Skip to content
  • Forum's Homepage
  • Metahusk's Homepage
  • Mercurial Repositories
  • Git Repositories
  • Recent
  • Popular
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

Scheduled Pinned Locked Moved Metahusk's Community Forums
208 Posts 10 Posters 285.3k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • L like3727

    @Thaddeus Well, the previous 4.14 was normal.

    ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by Parvan
    #105

    @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

    @Thaddeus Well, the previous 4.14 was normal.

    Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?

    L 2 Replies Last reply
    0
    • ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote on last edited by
      #106

      The 4.16 and newer version have a lot of improvements, by the way.

      L 1 Reply Last reply
      0
      • ParvanP Offline
        ParvanP Offline
        Parvan
        First Cohort Moderator Sherpa
        wrote on last edited by Parvan
        #107

        @like3727

        Also, you might want to check and make sure that the game instance is set to BP_GameInstance in Project Settings -> Maps and Modes -> GameInstance Class.

        1 Reply Last reply
        0
        • ParvanP Parvan

          @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          @Thaddeus Well, the previous 4.14 was normal.

          Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?

          L Offline
          L Offline
          like3727
          wrote on last edited by
          #108

          @Thaddeus CardinalMenu_Project_v161204

          L 1 Reply Last reply
          0
          • ParvanP Parvan

            @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            @Thaddeus Well, the previous 4.14 was normal.

            Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?

            L Offline
            L Offline
            like3727
            wrote on last edited by
            #109

            @Thaddeus I test, in the LAN open steam, the search can not be the host, but the network can be searched outside, what is the reason? I also closed the firewall

            1 Reply Last reply
            0
            • ParvanP Parvan

              The 4.16 and newer version have a lot of improvements, by the way.

              L Offline
              L Offline
              like3727
              wrote on last edited by
              #110

              @Thaddeus Ask a question, the use of a compiled engine can be a normal search, the use of the source code to compile the engine can not search the host.

              1 Reply Last reply
              0
              • L Offline
                L Offline
                like3727
                wrote on last edited by
                #111

                Source code compiled steam, can not search the host, excuse me why?

                1 Reply Last reply
                0
                • L like3727

                  @Thaddeus CardinalMenu_Project_v161204

                  L Offline
                  L Offline
                  like3727
                  wrote on last edited by
                  #112

                  Hello, boss, can you use the source code to test it? The search for the source code is not the steam host. Please help me

                  1 Reply Last reply
                  0
                  • ParvanP Offline
                    ParvanP Offline
                    Parvan
                    First Cohort Moderator Sherpa
                    wrote on last edited by
                    #113

                    I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)

                    0_1517399072642_forum-question-working.JPG

                    0_1517399089594_forum-question.JPG

                    0_1517399101990_lan-works.JPG

                    0_1517399111924_working-lan.JPG

                    L 1 Reply Last reply
                    0
                    • ParvanP Parvan

                      I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)

                      0_1517399072642_forum-question-working.JPG

                      0_1517399089594_forum-question.JPG

                      0_1517399101990_lan-works.JPG

                      0_1517399111924_working-lan.JPG

                      L Offline
                      L Offline
                      like3727
                      wrote on last edited by
                      #114

                      @Thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)

                      Well, thank you, because I am the engine compiled with the source code. I can not search it by packing it, and you can search it with a compiled engine.

                      1 Reply Last reply
                      0
                      • L Offline
                        L Offline
                        like3727
                        wrote on last edited by
                        #115

                        Can you try using source code to test it?

                        1 Reply Last reply
                        0
                        • L Offline
                          L Offline
                          like3727
                          wrote on last edited by
                          #116

                          I found the problem of source code, UE_LOG_ONLINE (Warning, TEXT ("Removed incompatible build: ServerBuildUniqueId = 0x%08x, GetBuildUniqueId (= = 0x%08x"), Session.SessionSettings.BuildUniqueId, 0x%08x); the 2 ones are not equal.

                          1 Reply Last reply
                          0
                          • ParvanP Offline
                            ParvanP Offline
                            Parvan
                            First Cohort Moderator Sherpa
                            wrote on last edited by Parvan
                            #117

                            That test I did was with the source code. I can try the binary package released on the website as well if you'd like. After a quick search, it sounds like Steam Test AppID 480 throwing that error might be related to having too many people using the test ID in your region. You might need to get your own AppID for your project for Steam. https://answers.unrealengine.com/questions/558932/steam-removed-incompatible-build.html

                            1 Reply Last reply
                            0
                            • ? This user is from outside of this forum
                              ? This user is from outside of this forum
                              SkillzKilli
                              wrote on last edited by
                              #118

                              Hey so I just downloaded the latest version of cardinal menu (4.18), and I seem to be having problems with the controls settings not fully showing up on a packaged version of the game which seems to break the characters movements within the example map. I have checked the defaultinput.ini file within the packaged game and the axis and action mappings are there in alphabetical order. The controls show up just fine within the standalone game when in editor but not sure why it's breaking for the packaged game unless I'm missing something. Any ideas?alt text

                              1 Reply Last reply
                              0
                              • ParvanP Offline
                                ParvanP Offline
                                Parvan
                                First Cohort Moderator Sherpa
                                wrote on last edited by Parvan
                                #119

                                Hmm, that's strange. I've seen a lot of weird bugs with the control mapping lately. I'll look into it.

                                Edit: I just tested CardinalMenu_Demo_v171227_418 and the bindings were present. Is this happening when you package the uProject Files or when you download the Demo?

                                S 1 Reply Last reply
                                0
                                • ParvanP Parvan

                                  Hmm, that's strange. I've seen a lot of weird bugs with the control mapping lately. I'll look into it.

                                  Edit: I just tested CardinalMenu_Demo_v171227_418 and the bindings were present. Is this happening when you package the uProject Files or when you download the Demo?

                                  S Offline
                                  S Offline
                                  SkillzKilli
                                  wrote on last edited by
                                  #120

                                  @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

                                  1 Reply Last reply
                                  0
                                  • ParvanP Offline
                                    ParvanP Offline
                                    Parvan
                                    First Cohort Moderator Sherpa
                                    wrote on last edited by Parvan
                                    #121

                                    @SkillzKilli said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

                                    You have to manually drop the config files into the packaged directories once it's done. Below is where I put them in the demo to get it to work. For some reason the editor doesn't automatically place them when you package.

                                    \CardinalMenu\Saved\Config\WindowsNoEditor\Input.ini
                                    and
                                    \CardinalMenu\Config\DefaultInput.ini

                                    Did that work? You might have to create some directories if they are not automatically present.

                                    S 1 Reply Last reply
                                    0
                                    • ParvanP Parvan

                                      @SkillzKilli said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

                                      You have to manually drop the config files into the packaged directories once it's done. Below is where I put them in the demo to get it to work. For some reason the editor doesn't automatically place them when you package.

                                      \CardinalMenu\Saved\Config\WindowsNoEditor\Input.ini
                                      and
                                      \CardinalMenu\Config\DefaultInput.ini

                                      Did that work? You might have to create some directories if they are not automatically present.

                                      S Offline
                                      S Offline
                                      SkillzKilli
                                      wrote on last edited by
                                      #122

                                      @Thaddeus That fixed it, thankyou! I also have another problem that showed up when testing the packaged build with my brother over steam. When I went to host a game he was able to see it in the server list but when he went to double click it it threw an error saying couldn't connect to server. Then I tried to join one that he created but it never showed up for me but rather showed the game I made and said that he was within that game. Tried reloading the game to see if that would fix the problem but still ran into the same server listed. Also not sure if you fixed it or not in an earlier version but the ping was showing 9999 still.

                                      ParvanP 2 Replies Last reply
                                      0
                                      • S SkillzKilli

                                        @Thaddeus That fixed it, thankyou! I also have another problem that showed up when testing the packaged build with my brother over steam. When I went to host a game he was able to see it in the server list but when he went to double click it it threw an error saying couldn't connect to server. Then I tried to join one that he created but it never showed up for me but rather showed the game I made and said that he was within that game. Tried reloading the game to see if that would fix the problem but still ran into the same server listed. Also not sure if you fixed it or not in an earlier version but the ping was showing 9999 still.

                                        ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by
                                        #123

                                        @SkillzKilli

                                        There's still no fix for the 9999 ping bug. I use the ping plugin on the main project for it, though, and broadcast the hosts IP as a session variable. The problem is Epic hasn't implemented pings for listen server sessions.

                                        As far as the hosting and seeing sessions goes, I've had problems with LAN and WiFi. I'm sure it has something to do with network configuration. (Possibly a security setting about broadcasting packets over a WiFi access point)

                                        If your test was over the internet, it could also be firewall rules causing the issue or Steam region lock. Since this uses Steam Test APPID's, sometimes I've had issues with Steam. If you have your own APPID, then that issue should go away. (If it's related to region locking)

                                        Those are the three issues I've seen.

                                        Was your multiplayer session broadcast test over LAN with WiFi? Or over the internet?

                                        ? 1 Reply Last reply
                                        0
                                        • S SkillzKilli

                                          @Thaddeus That fixed it, thankyou! I also have another problem that showed up when testing the packaged build with my brother over steam. When I went to host a game he was able to see it in the server list but when he went to double click it it threw an error saying couldn't connect to server. Then I tried to join one that he created but it never showed up for me but rather showed the game I made and said that he was within that game. Tried reloading the game to see if that would fix the problem but still ran into the same server listed. Also not sure if you fixed it or not in an earlier version but the ping was showing 9999 still.

                                          ParvanP Offline
                                          ParvanP Offline
                                          Parvan
                                          First Cohort Moderator Sherpa
                                          wrote on last edited by
                                          #124

                                          @SkillzKilli I'm glad to know that fixed your inputs! The input system has been quite the headache. I hope Epic changes the way it works soon. But I think they are more concerned about the serious engine stuff.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Forum's Homepage
                                          • Metahusk's Homepage
                                          • Mercurial Repositories
                                          • Git Repositories
                                          • Recent
                                          • Popular
                                          • Groups