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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ThaddeusT
      Thaddeus @SkillzKilli
      last edited by

      @SkillzKilli Thanks for helping report bugs.

      S 1 Reply Last reply Reply Quote 0
      • S
        SkillzKilli @Thaddeus
        last edited by

        @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

        ThaddeusT 1 Reply Last reply Reply Quote 0
        • ThaddeusT
          Thaddeus @SkillzKilli
          last edited by

          @SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.

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          • ?
            Guest
            last edited by

            I can not make this Source tree to work. I open it and past the URL:
            http://repositories.metahusk.com/menu.hg
            select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

            Here is the error:
            Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
            Output:
            Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

            Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
            Output:
            Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

            What I'm doing wrong? Please help! 🙂

            ThaddeusT 1 Reply Last reply Reply Quote 0
            • ThaddeusT
              Thaddeus @Guest
              last edited by Thaddeus

              Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              I can not make this Source tree to work. I open it and past the URL:
              http://repositories.metahusk.com/menu.hg
              select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

              Here is the error:
              Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
              Output:
              Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

              Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
              Output:
              Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

              What I'm doing wrong? Please help! 🙂

              You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

              That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
              hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

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              • E
                Exdraz @Thaddeus
                last edited by

                @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

                ThaddeusT 1 Reply Last reply Reply Quote 0
                • ThaddeusT
                  Thaddeus @Exdraz
                  last edited by

                  @Exdraz

                  I'm glad to hear it worked. Thanks for replying with your findings.

                  1 Reply Last reply Reply Quote 0
                  • ThaddeusT
                    Thaddeus
                    last edited by Thaddeus

                    Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                    The video on the first post has been updated to reflect the 4.19 version of the project.

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                    • ?
                      Guest @Thaddeus
                      last edited by

                      @Thaddeus

                      Does this support Inviting friends directly via Steam?

                      1 Reply Last reply Reply Quote 0
                      • ThaddeusT
                        Thaddeus
                        last edited by

                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        @Thaddeus

                        Does this support Inviting friends directly via Steam?

                        At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

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                        • ?
                          Guest @Thaddeus
                          last edited by

                          @Thaddeus

                          Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                          ThaddeusT 1 Reply Last reply Reply Quote 0
                          • ThaddeusT
                            Thaddeus @Guest
                            last edited by Thaddeus

                            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            @Thaddeus

                            Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                            Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.

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                            • ?
                              Guest
                              last edited by

                              How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                              I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                              Sorry for all the trouble but I am new to UE4. 🙂

                              ? 1 Reply Last reply Reply Quote 0
                              • ?
                                Guest @Guest
                                last edited by

                                Actually I guess the open/close menu is implemented in the test level you included with the menu itself. I'll try looking there for the implementation and then report back if I still can't get it to work.

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                                • ?
                                  Guest
                                  last edited by

                                  hi

                                  i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

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                                  • ThaddeusT
                                    Thaddeus
                                    last edited by

                                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    hi

                                    i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

                                    The blueprint ThirdPersonPlayerController has an event called CreateinGameMenuWidget on construction.

                                    There's also an action binding that opens and closes the window in the same blueprint. Basically, that action binding flip flops from showing and hiding the widget while also showing and hiding the mouse cursor.

                                    The blueprint's location:
                                    Blueprint'/Game/ThirdPersonExample/Blueprints/ThirdPersonPlayerController.ThirdPersonPlayerController'

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                                    • ?
                                      Guest
                                      last edited by

                                      I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                                      ThaddeusT 1 Reply Last reply Reply Quote 0
                                      • ThaddeusT
                                        Thaddeus @Guest
                                        last edited by Thaddeus

                                        said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                                        I'll check if it's a problem with 4.19.2, currently I'm still using 4.19.0 because I build from source. You can try downloading the new version of advanced sessions plugin. It looks like mordentral released a 4.19.2 version. Here's the link: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin

                                        Edit: I was just able to open the project freshly cloned from the repository using 4.19.2's launcher edition on Visual Studio 2015. I'll try the compressed download copy next.

                                        Edit2: I'm getting strange problems with the downloaded project and 4.19.2 as well. I'm not sure what the problem is yet. I'll get back to you.

                                        Edit3: Turns out I have an issue with Windows Search Service and Win10's built in explorer's unzip program. It didn't decompress all the files. The downloaded version of the project compiled on 4.19.2 with VS2015 without issues.

                                        I'm not sure what your problem is. Are you using Visual Studio 2017? I've had problems with it in the past.

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                                        • PlayStationKingsP
                                          PlayStationKings
                                          last edited by

                                          If i install it to a new project from the zip you give how do i change the name of the game from Cardinal Menu to my own project name?

                                          ThaddeusT 1 Reply Last reply Reply Quote 0
                                          • ThaddeusT
                                            Thaddeus @PlayStationKings
                                            last edited by

                                            @playstationkings You should be able to find a tutorial on how to do this. At first glance this seems pretty accurate, but I didn't try to duplicate it. https://answers.unrealengine.com/questions/242407/renaming-a-c-project.html

                                            Sometimes there are small changes in the engine that require a bit of tweaking to the directions. Basically find any reference to the old name and replace it with your name. Either in the code or in the project filenames.

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