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Community Project | Cardinal Menu System Instructions, Help, and Discussion

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  • ? This user is from outside of this forum
    Guest
    last edited by Aug 22, 2018, 8:34 AM

    I have a problem to find where i can change name of the playgamepanel and delete the split screen button from the menu.
    can someone help me to delete this button? i only disable the window its open and change what it opens when you click on it

    T 1 Reply Last reply Aug 23, 2018, 2:23 AM Reply Quote 0
    • T Offline
      Thaddeus @Guest
      last edited by Thaddeus Aug 22, 2018, 9:27 PM Aug 23, 2018, 2:23 AM

      said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      I have a problem to find where i can change name of the playgamepanel and delete the split screen button from the menu.
      can someone help me to delete this button? i only disable the window its open and change what it opens when you click on it

      Open the PlayGameSubMenu widget located here:
      /Cardinal/MainMenu/Blueprints/UI/Submenus/PlayGameSubMenu.PlayGameSubMenu'

      To change the names of the buttons:
      Open the Designer tab on the Widget and then navigate to SettingsButtonsLine in the Hierarchy.
      In the Details tab and in the Default section and then under ButtonsNames you will see an array of the names.
      Change these names to change the button names.

      To change the functions of the buttons:
      Open the Graph tab in the widget.
      Open the function called OpenDetailsContainer.
      There you will see a SwitchonInt that controls each button in order from 0 to 4. This is where the button's actions are performed in order of their name listed in the array. (Like OpenMap and so on)

      To remove the Local Split Screen Button:
      Remove the button name in the array (Array item 1)
      Then move the pins from switch on int to adjust for the order change. (So 2 now goes to 1, 3 to 2, and 4 to 3)

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      • ? This user is from outside of this forum
        Guest
        last edited by Oct 16, 2018, 12:29 PM

        Hi, I logged in to your site, both with Chrome and Firefox, but if I click on the spoiler image, it will not show me anything. Both Chrome and Firefox are updated.
        Greetings
        Alex Caponetto

        Buongiorno, ho eseguito l'accesso al vostro sito, sia con Chrome che Firefox, ma se clicco sull'immagine degli spoiler, non mi visualizza niente. Sia Chrome che Firefox sono aggiornati.

        T 1 Reply Last reply Oct 17, 2018, 3:38 AM Reply Quote 0
        • T Offline
          Thaddeus @Guest
          last edited by Thaddeus Oct 16, 2018, 10:49 PM Oct 17, 2018, 3:38 AM

          said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          Hi, I logged in to your site, both with Chrome and Firefox, but if I click on the spoiler image, it will not show me anything. Both Chrome and Firefox are updated.
          Greetings
          Alex Caponetto

          Buongiorno, ho eseguito l'accesso al vostro sito, sia con Chrome che Firefox, ma se clicco sull'immagine degli spoiler, non mi visualizza niente. Sia Chrome che Firefox sono aggiornati.

          Sorry, we are having issues with php on our host. I've been working to resolve them. I hope to have it resolved soon.

          Edit: The main website at metahusk.com is experiencing random 500 errors due to php problems. I was incorrect saying that the php problems were related to the forums at community.metahusk.com. They are hosted on different servers.

          To solve your issue, I disabled the spoilers. I thought I had fixed the issue as I no longer see that problem on my end on Chrome or Firefox but apparently it is not resolved.

          Thanks for reporting it.

          1 Reply Last reply Reply Quote 0
          • T Offline
            Thaddeus
            last edited by Nov 26, 2018, 10:47 PM

            I noticed a bug with the source build of Unreal Engine version 4.21.0 that stops Steam clients from joining a server due to a false "out of date client" error. Using the launcher version of the engine does not have this issue. I think it may be a problem in 4.20 as well but I haven't confirmed it.

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            • T Offline
              Thaddeus
              last edited by Nov 26, 2018, 10:55 PM

              The project has been released for Unreal Engine 4.21 today.

              Let us know if you find any bugs.

              Download it here: https://metahusk.com/cardinal-menu/

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              • ? This user is from outside of this forum
                LaMite
                last edited by Dec 10, 2018, 5:21 AM

                Hi , i am on 4.21.1 and i can't Build
                Error : CardinalMenu could not be compiled. Try rebuilding from source manually

                ? 1 Reply Last reply Dec 10, 2018, 5:38 AM Reply Quote 0
                • ? This user is from outside of this forum
                  LaMite @Guest
                  last edited by Dec 10, 2018, 5:38 AM

                  My bad i have DL 4.20.

                  The project work, perfect !

                  thx you for your work 🙂

                  T 1 Reply Last reply Dec 10, 2018, 6:17 AM Reply Quote 0
                  • T Offline
                    Thaddeus @Guest
                    last edited by Dec 10, 2018, 6:17 AM

                    said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    My bad i have DL 4.20.

                    The project work, perfect !

                    thx you for your work 🙂

                    Thanks for getting back to us. Goodluck with your project.

                    1 Reply Last reply Reply Quote 0
                    • ? This user is from outside of this forum
                      Guest
                      last edited by Dec 21, 2018, 7:41 PM

                      Can somebody please help to get this working. I have all the plugins extracted to the correct directory, I have generated the VS project files using VS community 2015 which is installed using the custom menu and making sure VS C++ is ticked but when i goto open it asks me first to install missing modules (which i'm aware is fine) then i get a messag saying "cardinalmenu could not be compiled. Try Rebuilding from source manually" please can somebody help me, i took the day off work to try and get this up and running but i can get over the first hurdle. lol

                      I've also tried using VS 2017 now and still have the same problem.

                      Heres the error log from VS if it helps:

                      1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
                      1>Cleaning CardinalMenuEditor Binaries...
                      1>Creating makefile for CardinalMenuEditor (no existing makefile)
                      1>Performing full C++ include scan (no include cache file)
                      1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
                      1>UnrealBuildTool : error : Expecting to find a type to be declared in a module rules named 'NvCloth' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
                      1> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
                      1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "D:\Games\UE4\UE_4.21\Engine\Build\BatchFiles\Rebuild.bat CardinalMenuEditor Win64 Development "C:\Users\Bone\Desktop\CardinalMenu_Project_v181120_421\CardinalMenu_Project_v181120_421\CardinalMenu.uproject" -WaitMutex -FromMsBuild" exited with code -1.
                      1>Done building project "CardinalMenu.vcxproj" -- FAILED.
                      ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

                      T 1 Reply Last reply Dec 22, 2018, 9:24 PM Reply Quote 0
                      • T Offline
                        Thaddeus @Guest
                        last edited by Dec 22, 2018, 9:24 PM

                        said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        Can somebody please help to get this working. I have all the plugins extracted to the correct directory, I have generated the VS project files using VS community 2015 which is installed using the custom menu and making sure VS C++ is ticked but when i goto open it asks me first to install missing modules (which i'm aware is fine) then i get a messag saying "cardinalmenu could not be compiled. Try Rebuilding from source manually" please can somebody help me, i took the day off work to try and get this up and running but i can get over the first hurdle. lol

                        I've also tried using VS 2017 now and still have the same problem.

                        Heres the error log from VS if it helps:

                        1>------ Rebuild All started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
                        1>Cleaning CardinalMenuEditor Binaries...
                        1>Creating makefile for CardinalMenuEditor (no existing makefile)
                        1>Performing full C++ include scan (no include cache file)
                        1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
                        1>UnrealBuildTool : error : Expecting to find a type to be declared in a module rules named 'NvCloth' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
                        1> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
                        1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "D:\Games\UE4\UE_4.21\Engine\Build\BatchFiles\Rebuild.bat CardinalMenuEditor Win64 Development "C:\Users\Bone\Desktop\CardinalMenu_Project_v181120_421\CardinalMenu_Project_v181120_421\CardinalMenu.uproject" -WaitMutex -FromMsBuild" exited with code -1.
                        1>Done building project "CardinalMenu.vcxproj" -- FAILED.
                        ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

                        I'm assuming you're the one who had problems with this and posted in the forums? If so, I'm glad you were able to figure it out by trying a different machine.

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                        • D Offline
                          Dean
                          last edited by Jul 8, 2019, 9:35 PM

                          HI,

                          As usual, I'm late to the party and have only just discovered this gem. I have two questions:

                          1. Is it still under active development?
                          2. Do you plan to release a version for 4.22?

                          Thanks

                          T 1 Reply Last reply Jul 9, 2019, 4:57 AM Reply Quote 0
                          • T Offline
                            Thaddeus @Dean
                            last edited by Jul 9, 2019, 4:57 AM

                            @dean Yeah, we plan on developing further but the project has been on standby until Epic releases their new online sessions stuff. We don't want to re-invent the wheel if something big changes with the engine. Upgrading to the next engine versions should be fairly easy. You might have to download each plugin individually though. The gamepad plugin is having issues, though.

                            D 1 Reply Last reply Jul 9, 2019, 1:54 PM Reply Quote 0
                            • D Offline
                              Dean @Thaddeus
                              last edited by Jul 9, 2019, 1:54 PM

                              @thaddeus Thanks. I look forward to seeing where you take this very cool initiative.

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                              • ? This user is from outside of this forum
                                Guest
                                last edited by Aug 19, 2019, 8:03 PM

                                Has anyone used this with a dedicated server. I would like to have this menu setup, but I would like to run a dedicated server and not hosted servers

                                T 1 Reply Last reply Aug 22, 2019, 7:14 PM Reply Quote 0
                                • T Offline
                                  Thaddeus @Guest
                                  last edited by Aug 22, 2019, 7:14 PM

                                  said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  Has anyone used this with a dedicated server. I would like to have this menu setup, but I would like to run a dedicated server and not hosted servers

                                  Yes, I've heard back from a few people who have modified this project to use dedicated servers. We have been waiting for Epic to further develop their new online sessions system. I think they are targeting the end of the year but it seems like they are making slow progress on its release.

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                                  • ? This user is from outside of this forum
                                    Guest
                                    last edited by Aug 31, 2019, 5:04 PM

                                    Hello, I´m testing the project in unreal 4.21 with two diferent steam accounts and network connections. I´ve always got the same problem the ping is "-". In addition, If I' tried to get the real ping. I mean removing login in the ping plugin widget, I have always a 9999 ping. Somebody has the same problem?, How can I get the right ping?. By the way, thank metahusk for this template.

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                                    • T Offline
                                      Thaddeus
                                      last edited by Aug 31, 2019, 5:52 PM

                                      The 9999 ping is because Epic only has it working for dedicated servers. Also, the ping plugin has been having issues on some setups and that's why it throws a "-" or a "?". Sometimes after a while the actual ping will show up. I think they are firewall issues. I know some Wireless Access Points will block the ping traffic along with some local and network firewalls. The ping plugin is simple and doesn't have a way to open ports automatically. Using it on a VPS linux machine to host, I haven't had issues. But I haven't used wireshark or anything to try and discover why some Windows machines are having issues. The ping plugin has gone out of support with the original developer. They are using a much older version of UE4 with their project. Personally, I've been waiting for Epic's new online framework to investigate further. If you figure out how to get it to work on your setup, tell us what was blocking the ping and what you did to get it to work?

                                      1 Reply Last reply Reply Quote 0
                                      • I Offline
                                        ITACHI
                                        last edited by Sep 22, 2019, 10:51 AM

                                        Is there a way I can change the character to my own without breaking the whole thing?

                                        T 1 Reply Last reply Sep 22, 2019, 8:37 PM Reply Quote 0
                                        • H Offline
                                          hancuk
                                          last edited by Sep 22, 2019, 5:05 PM

                                          This post is deleted!
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