game.
We are working on a game right now. When I implement that into our game I will copy the BP nodes into the Cardinal Menu project and share it. It just hasn't been built yet.
Thanks for trying the project!
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I should probably mention that in the documentation. I hope to have that feature implemented in a month or so.
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Thanks Thaddeus, appreciate the explanation. I've been working on my own game myself and tried getting the current players in a server just by dragging a "Get Current Players" function off the find sessions advanced results which works for LAN but always returns as 1 for some reason with Steam. I'll have to try updating it manually like you described above.
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Thanks Thaddeus, appreciate the explanation. I've been working on my own game myself and tried getting the current players in a server just by dragging a "Get Current Players" function off the find sessions advanced results which works for LAN but always returns as 1 for some reason with Steam. I'll have to try updating it manually like you described above.
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We just tested 4.13 and the persistent graphics settings need to be reworked. We will probably migrate away from the MainMenuLib plugin. The update may take a while. So far no other bugs have been discovered outside of minor depreciated blueprint functions.
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We released the project for 4.13 today. I'm not quite sure if the graphics settings will cause issues but so far I've experienced no issues. We will probably slate that fix for the next engine version. Please report any bugs you find.
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We released a new version. This release includes a simple single player button (as requested), cleans up some of the debug printing to console, and includes a simple map loading video.
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Why ping steam 9999 ?
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Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Why ping steam 9999 ?
There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)
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@Thaddeus-Delude Thanks for the reply
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The project has been released for Unreal Engine 4.14 today. So far there have been no reported bugs. Please let us know if you find any.
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Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.
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Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.
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Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.
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Great work! Will there be an update to UE version 4.15? Thanks!
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Great work! Will there be an update to UE version 4.15? Thanks!
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JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Great work! Will there be an update to UE version 4.15? Thanks!
AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.
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Hello it is possible to change Axis Mapping?
Thank you. -
Hello it is possible to change Axis Mapping?
Thank you. -
I mean change keybinding with AxisMappings