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Community Project | Cardinal Menu System Instructions, Help, and Discussion

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  • S Offline
    SkillzKilli @Guest
    last edited by Mar 16, 2018, 12:42 AM

    Sorry forgot to login haha

    1 Reply Last reply Reply Quote 0
    • T Offline
      Thaddeus @Guest
      last edited by Thaddeus Mar 15, 2018, 11:47 PM Mar 16, 2018, 4:44 AM

      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

      It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.

      It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.

      If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.

      S 1 Reply Last reply Mar 16, 2018, 5:22 AM Reply Quote 0
      • S Offline
        SkillzKilli @Thaddeus
        last edited by SkillzKilli Mar 16, 2018, 12:23 AM Mar 16, 2018, 5:22 AM

        @Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.

        T 1 Reply Last reply Mar 16, 2018, 7:37 AM Reply Quote 0
        • T Offline
          Thaddeus @SkillzKilli
          last edited by Mar 16, 2018, 7:37 AM

          @SkillzKilli Thanks for helping report bugs.

          S 1 Reply Last reply Mar 16, 2018, 7:02 PM Reply Quote 0
          • S Offline
            SkillzKilli @Thaddeus
            last edited by Mar 16, 2018, 7:02 PM

            @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

            T 1 Reply Last reply Mar 16, 2018, 8:29 PM Reply Quote 0
            • T Offline
              Thaddeus @SkillzKilli
              last edited by Mar 16, 2018, 8:29 PM

              @SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.

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              • ? This user is from outside of this forum
                Guest
                last edited by Apr 1, 2018, 8:12 AM

                I can not make this Source tree to work. I open it and past the URL:
                http://repositories.metahusk.com/menu.hg
                select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                Here is the error:
                Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                Output:
                Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                Output:
                Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                What I'm doing wrong? Please help! 🙂

                T 1 Reply Last reply Apr 1, 2018, 3:29 PM Reply Quote 0
                • T Offline
                  Thaddeus @Guest
                  last edited by Thaddeus Apr 1, 2018, 4:29 PM Apr 1, 2018, 3:29 PM

                  Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                  I can not make this Source tree to work. I open it and past the URL:
                  http://repositories.metahusk.com/menu.hg
                  select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                  Here is the error:
                  Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                  Output:
                  Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                  Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                  Output:
                  Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                  What I'm doing wrong? Please help! 🙂

                  You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

                  That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
                  hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

                  E 1 Reply Last reply Apr 2, 2018, 2:37 AM Reply Quote 0
                  • E Offline
                    Exdraz @Thaddeus
                    last edited by Apr 2, 2018, 2:37 AM

                    @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

                    T 1 Reply Last reply Apr 2, 2018, 7:02 PM Reply Quote 0
                    • T Offline
                      Thaddeus @Exdraz
                      last edited by Apr 2, 2018, 7:02 PM

                      @Exdraz

                      I'm glad to hear it worked. Thanks for replying with your findings.

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                      • T Offline
                        Thaddeus
                        last edited by Thaddeus Apr 9, 2018, 2:21 AM Apr 9, 2018, 7:19 AM

                        Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                        The video on the first post has been updated to reflect the 4.19 version of the project.

                        ? 1 Reply Last reply Apr 27, 2018, 9:48 AM Reply Quote 0
                        • ? This user is from outside of this forum
                          Guest @Thaddeus
                          last edited by Apr 27, 2018, 9:48 AM

                          @Thaddeus

                          Does this support Inviting friends directly via Steam?

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                          • T Offline
                            Thaddeus
                            last edited by Apr 27, 2018, 8:42 PM

                            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            @Thaddeus

                            Does this support Inviting friends directly via Steam?

                            At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

                            ? 1 Reply Last reply Apr 27, 2018, 10:59 PM Reply Quote 0
                            • ? This user is from outside of this forum
                              Guest @Thaddeus
                              last edited by Apr 27, 2018, 10:59 PM

                              @Thaddeus

                              Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                              T 1 Reply Last reply Apr 28, 2018, 7:35 PM Reply Quote 0
                              • T Offline
                                Thaddeus @Guest
                                last edited by Thaddeus Apr 29, 2018, 2:00 AM Apr 28, 2018, 7:35 PM

                                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                @Thaddeus

                                Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                                Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.

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                                • ? This user is from outside of this forum
                                  Guest
                                  last edited by Apr 29, 2018, 7:35 PM

                                  How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                                  I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                                  Sorry for all the trouble but I am new to UE4. 🙂

                                  ? 1 Reply Last reply Apr 29, 2018, 9:41 PM Reply Quote 0
                                  • ? This user is from outside of this forum
                                    Guest @Guest
                                    last edited by Apr 29, 2018, 9:41 PM

                                    Actually I guess the open/close menu is implemented in the test level you included with the menu itself. I'll try looking there for the implementation and then report back if I still can't get it to work.

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                                    • ? This user is from outside of this forum
                                      Guest
                                      last edited by Apr 30, 2018, 7:21 PM

                                      hi

                                      i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

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                                      • T Offline
                                        Thaddeus
                                        last edited by May 1, 2018, 8:36 AM

                                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        hi

                                        i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

                                        The blueprint ThirdPersonPlayerController has an event called CreateinGameMenuWidget on construction.

                                        There's also an action binding that opens and closes the window in the same blueprint. Basically, that action binding flip flops from showing and hiding the widget while also showing and hiding the mouse cursor.

                                        The blueprint's location:
                                        Blueprint'/Game/ThirdPersonExample/Blueprints/ThirdPersonPlayerController.ThirdPersonPlayerController'

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                                        • ? This user is from outside of this forum
                                          Guest
                                          last edited by May 5, 2018, 9:33 PM

                                          I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                                          T 1 Reply Last reply May 6, 2018, 9:03 AM Reply Quote 0
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