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Community Project | Cardinal Menu System Instructions, Help, and Discussion

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  • L Offline
    like3727 @like3727
    last edited by Jan 30, 2018, 6:39 AM

    test App ID 480

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    • L Offline
      like3727
      last edited by Jan 30, 2018, 7:00 AM

      Search LAN is ok, open steam, search the host is fail....

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      • L Offline
        like3727
        last edited by Jan 30, 2018, 7:15 AM

        Do you have any contact?

        T 1 Reply Last reply Jan 30, 2018, 8:14 AM Reply Quote 0
        • L Offline
          like3727
          last edited by Jan 30, 2018, 7:53 AM

          I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.

          T 1 Reply Last reply Jan 30, 2018, 8:12 AM Reply Quote 0
          • T Offline
            Thaddeus @rexregum
            last edited by Jan 30, 2018, 8:08 AM

            @rexregum I have problems with VS2017 on all my projects. I'm not sure if it's a problem with a specific plugin or UE4 and VS2017. I spent days trying to figure it out to no avail. I'm not sure the answer on that, sorry.

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            • T Offline
              Thaddeus @like3727
              last edited by Jan 30, 2018, 8:12 AM

              @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.

              Are you packaging / building your own copy of the game? Or is the Demo not working? Have you tried a newer version than 4.14?

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              • T Offline
                Thaddeus @like3727
                last edited by Thaddeus Jan 30, 2018, 2:16 AM Jan 30, 2018, 8:14 AM

                @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                Do you have any contact?

                You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.

                L 1 Reply Last reply Jan 30, 2018, 9:08 AM Reply Quote 0
                • L Offline
                  like3727 @Thaddeus
                  last edited by Jan 30, 2018, 9:08 AM

                  @Thaddeus Well, the previous 4.14 was normal.

                  T 1 Reply Last reply Jan 30, 2018, 9:50 AM Reply Quote 0
                  • T Offline
                    Thaddeus @like3727
                    last edited by Thaddeus Jan 30, 2018, 3:52 AM Jan 30, 2018, 9:50 AM

                    @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    @Thaddeus Well, the previous 4.14 was normal.

                    Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?

                    L 2 Replies Last reply Jan 30, 2018, 10:16 AM Reply Quote 0
                    • T Offline
                      Thaddeus
                      last edited by Jan 30, 2018, 9:57 AM

                      The 4.16 and newer version have a lot of improvements, by the way.

                      L 1 Reply Last reply Jan 30, 2018, 3:18 PM Reply Quote 0
                      • T Offline
                        Thaddeus
                        last edited by Thaddeus Jan 30, 2018, 4:06 AM Jan 30, 2018, 10:05 AM

                        @like3727

                        Also, you might want to check and make sure that the game instance is set to BP_GameInstance in Project Settings -> Maps and Modes -> GameInstance Class.

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                        • L Offline
                          like3727 @Thaddeus
                          last edited by Jan 30, 2018, 10:16 AM

                          @Thaddeus CardinalMenu_Project_v161204

                          L 1 Reply Last reply Jan 31, 2018, 10:47 AM Reply Quote 0
                          • L Offline
                            like3727 @Thaddeus
                            last edited by Jan 30, 2018, 1:26 PM

                            @Thaddeus I test, in the LAN open steam, the search can not be the host, but the network can be searched outside, what is the reason? I also closed the firewall

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                            • L Offline
                              like3727 @Thaddeus
                              last edited by Jan 30, 2018, 3:18 PM

                              @Thaddeus Ask a question, the use of a compiled engine can be a normal search, the use of the source code to compile the engine can not search the host.

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                              • L Offline
                                like3727
                                last edited by Jan 30, 2018, 7:05 PM

                                Source code compiled steam, can not search the host, excuse me why?

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                                • L Offline
                                  like3727 @like3727
                                  last edited by Jan 31, 2018, 10:47 AM

                                  Hello, boss, can you use the source code to test it? The search for the source code is not the steam host. Please help me

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                                  • T Offline
                                    Thaddeus
                                    last edited by Jan 31, 2018, 11:51 AM

                                    I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)

                                    0_1517399072642_forum-question-working.JPG

                                    0_1517399089594_forum-question.JPG

                                    0_1517399101990_lan-works.JPG

                                    0_1517399111924_working-lan.JPG

                                    L 1 Reply Last reply Feb 1, 2018, 3:23 AM Reply Quote 0
                                    • L Offline
                                      like3727 @Thaddeus
                                      last edited by Feb 1, 2018, 3:23 AM

                                      @Thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)

                                      Well, thank you, because I am the engine compiled with the source code. I can not search it by packing it, and you can search it with a compiled engine.

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                                      • L Offline
                                        like3727
                                        last edited by Feb 1, 2018, 6:56 AM

                                        Can you try using source code to test it?

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                                        • L Offline
                                          like3727
                                          last edited by Feb 1, 2018, 8:41 AM

                                          I found the problem of source code, UE_LOG_ONLINE (Warning, TEXT ("Removed incompatible build: ServerBuildUniqueId = 0x%08x, GetBuildUniqueId (= = 0x%08x"), Session.SessionSettings.BuildUniqueId, 0x%08x); the 2 ones are not equal.

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