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Community Project | Cardinal Menu System Instructions, Help, and Discussion

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  • T
    Thaddeus
    last edited by Thaddeus Mar 15, 2018, 8:48 AM Mar 15, 2018, 8:47 AM

    @SkillzKilli said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

    @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

    You have to manually drop the config files into the packaged directories once it's done. Below is where I put them in the demo to get it to work. For some reason the editor doesn't automatically place them when you package.

    \CardinalMenu\Saved\Config\WindowsNoEditor\Input.ini
    and
    \CardinalMenu\Config\DefaultInput.ini

    Did that work? You might have to create some directories if they are not automatically present.

    S 1 Reply Last reply Mar 15, 2018, 9:32 AM Reply Quote 0
    • S
      SkillzKilli @Thaddeus
      last edited by Mar 15, 2018, 9:32 AM

      @Thaddeus That fixed it, thankyou! I also have another problem that showed up when testing the packaged build with my brother over steam. When I went to host a game he was able to see it in the server list but when he went to double click it it threw an error saying couldn't connect to server. Then I tried to join one that he created but it never showed up for me but rather showed the game I made and said that he was within that game. Tried reloading the game to see if that would fix the problem but still ran into the same server listed. Also not sure if you fixed it or not in an earlier version but the ping was showing 9999 still.

      T 2 Replies Last reply Mar 15, 2018, 7:02 PM Reply Quote 0
      • T
        Thaddeus @SkillzKilli
        last edited by Mar 15, 2018, 7:02 PM

        @SkillzKilli

        There's still no fix for the 9999 ping bug. I use the ping plugin on the main project for it, though, and broadcast the hosts IP as a session variable. The problem is Epic hasn't implemented pings for listen server sessions.

        As far as the hosting and seeing sessions goes, I've had problems with LAN and WiFi. I'm sure it has something to do with network configuration. (Possibly a security setting about broadcasting packets over a WiFi access point)

        If your test was over the internet, it could also be firewall rules causing the issue or Steam region lock. Since this uses Steam Test APPID's, sometimes I've had issues with Steam. If you have your own APPID, then that issue should go away. (If it's related to region locking)

        Those are the three issues I've seen.

        Was your multiplayer session broadcast test over LAN with WiFi? Or over the internet?

        ? 1 Reply Last reply Mar 16, 2018, 12:41 AM Reply Quote 0
        • T
          Thaddeus @SkillzKilli
          last edited by Mar 15, 2018, 7:06 PM

          @SkillzKilli I'm glad to know that fixed your inputs! The input system has been quite the headache. I hope Epic changes the way it works soon. But I think they are more concerned about the serious engine stuff.

          1 Reply Last reply Reply Quote 0
          • ?
            Guest @Thaddeus
            last edited by Mar 16, 2018, 12:41 AM

            @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

            S T 2 Replies Last reply Mar 16, 2018, 12:42 AM Reply Quote 0
            • S
              SkillzKilli @Guest
              last edited by Mar 16, 2018, 12:42 AM

              Sorry forgot to login haha

              1 Reply Last reply Reply Quote 0
              • T
                Thaddeus @Guest
                last edited by Thaddeus Mar 16, 2018, 4:47 AM Mar 16, 2018, 4:44 AM

                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

                It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.

                It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.

                If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.

                S 1 Reply Last reply Mar 16, 2018, 5:22 AM Reply Quote 0
                • S
                  SkillzKilli @Thaddeus
                  last edited by SkillzKilli Mar 16, 2018, 5:23 AM Mar 16, 2018, 5:22 AM

                  @Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.

                  T 1 Reply Last reply Mar 16, 2018, 7:37 AM Reply Quote 0
                  • T
                    Thaddeus @SkillzKilli
                    last edited by Mar 16, 2018, 7:37 AM

                    @SkillzKilli Thanks for helping report bugs.

                    S 1 Reply Last reply Mar 16, 2018, 7:02 PM Reply Quote 0
                    • S
                      SkillzKilli @Thaddeus
                      last edited by Mar 16, 2018, 7:02 PM

                      @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

                      T 1 Reply Last reply Mar 16, 2018, 8:29 PM Reply Quote 0
                      • T
                        Thaddeus @SkillzKilli
                        last edited by Mar 16, 2018, 8:29 PM

                        @SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.

                        1 Reply Last reply Reply Quote 0
                        • ?
                          Guest
                          last edited by Apr 1, 2018, 8:12 AM

                          I can not make this Source tree to work. I open it and past the URL:
                          http://repositories.metahusk.com/menu.hg
                          select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                          Here is the error:
                          Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                          Output:
                          Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                          Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                          Output:
                          Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                          What I'm doing wrong? Please help! 🙂

                          T 1 Reply Last reply Apr 1, 2018, 3:29 PM Reply Quote 0
                          • T
                            Thaddeus @Guest
                            last edited by Thaddeus Apr 1, 2018, 10:29 PM Apr 1, 2018, 3:29 PM

                            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            I can not make this Source tree to work. I open it and past the URL:
                            http://repositories.metahusk.com/menu.hg
                            select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                            Here is the error:
                            Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                            Output:
                            Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                            Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                            Output:
                            Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                            What I'm doing wrong? Please help! 🙂

                            You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

                            That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
                            hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

                            E 1 Reply Last reply Apr 2, 2018, 2:37 AM Reply Quote 0
                            • E
                              Exdraz @Thaddeus
                              last edited by Apr 2, 2018, 2:37 AM

                              @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

                              T 1 Reply Last reply Apr 2, 2018, 7:02 PM Reply Quote 0
                              • T
                                Thaddeus @Exdraz
                                last edited by Apr 2, 2018, 7:02 PM

                                @Exdraz

                                I'm glad to hear it worked. Thanks for replying with your findings.

                                1 Reply Last reply Reply Quote 0
                                • T
                                  Thaddeus
                                  last edited by Thaddeus Apr 9, 2018, 8:21 AM Apr 9, 2018, 7:19 AM

                                  Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                                  The video on the first post has been updated to reflect the 4.19 version of the project.

                                  ? 1 Reply Last reply Apr 27, 2018, 9:48 AM Reply Quote 0
                                  • ?
                                    Guest @Thaddeus
                                    last edited by Apr 27, 2018, 9:48 AM

                                    @Thaddeus

                                    Does this support Inviting friends directly via Steam?

                                    1 Reply Last reply Reply Quote 0
                                    • T
                                      Thaddeus
                                      last edited by Apr 27, 2018, 8:42 PM

                                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      @Thaddeus

                                      Does this support Inviting friends directly via Steam?

                                      At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

                                      ? 1 Reply Last reply Apr 27, 2018, 10:59 PM Reply Quote 0
                                      • ?
                                        Guest @Thaddeus
                                        last edited by Apr 27, 2018, 10:59 PM

                                        @Thaddeus

                                        Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                                        T 1 Reply Last reply Apr 28, 2018, 7:35 PM Reply Quote 0
                                        • T
                                          Thaddeus @Guest
                                          last edited by Thaddeus Apr 29, 2018, 8:00 AM Apr 28, 2018, 7:35 PM

                                          Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                          @Thaddeus

                                          Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                                          Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.

                                          1 Reply Last reply Reply Quote 0
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