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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ThaddeusT
      Thaddeus @like3727
      last edited by Thaddeus

      @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      Do you have any contact?

      You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.

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        like3727 @Thaddeus
        last edited by

        @Thaddeus Well, the previous 4.14 was normal.

        ThaddeusT 1 Reply Last reply Reply Quote 0
        • ThaddeusT
          Thaddeus @like3727
          last edited by Thaddeus

          @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          @Thaddeus Well, the previous 4.14 was normal.

          Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?

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          • ThaddeusT
            Thaddeus
            last edited by

            The 4.16 and newer version have a lot of improvements, by the way.

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            • ThaddeusT
              Thaddeus
              last edited by Thaddeus

              @like3727

              Also, you might want to check and make sure that the game instance is set to BP_GameInstance in Project Settings -> Maps and Modes -> GameInstance Class.

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                like3727 @Thaddeus
                last edited by

                @Thaddeus CardinalMenu_Project_v161204

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                  like3727 @Thaddeus
                  last edited by

                  @Thaddeus I test, in the LAN open steam, the search can not be the host, but the network can be searched outside, what is the reason? I also closed the firewall

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                    like3727 @Thaddeus
                    last edited by

                    @Thaddeus Ask a question, the use of a compiled engine can be a normal search, the use of the source code to compile the engine can not search the host.

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                    • L
                      like3727
                      last edited by

                      Source code compiled steam, can not search the host, excuse me why?

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                        like3727 @like3727
                        last edited by

                        Hello, boss, can you use the source code to test it? The search for the source code is not the steam host. Please help me

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                        • ThaddeusT
                          Thaddeus
                          last edited by

                          I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)

                          0_1517399072642_forum-question-working.JPG

                          0_1517399089594_forum-question.JPG

                          0_1517399101990_lan-works.JPG

                          0_1517399111924_working-lan.JPG

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                            like3727 @Thaddeus
                            last edited by

                            @Thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)

                            Well, thank you, because I am the engine compiled with the source code. I can not search it by packing it, and you can search it with a compiled engine.

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                            • L
                              like3727
                              last edited by

                              Can you try using source code to test it?

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                              • L
                                like3727
                                last edited by

                                I found the problem of source code, UE_LOG_ONLINE (Warning, TEXT ("Removed incompatible build: ServerBuildUniqueId = 0x%08x, GetBuildUniqueId (= = 0x%08x"), Session.SessionSettings.BuildUniqueId, 0x%08x); the 2 ones are not equal.

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                                • ThaddeusT
                                  Thaddeus
                                  last edited by Thaddeus

                                  That test I did was with the source code. I can try the binary package released on the website as well if you'd like. After a quick search, it sounds like Steam Test AppID 480 throwing that error might be related to having too many people using the test ID in your region. You might need to get your own AppID for your project for Steam. https://answers.unrealengine.com/questions/558932/steam-removed-incompatible-build.html

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                                  • ?
                                    SkillzKilli
                                    last edited by

                                    Hey so I just downloaded the latest version of cardinal menu (4.18), and I seem to be having problems with the controls settings not fully showing up on a packaged version of the game which seems to break the characters movements within the example map. I have checked the defaultinput.ini file within the packaged game and the axis and action mappings are there in alphabetical order. The controls show up just fine within the standalone game when in editor but not sure why it's breaking for the packaged game unless I'm missing something. Any ideas?alt text

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                                    • ThaddeusT
                                      Thaddeus
                                      last edited by Thaddeus

                                      Hmm, that's strange. I've seen a lot of weird bugs with the control mapping lately. I'll look into it.

                                      Edit: I just tested CardinalMenu_Demo_v171227_418 and the bindings were present. Is this happening when you package the uProject Files or when you download the Demo?

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                                      • S
                                        SkillzKilli @Thaddeus
                                        last edited by

                                        @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

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                                        • ThaddeusT
                                          Thaddeus
                                          last edited by Thaddeus

                                          @SkillzKilli said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                          @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

                                          You have to manually drop the config files into the packaged directories once it's done. Below is where I put them in the demo to get it to work. For some reason the editor doesn't automatically place them when you package.

                                          \CardinalMenu\Saved\Config\WindowsNoEditor\Input.ini
                                          and
                                          \CardinalMenu\Config\DefaultInput.ini

                                          Did that work? You might have to create some directories if they are not automatically present.

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                                          • S
                                            SkillzKilli @Thaddeus
                                            last edited by

                                            @Thaddeus That fixed it, thankyou! I also have another problem that showed up when testing the packaged build with my brother over steam. When I went to host a game he was able to see it in the server list but when he went to double click it it threw an error saying couldn't connect to server. Then I tried to join one that he created but it never showed up for me but rather showed the game I made and said that he was within that game. Tried reloading the game to see if that would fix the problem but still ran into the same server listed. Also not sure if you fixed it or not in an earlier version but the ping was showing 9999 still.

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