• Repositories
    • Recent
    • Popular
    • Groups
    • Register
    • Login

    Community Project | Cardinal Menu System Instructions, Help, and Discussion

    Scheduled Pinned Locked Moved
    General Discussion
    10
    209
    256.6k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ThaddeusT
      Thaddeus
      last edited by Thaddeus

      When upgrading to 4.24:

      It looks like the CallURL function in VaRest has been removed. I noticed the dev said it was causing memory corruptions in Android. It's possible that's why it was removed. Someone requested it put back in the project here. https://github.com/ufna/VaRest/pull/263

      You can download that person's fork of the VaRest plugin as of the date on this post here. https://github.com/ATaysikuu/VaRest

      The CallURL node is required for fetching the client's IP from api.ipify.org in the HostGame widget.

      I'm testing it now.

      Edit: It appears to work with that fork of VaRest. Did that fix your issue? Or are you still seeing a black screen? I've seen that happen with incorrect GameMode settings.

      1 Reply Last reply Reply Quote 0
      • ?
        Guest
        last edited by

        Any progress?

        ? 2 Replies Last reply Reply Quote 0
        • ?
          Guest @Guest
          last edited by

          I have not tried since I am quite satisfied with reviewing the BP. It would be great to have the menu system compatible with the latest UE along with perhaps not using the 'buggy' plugins so that it could be a 'standard template' to be utilized by developers where one can then add/delete/modify functionalities?

          1 Reply Last reply Reply Quote 0
          • ?
            Flow @Guest
            last edited by

            Any news here. Would be nice to see it again with used new UE4 version.

            ThaddeusT 1 Reply Last reply Reply Quote 0
            • ThaddeusT
              Thaddeus @Guest
              last edited by Thaddeus

              said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              Any news here. Would be nice to see it again with used new UE4 version.

              We've been waiting to see what Epic does with their new online subsystem. We don't want to re-invent the wheel if they decide to release something.

              1 Reply Last reply Reply Quote 0
              • ?
                tester
                last edited by

                when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

                Severity Code Description Project File Line Suppression State
                Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

                1 Reply Last reply Reply Quote 0
                • ThaddeusT
                  Thaddeus
                  last edited by

                  said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                  when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

                  Severity Code Description Project File Line Suppression State
                  Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

                  I'm just guessing here but it's possible that was caused by using VS 2019. Visual Studio 2017 was used to compile it originally. I've had problems in the past running different versions of Visual Studio from what Epic used for a particular engine release.

                  1 Reply Last reply Reply Quote 0
                  • ThaddeusT
                    Thaddeus
                    last edited by

                    The database was rolled back to 2020 due to news that the new host we migrated to in 2021 had their management portal compromised.

                    There is no evidence anything here was breached, but for the safety of our members, we decided to completely redo the server from the ground up and used an older backup to ensure nothing was injected into the database. This was a lot more work than most would imagine.

                    We apologize for any posts you may have lost but we believe this was the correct decision.

                    1 Reply Last reply Reply Quote 0
                    • ?
                      Guest @Thaddeus
                      last edited by

                      @Thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      Server Browser (With Steam and LAN support)
                      Client Internet and LAN Hosting Menu
                      Steam Friends List With Avatars
                      Pervasive Graphics Settings
                      Player Control Mapping
                      Controller Support
                      Game Settings
                      Credits Page

                      1 Reply Last reply Reply Quote 0
                      • 1
                      • 2
                      • 7
                      • 8
                      • 9
                      • 10
                      • 11
                      • 11 / 11
                      • First post
                        Last post