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Metahusk Loco

[Help Wanted] How To Be A Part Of Metahusk | Instructions Here

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  • ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by Parvan
    #1

    How Do I start?

    We want to keep the management of our projects as easy and intuitive as we can. Using a top-down management style with creative people isn’t always the best approach, especially with those who develop games for free as a hobby.

    You're welcome to stop at any of these steps, but we encourage you to continue as far as you can. Game development is far from easy, but practice makes perfect.


    Here are the seven easy steps to start contributing:


    1. Introduce yourself here.

    2. Pick a project you want to help us with.

    • For Example: Jane Doe stumbled across Cardinal Fall, who happened to be a modeler that liked the look and feel of the project, but hasn't created any meshes for a game before. She decided this project was a good fit because she doesn't want to be too committed to a project and there are no formal applications here. She was only looking for a quick weekend project that could double as her college assignment in her design class.

    3. Download the project’s files from the direct download page.

    • Example: Jane downloaded Cardinal Fall’s project files and proceeds to follow the instructions. She's never worked with Unreal Engine before, but she's determined to create an art asset that gets accepted into a game project.

    4. Post about what you intend to create by following the instructions in the project's forum thread.

    • Example: After downloading the project and playing Cardinal Fall's demo, Jane realized the game doesn't have a medpack, which is a common item for a game. So she posted in the project's thread that she intended to create a medpack mesh and included a detailed description of what it would look like and some concept art that she found on the internet which she intends to use as inspiration. She was informed by a Sherpa that the project does need a medpack mesh, that he likes the concept art, and that she's welcome to take a shot at creating one.

    5. Post your contribution by following the instructions in that project’s forum thread.

    • Example: In the project's thread and after a challenging weekend, Jane posted a screenshot of her completed medpack mesh and a download link where she uploaded the mesh for a Sherpa to inspect.

    6. After you’ve posted your contribution, one of the project’s content Sherpas will reply about what you’ve created and you will earn the "Contributor" badge even if your contribution isn't accepted the project itself.

    • If your contribution is finished, meets or exceeds the minimum quality established by the project, follows the correct tone and style, and conforms to the rules and guidelines, a content Sherpa may grant you access to the repository so you can begin committing your work into to the project.

    • Example: The Sherpa reviewed Jane's contribution in the thread post, noted its unique and fitting style with a low poly count, and sent her a private message saying she would be granted access to the repository if she wanted. In response, Jane opened an account on the git repository and told the Sherpa her username.

    7. Once you push an accepted commit, you will earn the "Committer" badge. At this stage, more information about the project will be presented to you. Congratulations, thank you for your hard work, and welcome to the team!

    • Example: Even though Jane's college assignment was finished, she was inspired by the process and was determined to go further. As a result, she forked the project's repository and successfully made a pull request for her new mesh. The commit was inspected, accepted, and she was granted the "Committer" forum badge as it was merged into the main branch. Jane felt so rewarded and accomplished knowing that her medpack was put to good use that she decided to help with more aspects of the project and eventually became one of our main artists. Down the road, Jane Doe used her contributions here to build her resume and she landed her first game design job with a small indie company.

    For ideas about what kinds of content we are looking for, take a look at the project’s already accepted content. A good place to start is the project’s pinned forum post. Or you can look for inspiration from other games and development projects in general. It’s not uncommon for creative individuals to experience a spark of inspiration by looking around.

    How Do Project Credits Work?

    Everyone who pushes an accepted commit will have their name put into that project's credits.

    And even if you contributed content that didn't earn you the ability to push a commit or if a commit you pushed wasn't accepted, but we still used it in some fashion, we will grant you credit. This includes any content from other sources, such as open source content which we found ourselves and put into a project.

    Don’t feel discouraged if you aren’t granted committer status. Everyone’s contributions are valuable and your efforts here provide an inspiration for others. All development is a part of the learning experience, no matter the quality. So feel free to try even if you don't think your creations will be accepted.

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    • ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote last edited by
      #2

      If you have any questions, comments, or suggestions about this process, feel free to post them below.

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