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[Community Project] Cardinal Menu System | Instructions And Help

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    SkillzKilli
    wrote on last edited by
    #118

    Hey so I just downloaded the latest version of cardinal menu (4.18), and I seem to be having problems with the controls settings not fully showing up on a packaged version of the game which seems to break the characters movements within the example map. I have checked the defaultinput.ini file within the packaged game and the axis and action mappings are there in alphabetical order. The controls show up just fine within the standalone game when in editor but not sure why it's breaking for the packaged game unless I'm missing something. Any ideas?alt text

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    • ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote on last edited by Parvan
      #119

      Hmm, that's strange. I've seen a lot of weird bugs with the control mapping lately. I'll look into it.

      Edit: I just tested CardinalMenu_Demo_v171227_418 and the bindings were present. Is this happening when you package the uProject Files or when you download the Demo?

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      • ParvanP Parvan

        Hmm, that's strange. I've seen a lot of weird bugs with the control mapping lately. I'll look into it.

        Edit: I just tested CardinalMenu_Demo_v171227_418 and the bindings were present. Is this happening when you package the uProject Files or when you download the Demo?

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        SkillzKilli
        wrote on last edited by
        #120

        @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

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        • ParvanP Offline
          ParvanP Offline
          Parvan
          First Cohort Moderator Sherpa
          wrote on last edited by Parvan
          #121

          @SkillzKilli said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

          You have to manually drop the config files into the packaged directories once it's done. Below is where I put them in the demo to get it to work. For some reason the editor doesn't automatically place them when you package.

          \CardinalMenu\Saved\Config\WindowsNoEditor\Input.ini
          and
          \CardinalMenu\Config\DefaultInput.ini

          Did that work? You might have to create some directories if they are not automatically present.

          S 1 Reply Last reply
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          • ParvanP Parvan

            @SkillzKilli said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

            You have to manually drop the config files into the packaged directories once it's done. Below is where I put them in the demo to get it to work. For some reason the editor doesn't automatically place them when you package.

            \CardinalMenu\Saved\Config\WindowsNoEditor\Input.ini
            and
            \CardinalMenu\Config\DefaultInput.ini

            Did that work? You might have to create some directories if they are not automatically present.

            S Offline
            S Offline
            SkillzKilli
            wrote on last edited by
            #122

            @Thaddeus That fixed it, thankyou! I also have another problem that showed up when testing the packaged build with my brother over steam. When I went to host a game he was able to see it in the server list but when he went to double click it it threw an error saying couldn't connect to server. Then I tried to join one that he created but it never showed up for me but rather showed the game I made and said that he was within that game. Tried reloading the game to see if that would fix the problem but still ran into the same server listed. Also not sure if you fixed it or not in an earlier version but the ping was showing 9999 still.

            ParvanP 2 Replies Last reply
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            • S SkillzKilli

              @Thaddeus That fixed it, thankyou! I also have another problem that showed up when testing the packaged build with my brother over steam. When I went to host a game he was able to see it in the server list but when he went to double click it it threw an error saying couldn't connect to server. Then I tried to join one that he created but it never showed up for me but rather showed the game I made and said that he was within that game. Tried reloading the game to see if that would fix the problem but still ran into the same server listed. Also not sure if you fixed it or not in an earlier version but the ping was showing 9999 still.

              ParvanP Offline
              ParvanP Offline
              Parvan
              First Cohort Moderator Sherpa
              wrote on last edited by
              #123

              @SkillzKilli

              There's still no fix for the 9999 ping bug. I use the ping plugin on the main project for it, though, and broadcast the hosts IP as a session variable. The problem is Epic hasn't implemented pings for listen server sessions.

              As far as the hosting and seeing sessions goes, I've had problems with LAN and WiFi. I'm sure it has something to do with network configuration. (Possibly a security setting about broadcasting packets over a WiFi access point)

              If your test was over the internet, it could also be firewall rules causing the issue or Steam region lock. Since this uses Steam Test APPID's, sometimes I've had issues with Steam. If you have your own APPID, then that issue should go away. (If it's related to region locking)

              Those are the three issues I've seen.

              Was your multiplayer session broadcast test over LAN with WiFi? Or over the internet?

              ? 1 Reply Last reply
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              • S SkillzKilli

                @Thaddeus That fixed it, thankyou! I also have another problem that showed up when testing the packaged build with my brother over steam. When I went to host a game he was able to see it in the server list but when he went to double click it it threw an error saying couldn't connect to server. Then I tried to join one that he created but it never showed up for me but rather showed the game I made and said that he was within that game. Tried reloading the game to see if that would fix the problem but still ran into the same server listed. Also not sure if you fixed it or not in an earlier version but the ping was showing 9999 still.

                ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by
                #124

                @SkillzKilli I'm glad to know that fixed your inputs! The input system has been quite the headache. I hope Epic changes the way it works soon. But I think they are more concerned about the serious engine stuff.

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                • ParvanP Parvan

                  @SkillzKilli

                  There's still no fix for the 9999 ping bug. I use the ping plugin on the main project for it, though, and broadcast the hosts IP as a session variable. The problem is Epic hasn't implemented pings for listen server sessions.

                  As far as the hosting and seeing sessions goes, I've had problems with LAN and WiFi. I'm sure it has something to do with network configuration. (Possibly a security setting about broadcasting packets over a WiFi access point)

                  If your test was over the internet, it could also be firewall rules causing the issue or Steam region lock. Since this uses Steam Test APPID's, sometimes I've had issues with Steam. If you have your own APPID, then that issue should go away. (If it's related to region locking)

                  Those are the three issues I've seen.

                  Was your multiplayer session broadcast test over LAN with WiFi? Or over the internet?

                  ? This user is from outside of this forum
                  ? This user is from outside of this forum
                  Guest
                  wrote on last edited by
                  #125

                  @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

                  S ParvanP 2 Replies Last reply
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                  • ? Guest

                    @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

                    S Offline
                    S Offline
                    SkillzKilli
                    wrote on last edited by
                    #126

                    Sorry forgot to login haha

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                    • ? Guest

                      @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

                      ParvanP Offline
                      ParvanP Offline
                      Parvan
                      First Cohort Moderator Sherpa
                      wrote on last edited by Parvan
                      #127

                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

                      It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.

                      It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.

                      If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.

                      S 1 Reply Last reply
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                      • ParvanP Parvan

                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

                        It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.

                        It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.

                        If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.

                        S Offline
                        S Offline
                        SkillzKilli
                        wrote on last edited by SkillzKilli
                        #128

                        @Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.

                        ParvanP 1 Reply Last reply
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                        • S SkillzKilli

                          @Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.

                          ParvanP Offline
                          ParvanP Offline
                          Parvan
                          First Cohort Moderator Sherpa
                          wrote on last edited by
                          #129

                          @SkillzKilli Thanks for helping report bugs.

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                          • ParvanP Parvan

                            @SkillzKilli Thanks for helping report bugs.

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                            SkillzKilli
                            wrote on last edited by
                            #130

                            @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

                            ParvanP 1 Reply Last reply
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                            • S SkillzKilli

                              @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

                              ParvanP Offline
                              ParvanP Offline
                              Parvan
                              First Cohort Moderator Sherpa
                              wrote on last edited by
                              #131

                              @SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.

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                                Guest
                                wrote on last edited by
                                #132

                                I can not make this Source tree to work. I open it and past the URL:
                                http://repositories.metahusk.com/menu.hg
                                select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                                Here is the error:
                                Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                                Output:
                                Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                                Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                                Output:
                                Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                                What I'm doing wrong? Please help! 🙂

                                ParvanP 1 Reply Last reply
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                                • ? Guest

                                  I can not make this Source tree to work. I open it and past the URL:
                                  http://repositories.metahusk.com/menu.hg
                                  select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                                  Here is the error:
                                  Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                                  Output:
                                  Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                                  Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                                  Output:
                                  Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                                  What I'm doing wrong? Please help! 🙂

                                  ParvanP Offline
                                  ParvanP Offline
                                  Parvan
                                  First Cohort Moderator Sherpa
                                  wrote on last edited by Parvan
                                  #133

                                  Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  I can not make this Source tree to work. I open it and past the URL:
                                  http://repositories.metahusk.com/menu.hg
                                  select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                                  Here is the error:
                                  Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                                  Output:
                                  Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                                  Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                                  Output:
                                  Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                                  What I'm doing wrong? Please help! 🙂

                                  You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

                                  That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
                                  hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

                                  E 1 Reply Last reply
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                                  • ParvanP Parvan

                                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    I can not make this Source tree to work. I open it and past the URL:
                                    http://repositories.metahusk.com/menu.hg
                                    select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                                    Here is the error:
                                    Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                                    Output:
                                    Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                                    Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                                    Output:
                                    Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                                    What I'm doing wrong? Please help! 🙂

                                    You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

                                    That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
                                    hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

                                    E Offline
                                    E Offline
                                    Exdraz
                                    wrote on last edited by
                                    #134

                                    @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

                                    ParvanP 1 Reply Last reply
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                                    • E Exdraz

                                      @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

                                      ParvanP Offline
                                      ParvanP Offline
                                      Parvan
                                      First Cohort Moderator Sherpa
                                      wrote on last edited by
                                      #135

                                      @Exdraz

                                      I'm glad to hear it worked. Thanks for replying with your findings.

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                                      • ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by Parvan
                                        #136

                                        Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                                        The video on the first post has been updated to reflect the 4.19 version of the project.

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                                        • ParvanP Parvan

                                          Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                                          The video on the first post has been updated to reflect the 4.19 version of the project.

                                          ? This user is from outside of this forum
                                          ? This user is from outside of this forum
                                          Guest
                                          wrote on last edited by
                                          #137

                                          @Thaddeus

                                          Does this support Inviting friends directly via Steam?

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