Community Project | Cardinal Menu System Instructions, Help, and Discussion
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Hi there, I get this error everytime I try compiling with Visual Studio 2017. It does not let me do so with 2015, it says that the project is incompatible with that Visual Studio version. Any help would be greatly appreciated. Thank You.
1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
2>Compiling game modules for hot reload
2>Performing 1 actions (4 in parallel)
2>[1/1] Link UE4Editor-CardinalMenu-9919.dll
2>LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\UE_4.18\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AdvancedSessions.lib'
2>ERROR : UBT error : Failed to produce item: D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\Binaries\Win64\UE4Editor-CardinalMenu-9919.dll
2>Total build time: 1.08 seconds (Local executor: 0.00 seconds)
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\Build.bat" CardinalMenuEditor Win64 Development "D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\CardinalMenu.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
2>Done building project "CardinalMenu.vcxproj" -- FAILED.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== -
@Thaddeus The previous test was correct, and it was not correct to start the test after yesterday.
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@Thaddeus 4.14 version, I was in Chongqing, China, wired network, different computer test, opened steam, set up a host computer, other computer connections failed to search for this host. It was all right before, it was yesterday, the test connection was not up, the search was not the host.
双语对照 -
test App ID 480
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Search LAN is ok, open steam, search the host is fail....
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Do you have any contact?
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I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.
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@rexregum I have problems with VS2017 on all my projects. I'm not sure if it's a problem with a specific plugin or UE4 and VS2017. I spent days trying to figure it out to no avail. I'm not sure the answer on that, sorry.
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.
Are you packaging / building your own copy of the game? Or is the Demo not working? Have you tried a newer version than 4.14?
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Do you have any contact?
You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.
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@Thaddeus Well, the previous 4.14 was normal.
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@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus Well, the previous 4.14 was normal.
Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?
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The 4.16 and newer version have a lot of improvements, by the way.
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Also, you might want to check and make sure that the game instance is set to BP_GameInstance in Project Settings -> Maps and Modes -> GameInstance Class.
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@Thaddeus CardinalMenu_Project_v161204
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@Thaddeus I test, in the LAN open steam, the search can not be the host, but the network can be searched outside, what is the reason? I also closed the firewall
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@Thaddeus Ask a question, the use of a compiled engine can be a normal search, the use of the source code to compile the engine can not search the host.
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Source code compiled steam, can not search the host, excuse me why?
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Hello, boss, can you use the source code to test it? The search for the source code is not the steam host. Please help me
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I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)