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[Community Project] Cardinal Menu System | Instructions And Help

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  • I ITACHI

    @thaddeus Turns out the issue was a small mistake on my part. I was using a GameModeBase instead of GameMode

    ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by
    #189

    @itachi I'm glad you were able to figure it out. Thanks for reporting back

    1 Reply Last reply
    0
    • ? This user is from outside of this forum
      ? This user is from outside of this forum
      Guest
      wrote on last edited by
      #190

      When trying to 'Generate Visual Studio' part for UE4.24, I am getting this error "'UnrealBuildTool.UnrealTargetPlatform' does not contain a definition for 'HTML5'
      ERROR: Unable to compile source files.". Googling, this 'HTML5 feature' is no longer supported in 4.23... So, perhaps a new version is needed for being able to use in 4.23+ versions? I would really appreciate it if this could be done 🙂

      ParvanP 1 Reply Last reply
      0
      • ? Guest

        When trying to 'Generate Visual Studio' part for UE4.24, I am getting this error "'UnrealBuildTool.UnrealTargetPlatform' does not contain a definition for 'HTML5'
        ERROR: Unable to compile source files.". Googling, this 'HTML5 feature' is no longer supported in 4.23... So, perhaps a new version is needed for being able to use in 4.23+ versions? I would really appreciate it if this could be done 🙂

        ParvanP Offline
        ParvanP Offline
        Parvan
        First Cohort Moderator Sherpa
        wrote on last edited by
        #191

        said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

        When trying to 'Generate Visual Studio' part for UE4.24, I am getting this error "'UnrealBuildTool.UnrealTargetPlatform' does not contain a definition for 'HTML5'
        ERROR: Unable to compile source files.". Googling, this 'HTML5 feature' is no longer supported in 4.23... So, perhaps a new version is needed for being able to use in 4.23+ versions? I would really appreciate it if this could be done 🙂

        The menu has pages under the About section called Our Organization Game Homepage and Donate that load webpages. My guess is these pages along with the web browser plugin are what is causing the issue. I'd have to look into it further to know for sure.

        ? 1 Reply Last reply
        0
        • ParvanP Parvan

          said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          When trying to 'Generate Visual Studio' part for UE4.24, I am getting this error "'UnrealBuildTool.UnrealTargetPlatform' does not contain a definition for 'HTML5'
          ERROR: Unable to compile source files.". Googling, this 'HTML5 feature' is no longer supported in 4.23... So, perhaps a new version is needed for being able to use in 4.23+ versions? I would really appreciate it if this could be done 🙂

          The menu has pages under the About section called Our Organization Game Homepage and Donate that load webpages. My guess is these pages along with the web browser plugin are what is causing the issue. I'd have to look into it further to know for sure.

          ? This user is from outside of this forum
          ? This user is from outside of this forum
          Guest
          wrote on last edited by
          #192

          BTW, I am also using visual studio 2019 community version which is the latest.
          What I tried to do:
          Phase 1:
          1- modified the C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary.cs file to omit the checking for HTML5
          2- Logged into visual studio
          3- Execute the CardinalMenu.project file,
          Got compiler error: "CardinalMenu could not be compiled. Try rebuilding from source manually"

          Phase 2:
          1- Rebuild via visual studio's Solution Explorer:
          Error log:
          1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
          1>Cleaning CardinalMenuEditor and UnrealHeaderTool binaries...
          1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
          1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
          1>Creating makefile for CardinalMenuEditor (no existing makefile)
          1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
          1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
          1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\PingPlugin\Source\Ping\Ping.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\Ping\Public' does not exist.
          1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\VictoryBPLibrary\Public' does not exist.
          1>Parsing headers for CardinalMenuEditor
          1> Running UnrealHeaderTool "C:\Learn\Unreal\4.24\CardinalMenu\CardinalMenu.uproject" "C:\Learn\Unreal\4.24\CardinalMenu\Intermediate\Build\Win64\CardinalMenuEditor\Development\CardinalMenuEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
          1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(247) : LogCompile: Error: 'SteamAvatarSize' does not have a 0 entry! (This is a problem when the enum is initalized by default)
          1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h(173) : LogCompile: Error: 'FBPSteamResult' does not have a 0 entry! (This is a problem when the enum is initalized by default)
          1>Done building project "CardinalMenu.vcxproj".
          ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========

          ParvanP 1 Reply Last reply
          0
          • ? Guest

            BTW, I am also using visual studio 2019 community version which is the latest.
            What I tried to do:
            Phase 1:
            1- modified the C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary.cs file to omit the checking for HTML5
            2- Logged into visual studio
            3- Execute the CardinalMenu.project file,
            Got compiler error: "CardinalMenu could not be compiled. Try rebuilding from source manually"

            Phase 2:
            1- Rebuild via visual studio's Solution Explorer:
            Error log:
            1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
            1>Cleaning CardinalMenuEditor and UnrealHeaderTool binaries...
            1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
            1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
            1>Creating makefile for CardinalMenuEditor (no existing makefile)
            1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
            1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
            1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\PingPlugin\Source\Ping\Ping.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\Ping\Public' does not exist.
            1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\VictoryBPLibrary\Public' does not exist.
            1>Parsing headers for CardinalMenuEditor
            1> Running UnrealHeaderTool "C:\Learn\Unreal\4.24\CardinalMenu\CardinalMenu.uproject" "C:\Learn\Unreal\4.24\CardinalMenu\Intermediate\Build\Win64\CardinalMenuEditor\Development\CardinalMenuEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
            1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(247) : LogCompile: Error: 'SteamAvatarSize' does not have a 0 entry! (This is a problem when the enum is initalized by default)
            1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h(173) : LogCompile: Error: 'FBPSteamResult' does not have a 0 entry! (This is a problem when the enum is initalized by default)
            1>Done building project "CardinalMenu.vcxproj".
            ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========

            ParvanP Offline
            ParvanP Offline
            Parvan
            First Cohort Moderator Sherpa
            wrote on last edited by Parvan
            #193

            said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            BTW, I am also using visual studio 2019 community version which is the latest.
            What I tried to do:
            Phase 1:
            1- modified the C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary.cs file to omit the checking for HTML5
            2- Logged into visual studio
            3- Execute the CardinalMenu.project file,
            Got compiler error: "CardinalMenu could not be compiled. Try rebuilding from source manually"

            Phase 2:
            1- Rebuild via visual studio's Solution Explorer:
            Error log:
            1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
            1>Cleaning CardinalMenuEditor and UnrealHeaderTool binaries...
            1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
            1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
            1>Creating makefile for CardinalMenuEditor (no existing makefile)
            1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
            1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
            1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\PingPlugin\Source\Ping\Ping.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\Ping\Public' does not exist.
            1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\VictoryBPLibrary\Public' does not exist.
            1>Parsing headers for CardinalMenuEditor
            1> Running UnrealHeaderTool "C:\Learn\Unreal\4.24\CardinalMenu\CardinalMenu.uproject" "C:\Learn\Unreal\4.24\CardinalMenu\Intermediate\Build\Win64\CardinalMenuEditor\Development\CardinalMenuEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
            1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(247) : LogCompile: Error: 'SteamAvatarSize' does not have a 0 entry! (This is a problem when the enum is initalized by default)
            1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h(173) : LogCompile: Error: 'FBPSteamResult' does not have a 0 entry! (This is a problem when the enum is initalized by default)
            1>Done building project "CardinalMenu.vcxproj".
            ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========

            Did you download the new versions of the plugins? Like Rama's Victory Plugin?
            https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required

            ? 1 Reply Last reply
            0
            • ParvanP Parvan

              said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              BTW, I am also using visual studio 2019 community version which is the latest.
              What I tried to do:
              Phase 1:
              1- modified the C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary.cs file to omit the checking for HTML5
              2- Logged into visual studio
              3- Execute the CardinalMenu.project file,
              Got compiler error: "CardinalMenu could not be compiled. Try rebuilding from source manually"

              Phase 2:
              1- Rebuild via visual studio's Solution Explorer:
              Error log:
              1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
              1>Cleaning CardinalMenuEditor and UnrealHeaderTool binaries...
              1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
              1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
              1>Creating makefile for CardinalMenuEditor (no existing makefile)
              1>UnrealBuildTool : warning : The 'Developer' module type has been deprecated in 4.24. Use 'DeveloperTool' for modules that can be loaded by game/client/server targets in non-shipping configurations, or 'UncookedOnly' for modules that should only be loaded by uncooked editor and program targets (eg. modules containing blueprint nodes)
              1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VaRest\VaRestPlugin.uplugin : warning : The 'Developer' module type has been deprecated in 4.24.
              1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\PingPlugin\Source\Ping\Ping.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\Ping\Public' does not exist.
              1>C:\Learn\Unreal\4.24\CardinalMenu\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs : warning : Referenced directory 'C:\Unreal\UE_4.24\Engine\Source\VictoryBPLibrary\Public' does not exist.
              1>Parsing headers for CardinalMenuEditor
              1> Running UnrealHeaderTool "C:\Learn\Unreal\4.24\CardinalMenu\CardinalMenu.uproject" "C:\Learn\Unreal\4.24\CardinalMenu\Intermediate\Build\Win64\CardinalMenuEditor\Development\CardinalMenuEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
              1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamFriendsLibrary.h(247) : LogCompile: Error: 'SteamAvatarSize' does not have a 0 entry! (This is a problem when the enum is initalized by default)
              1>C:/Learn/Unreal/4.24/CardinalMenu/Plugins/AdvancedSessions/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/AdvancedSteamWorkshopLibrary.h(173) : LogCompile: Error: 'FBPSteamResult' does not have a 0 entry! (This is a problem when the enum is initalized by default)
              1>Done building project "CardinalMenu.vcxproj".
              ========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========

              Did you download the new versions of the plugins? Like Rama's Victory Plugin?
              https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required

              ? This user is from outside of this forum
              ? This user is from outside of this forum
              Guest
              wrote on last edited by
              #194

              No, I have not downloaded this new one.
              Looking into this issue further, visual studio 2019's indicates that it is flagging this compiler issue as an error now (see https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability), perhaps previous version of visual studio was ok with it. So looks like the source of the problem is in AdvancedSteam related?

              ParvanP 1 Reply Last reply
              0
              • ? Guest

                No, I have not downloaded this new one.
                Looking into this issue further, visual studio 2019's indicates that it is flagging this compiler issue as an error now (see https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability), perhaps previous version of visual studio was ok with it. So looks like the source of the problem is in AdvancedSteam related?

                ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by
                #195

                said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                No, I have not downloaded this new one.
                Looking into this issue further, visual studio 2019's indicates that it is flagging this compiler issue as an error now (see https://docs.microsoft.com/en-us/visualstudio/code-quality/ca1008?view=vs-2017#configurability), perhaps previous version of visual studio was ok with it. So looks like the source of the problem is in AdvancedSteam related?

                It could be related to Advanced Sessions. I'd make sure the latest plugins are used. Here is Advanced Sessions Plugin.

                https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin

                1 Reply Last reply
                0
                • ? This user is from outside of this forum
                  ? This user is from outside of this forum
                  Guest
                  wrote on last edited by
                  #196

                  So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

                  When 'play' is hit, only the black screen is showing, (I also have Steam running)...

                  So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

                  Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

                  ParvanP 4 Replies Last reply
                  0
                  • ? Guest

                    So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

                    When 'play' is hit, only the black screen is showing, (I also have Steam running)...

                    So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

                    Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

                    ParvanP Offline
                    ParvanP Offline
                    Parvan
                    First Cohort Moderator Sherpa
                    wrote on last edited by
                    #197

                    said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

                    When 'play' is hit, only the black screen is showing, (I also have Steam running)...

                    So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

                    Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

                    Here is the current VaRest. https://github.com/ufna/VaRest

                    1 Reply Last reply
                    0
                    • ? Guest

                      So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

                      When 'play' is hit, only the black screen is showing, (I also have Steam running)...

                      So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

                      Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

                      ParvanP Offline
                      ParvanP Offline
                      Parvan
                      First Cohort Moderator Sherpa
                      wrote on last edited by Parvan
                      #198

                      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

                      When 'play' is hit, only the black screen is showing, (I also have Steam running)...

                      So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

                      Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

                      GamepadUMG is kind of abandoned. This person claims to have it working for 4.24. We might remove it in the next release. It's been a lot of trouble for us. If you don't need controller support, I'd just remove parts of the blueprints that call the GamepadUMG nodes. A lot of people have been trying to figure out how to fix it over the past year or so. https://sb1985.com/other-2/gameplay/how-to-move-the-mouse-cursor-using-the-gamepad/

                      It's easy to find the GamepadUMG nodes if you just disable the plugin. They will show up as errors when you load your project. Goodluck 🙂

                      1 Reply Last reply
                      0
                      • ? Guest

                        So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

                        When 'play' is hit, only the black screen is showing, (I also have Steam running)...

                        So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

                        Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

                        ParvanP Offline
                        ParvanP Offline
                        Parvan
                        First Cohort Moderator Sherpa
                        wrote on last edited by
                        #199

                        said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

                        When 'play' is hit, only the black screen is showing, (I also have Steam running)...

                        So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

                        Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

                        I'm looking at 4.24 right now. I'll see if there's a weird issue with updating to that version of the engine.

                        1 Reply Last reply
                        0
                        • ? Guest

                          So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

                          When 'play' is hit, only the black screen is showing, (I also have Steam running)...

                          So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

                          Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

                          ParvanP Offline
                          ParvanP Offline
                          Parvan
                          First Cohort Moderator Sherpa
                          wrote on last edited by Parvan
                          #200

                          said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          So, with the latest advanced session and Rama's latest, with the UE4.24, the editor finally comes up, but the GamepadUMG, VaRest plugins are only up to UE21...

                          When 'play' is hit, only the black screen is showing, (I also have Steam running)...

                          So, perhaps you could make the product compatible with different version of UE, eg UE4.22 and later?

                          Anyway, I really appreciate what you have put in, I am now able to take a look at the BP 🙂

                          Thanks for appreciating the work we put in. I just opened the project and I noticed for some reason the enumerations aren't working. That's strange. I'm working on figuring out why right now.

                          1 Reply Last reply
                          0
                          • ParvanP Offline
                            ParvanP Offline
                            Parvan
                            First Cohort Moderator Sherpa
                            wrote on last edited by Parvan
                            #201

                            When upgrading to 4.24:

                            It looks like the CallURL function in VaRest has been removed. I noticed the dev said it was causing memory corruptions in Android. It's possible that's why it was removed. Someone requested it put back in the project here. https://github.com/ufna/VaRest/pull/263

                            You can download that person's fork of the VaRest plugin as of the date on this post here. https://github.com/ATaysikuu/VaRest

                            The CallURL node is required for fetching the client's IP from api.ipify.org in the HostGame widget.

                            I'm testing it now.

                            Edit: It appears to work with that fork of VaRest. Did that fix your issue? Or are you still seeing a black screen? I've seen that happen with incorrect GameMode settings.

                            1 Reply Last reply
                            0
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                              ? This user is from outside of this forum
                              Guest
                              wrote on last edited by
                              #202

                              Any progress?

                              ? 2 Replies Last reply
                              0
                              • ? Guest

                                Any progress?

                                ? This user is from outside of this forum
                                ? This user is from outside of this forum
                                Guest
                                wrote on last edited by
                                #203

                                I have not tried since I am quite satisfied with reviewing the BP. It would be great to have the menu system compatible with the latest UE along with perhaps not using the 'buggy' plugins so that it could be a 'standard template' to be utilized by developers where one can then add/delete/modify functionalities?

                                1 Reply Last reply
                                0
                                • ? Guest

                                  Any progress?

                                  ? This user is from outside of this forum
                                  ? This user is from outside of this forum
                                  Flow
                                  wrote on last edited by
                                  #204

                                  Any news here. Would be nice to see it again with used new UE4 version.

                                  ParvanP 1 Reply Last reply
                                  0
                                  • ? Guest

                                    Any news here. Would be nice to see it again with used new UE4 version.

                                    ParvanP Offline
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                                    Parvan
                                    First Cohort Moderator Sherpa
                                    wrote on last edited by Parvan
                                    #205

                                    said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    Any news here. Would be nice to see it again with used new UE4 version.

                                    We've been waiting to see what Epic does with their new online subsystem. We don't want to re-invent the wheel if they decide to release something.

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                                      tester
                                      wrote on last edited by
                                      #206

                                      when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

                                      Severity Code Description Project File Line Suppression State
                                      Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

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                                      • ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by
                                        #207

                                        said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

                                        Severity Code Description Project File Line Suppression State
                                        Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

                                        I'm just guessing here but it's possible that was caused by using VS 2019. Visual Studio 2017 was used to compile it originally. I've had problems in the past running different versions of Visual Studio from what Epic used for a particular engine release.

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                                        • ParvanP Offline
                                          ParvanP Offline
                                          Parvan
                                          First Cohort Moderator Sherpa
                                          wrote on last edited by
                                          #208

                                          The database was rolled back to 2020 due to news that the new host we migrated to in 2021 had their management portal compromised.

                                          There is no evidence anything here was breached, but for the safety of our members, we decided to completely redo the server from the ground up and used an older backup to ensure nothing was injected into the database. This was a lot more work than most would imagine.

                                          We apologize for any posts you may have lost but we believe this was the correct decision.

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