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Community Project | Cardinal Menu System Instructions, Help, and Discussion

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  • S Offline
    SkillzKilli @Thaddeus
    last edited by SkillzKilli Mar 16, 2018, 12:23 AM Mar 16, 2018, 5:22 AM

    @Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.

    T 1 Reply Last reply Mar 16, 2018, 7:37 AM Reply Quote 0
    • T Offline
      Thaddeus @SkillzKilli
      last edited by Mar 16, 2018, 7:37 AM

      @SkillzKilli Thanks for helping report bugs.

      S 1 Reply Last reply Mar 16, 2018, 7:02 PM Reply Quote 0
      • S Offline
        SkillzKilli @Thaddeus
        last edited by Mar 16, 2018, 7:02 PM

        @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

        T 1 Reply Last reply Mar 16, 2018, 8:29 PM Reply Quote 0
        • T Offline
          Thaddeus @SkillzKilli
          last edited by Mar 16, 2018, 8:29 PM

          @SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.

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          • ? This user is from outside of this forum
            Guest
            last edited by Apr 1, 2018, 8:12 AM

            I can not make this Source tree to work. I open it and past the URL:
            http://repositories.metahusk.com/menu.hg
            select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

            Here is the error:
            Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
            Output:
            Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

            Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
            Output:
            Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

            What I'm doing wrong? Please help! 🙂

            T 1 Reply Last reply Apr 1, 2018, 3:29 PM Reply Quote 0
            • T Offline
              Thaddeus @Guest
              last edited by Thaddeus Apr 1, 2018, 4:29 PM Apr 1, 2018, 3:29 PM

              Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              I can not make this Source tree to work. I open it and past the URL:
              http://repositories.metahusk.com/menu.hg
              select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

              Here is the error:
              Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
              Output:
              Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

              Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
              Output:
              Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

              What I'm doing wrong? Please help! 🙂

              You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

              That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
              hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

              E 1 Reply Last reply Apr 2, 2018, 2:37 AM Reply Quote 0
              • E Offline
                Exdraz @Thaddeus
                last edited by Apr 2, 2018, 2:37 AM

                @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

                T 1 Reply Last reply Apr 2, 2018, 7:02 PM Reply Quote 0
                • T Offline
                  Thaddeus @Exdraz
                  last edited by Apr 2, 2018, 7:02 PM

                  @Exdraz

                  I'm glad to hear it worked. Thanks for replying with your findings.

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Thaddeus
                    last edited by Thaddeus Apr 9, 2018, 2:21 AM Apr 9, 2018, 7:19 AM

                    Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                    The video on the first post has been updated to reflect the 4.19 version of the project.

                    ? 1 Reply Last reply Apr 27, 2018, 9:48 AM Reply Quote 0
                    • ? This user is from outside of this forum
                      Guest @Thaddeus
                      last edited by Apr 27, 2018, 9:48 AM

                      @Thaddeus

                      Does this support Inviting friends directly via Steam?

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Thaddeus
                        last edited by Apr 27, 2018, 8:42 PM

                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        @Thaddeus

                        Does this support Inviting friends directly via Steam?

                        At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

                        ? 1 Reply Last reply Apr 27, 2018, 10:59 PM Reply Quote 0
                        • ? This user is from outside of this forum
                          Guest @Thaddeus
                          last edited by Apr 27, 2018, 10:59 PM

                          @Thaddeus

                          Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                          T 1 Reply Last reply Apr 28, 2018, 7:35 PM Reply Quote 0
                          • T Offline
                            Thaddeus @Guest
                            last edited by Thaddeus Apr 29, 2018, 2:00 AM Apr 28, 2018, 7:35 PM

                            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            @Thaddeus

                            Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                            Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.

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                            • ? This user is from outside of this forum
                              Guest
                              last edited by Apr 29, 2018, 7:35 PM

                              How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                              I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                              Sorry for all the trouble but I am new to UE4. 🙂

                              ? 1 Reply Last reply Apr 29, 2018, 9:41 PM Reply Quote 0
                              • ? This user is from outside of this forum
                                Guest @Guest
                                last edited by Apr 29, 2018, 9:41 PM

                                Actually I guess the open/close menu is implemented in the test level you included with the menu itself. I'll try looking there for the implementation and then report back if I still can't get it to work.

                                1 Reply Last reply Reply Quote 0
                                • ? This user is from outside of this forum
                                  Guest
                                  last edited by Apr 30, 2018, 7:21 PM

                                  hi

                                  i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Thaddeus
                                    last edited by May 1, 2018, 8:36 AM

                                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    hi

                                    i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

                                    The blueprint ThirdPersonPlayerController has an event called CreateinGameMenuWidget on construction.

                                    There's also an action binding that opens and closes the window in the same blueprint. Basically, that action binding flip flops from showing and hiding the widget while also showing and hiding the mouse cursor.

                                    The blueprint's location:
                                    Blueprint'/Game/ThirdPersonExample/Blueprints/ThirdPersonPlayerController.ThirdPersonPlayerController'

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                                    • ? This user is from outside of this forum
                                      Guest
                                      last edited by May 5, 2018, 9:33 PM

                                      I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                                      T 1 Reply Last reply May 6, 2018, 9:03 AM Reply Quote 0
                                      • T Offline
                                        Thaddeus @Guest
                                        last edited by Thaddeus May 6, 2018, 8:16 AM May 6, 2018, 9:03 AM

                                        said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                                        I'll check if it's a problem with 4.19.2, currently I'm still using 4.19.0 because I build from source. You can try downloading the new version of advanced sessions plugin. It looks like mordentral released a 4.19.2 version. Here's the link: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin

                                        Edit: I was just able to open the project freshly cloned from the repository using 4.19.2's launcher edition on Visual Studio 2015. I'll try the compressed download copy next.

                                        Edit2: I'm getting strange problems with the downloaded project and 4.19.2 as well. I'm not sure what the problem is yet. I'll get back to you.

                                        Edit3: Turns out I have an issue with Windows Search Service and Win10's built in explorer's unzip program. It didn't decompress all the files. The downloaded version of the project compiled on 4.19.2 with VS2015 without issues.

                                        I'm not sure what your problem is. Are you using Visual Studio 2017? I've had problems with it in the past.

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                                        • PlayStationKingsP Offline
                                          PlayStationKings
                                          last edited by Jun 26, 2018, 7:24 AM

                                          If i install it to a new project from the zip you give how do i change the name of the game from Cardinal Menu to my own project name?

                                          T 1 Reply Last reply Jun 27, 2018, 1:14 AM Reply Quote 0
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