Community Project | Cardinal Menu System Instructions, Help, and Discussion
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@Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.
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Sorry forgot to login haha
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Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.
It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.
It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.
If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.
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@Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.
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@SkillzKilli Thanks for helping report bugs.
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@Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks
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@SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.
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I can not make this Source tree to work. I open it and past the URL:
http://repositories.metahusk.com/menu.hg
select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.Here is the error:
Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
Output:
Error: System.ComponentModel.Win32Exception: The system cannot find the file specifiedCommand: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
Output:
Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not foundWhat I'm doing wrong? Please help!
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Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I can not make this Source tree to work. I open it and past the URL:
http://repositories.metahusk.com/menu.hg
select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.Here is the error:
Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
Output:
Error: System.ComponentModel.Win32Exception: The system cannot find the file specifiedCommand: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
Output:
Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not foundWhat I'm doing wrong? Please help!
You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?
That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone" -
@Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!
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I'm glad to hear it worked. Thanks for replying with your findings.
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Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)
The video on the first post has been updated to reflect the 4.19 version of the project.
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Does this support Inviting friends directly via Steam?
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Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Does this support Inviting friends directly via Steam?
At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.
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Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.
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Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.
Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.
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How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?
I saw you made something on the M keypress but what exactly happens there or how do we implement this?
Sorry for all the trouble but I am new to UE4.
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Actually I guess the open/close menu is implemented in the test level you included with the menu itself. I'll try looking there for the implementation and then report back if I still can't get it to work.
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hi
i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks
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Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
hi
i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks
The blueprint ThirdPersonPlayerController has an event called CreateinGameMenuWidget on construction.
There's also an action binding that opens and closes the window in the same blueprint. Basically, that action binding flip flops from showing and hiding the widget while also showing and hiding the mouse cursor.
The blueprint's location:
Blueprint'/Game/ThirdPersonExample/Blueprints/ThirdPersonPlayerController.ThirdPersonPlayerController'