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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ThaddeusT
      Thaddeus
      last edited by Thaddeus

      We just tested 4.13 and the persistent graphics settings need to be reworked. We will probably migrate away from the MainMenuLib plugin. The update may take a while. So far no other bugs have been discovered outside of minor depreciated blueprint functions.

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      • ThaddeusT
        Thaddeus
        last edited by

        We released the project for 4.13 today. I'm not quite sure if the graphics settings will cause issues but so far I've experienced no issues. We will probably slate that fix for the next engine version. Please report any bugs you find.

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        • ThaddeusT
          Thaddeus
          last edited by

          We released a new version. This release includes a simple single player button (as requested), cleans up some of the debug printing to console, and includes a simple map loading video.

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          • ?
            Guest
            last edited by

            Why ping steam 9999 ?

            ThaddeusT 1 Reply Last reply Reply Quote 0
            • ThaddeusT
              Thaddeus @Guest
              last edited by

              Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              Why ping steam 9999 ?

              There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)

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              • ?
                Guest @Thaddeus
                last edited by

                @Thaddeus-Delude Thanks for the reply

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                • ThaddeusT
                  Thaddeus
                  last edited by

                  The project has been released for Unreal Engine 4.14 today. So far there have been no reported bugs. Please let us know if you find any.

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                  • ?
                    KRushin
                    last edited by

                    Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

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                    • ?
                      KRushin
                      last edited by

                      Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

                      ThaddeusT 1 Reply Last reply Reply Quote 0
                      • ThaddeusT
                        Thaddeus
                        last edited by

                        Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.

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                        • ?
                          JC
                          last edited by

                          Great work! Will there be an update to UE version 4.15? Thanks!

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                          • ?
                            JC
                            last edited by

                            Great work! Will there be an update to UE version 4.15? Thanks!

                            ThaddeusT 1 Reply Last reply Reply Quote 0
                            • ThaddeusT
                              Thaddeus @Guest
                              last edited by

                              JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              Great work! Will there be an update to UE version 4.15? Thanks!

                              AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

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                              • ?
                                Pepito
                                last edited by

                                Hello it is possible to change Axis Mapping?
                                Thank you.

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                                • ?
                                  Pepito
                                  last edited by

                                  Hello it is possible to change Axis Mapping?
                                  Thank you.

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                                  • ?
                                    Guest
                                    last edited by

                                    I mean change keybinding with AxisMappings

                                    ThaddeusT 1 Reply Last reply Reply Quote 0
                                    • ThaddeusT
                                      Thaddeus @Guest
                                      last edited by

                                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      I mean change keybinding with AxisMappings

                                      I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

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                                      • ThaddeusT
                                        Thaddeus
                                        last edited by

                                        The UE4.15 release includes some major changes. Here are some of the major ones.

                                        The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                                        Axis bindings are now possible.
                                        Controllers (Xbox and Steam) are now supported.
                                        And a UE4 intro video plays at the beginning.

                                        0_1490647573286_binds.JPG
                                        0_1490647558564_graphics.JPG

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                                        • ?
                                          Guest @Thaddeus
                                          last edited by

                                          @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                          I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                          Wow! that's awesome work, never would have thought it so fast!
                                          Thank you

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                                          • ThaddeusT
                                            Thaddeus @Guest
                                            last edited by Thaddeus

                                            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                            @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                            I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                            Wow! that's awesome work, never would have thought it so fast!
                                            Thank you

                                            You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                                            The input widgets can be found here -
                                            /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                            In the arrays DefaultActionBinds_"control-scheme"
                                            and
                                            /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                            In the arrays DefaultAxisBinds_"control-scheme"

                                            The default inputs are in:
                                            \game\Config\DefaultInput.ini

                                            And input mappings for PC are as follows:
                                            +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                            +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                            +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                            +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                            +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                            +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                            +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                            +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                                            *Note the alphabetical order

                                            I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

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