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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ThaddeusT Offline
      Thaddeus @Guest
      last edited by

      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      I pressed set default controls and it deleted all the controls, how can i come back to normal ?

      Also, the arrays holding the default binds have to be exactly the same as the Input.ini. /ProjectSettings/Input doesn't seem to be a good way to modify the binds. Sometimes it doesn't update accurately without launching the editor again. You can find some posts on Epics forums talking about these issues.

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      • ThaddeusT Offline
        Thaddeus @Guest
        last edited by Thaddeus

        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

        @Thaddeus-Delude

        You have to paste your saved inputs cause they are deleted with new builds ?

        Not very useful :s

        You're welcome to re-design it if you'd like. There's a reason Rama's plugin works the way it does. I didn't design UE4's input system and I'm definitely not an expert in it. If you mess with it for a few hours, it will start to make sense. https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!

        To answer your questions, I'd have to spend a few hours reading about it again. I'm working on AI stuff at the moment and just finished a JSON/REST server browser system. That's mostly what's at the top of my mind right now. I'm not smart enough to remember things I worked on in the past without brushing up again. Sorry

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        • ? This user is from outside of this forum
          Guest @Thaddeus
          last edited by

          @Thaddeus-Delude

          Thank you for the help

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          • L Offline
            like3727
            last edited by

            Why is the current number 1? There are 2 people in my room. bug?

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            • L Offline
              like3727
              last edited by

              Why is the current number 1? There are 2 people in my room. bb bug?

              ThaddeusT 1 Reply Last reply Reply Quote 0
              • ThaddeusT Offline
                Thaddeus @like3727
                last edited by

                @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                Why is the current number 1? There are 2 people in my room. bb bug?

                The menu system has no game play implemented features and as a result the player count isn't updated. You'll have to implement your own session updating blueprints. It would be fairly easy. You just update the session information when the number of players change.

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                • L Offline
                  like3727
                  last edited by

                  How do I update this session information? I see in the node that UpdateSession uses this node to update the information? Is it updated on the server side?!0_1495003032234_111.png

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                  • L Offline
                    like3727
                    last edited by

                    Hello, can you provide a solution? How do I update the current number? For example, the current number of players is 3. How can I update this? The current number is 3

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                    • L Offline
                      like3727
                      last edited by

                      I always failed to use updatesession. What's the reason for this? 急急急在线等待,请作者看看

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                      • L Offline
                        like3727
                        last edited by

                        作者 没搞懂你为什么不直接把这些功能搞好呢?搞的云里雾里的,不太清楚哈,你自己也说很简单,既然那么简单,就加上去啊,多省事呀

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                        • L Offline
                          like3727
                          last edited by

                          Updatesession failed to update continuously in lan... Is this right? Or BUG?

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                          • L Offline
                            like3727
                            last edited by

                            When I use updatesession on the server, the client can't find the host server,..why

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                            • L Offline
                              like3727
                              last edited by

                              好了 我自己解决了 谢谢。。。

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                              • ThaddeusT Offline
                                Thaddeus
                                last edited by Thaddeus

                                @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                Updatesession failed to update continuously in lan... Is this right? Or BUG?

                                The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                                I'm looking into the problem. 我是汉语初学者。 不好意思

                                Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                                Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

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                                • L Offline
                                  like3727 @Thaddeus
                                  last edited by

                                  Thank you very much. I've already solved the problem. As you said, I'll update session in the game.

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                                  • L Offline
                                    like3727 @Thaddeus
                                    last edited by

                                    @Thaddeus-Delude Hello, buddy, do you have a QQ or a WeiXin? Add a regular connection!

                                    ThaddeusT 1 Reply Last reply Reply Quote 0
                                    • ThaddeusT Offline
                                      Thaddeus @like3727
                                      last edited by Thaddeus

                                      This post is deleted!
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                                      • ThaddeusT Offline
                                        Thaddeus
                                        last edited by Thaddeus

                                        The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                                        Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                                        Please post if you find any bugs.

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                                        • L Offline
                                          like3727 @Thaddeus
                                          last edited by

                                          @Thaddeus why ping is 9999?help me

                                          ThaddeusT 1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            like3727 @Thaddeus
                                            last edited by

                                            @Thaddeus why steam ping is 9999???head big....

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