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[Community Project] Cardinal Menu System | Instructions And Help

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  • ParvanP Parvan

    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

    I pressed set default controls and it deleted all the controls, how can i come back to normal ?

    Before changing anything, I'd try closing the editor and launching it again. If you're in a packaged build, check your Input.ini to make sure the binds are there. I have to manually paste them on every build.

    ? This user is from outside of this forum
    ? This user is from outside of this forum
    Guest
    wrote on last edited by
    #48

    @Thaddeus-Delude

    You have to paste your saved inputs cause they are deleted with new builds ?

    Not very useful :s

    ParvanP 1 Reply Last reply
    0
    • ? Guest

      I pressed set default controls and it deleted all the controls, how can i come back to normal ?

      ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote on last edited by
      #49

      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      I pressed set default controls and it deleted all the controls, how can i come back to normal ?

      Also, the arrays holding the default binds have to be exactly the same as the Input.ini. /ProjectSettings/Input doesn't seem to be a good way to modify the binds. Sometimes it doesn't update accurately without launching the editor again. You can find some posts on Epics forums talking about these issues.

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      • ? Guest

        @Thaddeus-Delude

        You have to paste your saved inputs cause they are deleted with new builds ?

        Not very useful :s

        ParvanP Offline
        ParvanP Offline
        Parvan
        First Cohort Moderator Sherpa
        wrote on last edited by Parvan
        #50

        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

        @Thaddeus-Delude

        You have to paste your saved inputs cause they are deleted with new builds ?

        Not very useful :s

        You're welcome to re-design it if you'd like. There's a reason Rama's plugin works the way it does. I didn't design UE4's input system and I'm definitely not an expert in it. If you mess with it for a few hours, it will start to make sense. https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!

        To answer your questions, I'd have to spend a few hours reading about it again. I'm working on AI stuff at the moment and just finished a JSON/REST server browser system. That's mostly what's at the top of my mind right now. I'm not smart enough to remember things I worked on in the past without brushing up again. Sorry

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        • ParvanP Parvan

          Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          @Thaddeus-Delude

          You have to paste your saved inputs cause they are deleted with new builds ?

          Not very useful :s

          You're welcome to re-design it if you'd like. There's a reason Rama's plugin works the way it does. I didn't design UE4's input system and I'm definitely not an expert in it. If you mess with it for a few hours, it will start to make sense. https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!

          To answer your questions, I'd have to spend a few hours reading about it again. I'm working on AI stuff at the moment and just finished a JSON/REST server browser system. That's mostly what's at the top of my mind right now. I'm not smart enough to remember things I worked on in the past without brushing up again. Sorry

          ? This user is from outside of this forum
          ? This user is from outside of this forum
          Guest
          wrote on last edited by
          #51

          @Thaddeus-Delude

          Thank you for the help

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          • L Offline
            L Offline
            like3727
            wrote on last edited by
            #52

            Why is the current number 1? There are 2 people in my room. bug?

            1 Reply Last reply
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            • L Offline
              L Offline
              like3727
              wrote on last edited by
              #53

              Why is the current number 1? There are 2 people in my room. bb bug?

              ParvanP 1 Reply Last reply
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              • L like3727

                Why is the current number 1? There are 2 people in my room. bb bug?

                ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by
                #54

                @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                Why is the current number 1? There are 2 people in my room. bb bug?

                The menu system has no game play implemented features and as a result the player count isn't updated. You'll have to implement your own session updating blueprints. It would be fairly easy. You just update the session information when the number of players change.

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                • L Offline
                  L Offline
                  like3727
                  wrote on last edited by
                  #55

                  How do I update this session information? I see in the node that UpdateSession uses this node to update the information? Is it updated on the server side?!0_1495003032234_111.png

                  1 Reply Last reply
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                  • L Offline
                    L Offline
                    like3727
                    wrote on last edited by
                    #56

                    Hello, can you provide a solution? How do I update the current number? For example, the current number of players is 3. How can I update this? The current number is 3

                    1 Reply Last reply
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                    • L Offline
                      L Offline
                      like3727
                      wrote on last edited by
                      #57

                      I always failed to use updatesession. What's the reason for this? 急急急在线等待,请作者看看

                      1 Reply Last reply
                      0
                      • L Offline
                        L Offline
                        like3727
                        wrote on last edited by
                        #58

                        作者 没搞懂你为什么不直接把这些功能搞好呢?搞的云里雾里的,不太清楚哈,你自己也说很简单,既然那么简单,就加上去啊,多省事呀

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                        • L Offline
                          L Offline
                          like3727
                          wrote on last edited by
                          #59

                          Updatesession failed to update continuously in lan... Is this right? Or BUG?

                          1 Reply Last reply
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                          • L Offline
                            L Offline
                            like3727
                            wrote on last edited by
                            #60

                            When I use updatesession on the server, the client can't find the host server,..why

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                            • L Offline
                              L Offline
                              like3727
                              wrote on last edited by
                              #61

                              好了 我自己解决了 谢谢。。。

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                              • ParvanP Offline
                                ParvanP Offline
                                Parvan
                                First Cohort Moderator Sherpa
                                wrote on last edited by Parvan
                                #62

                                @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                Updatesession failed to update continuously in lan... Is this right? Or BUG?

                                The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                                I'm looking into the problem. 我是汉语初学者。 不好意思

                                Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                                Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                                L 2 Replies Last reply
                                1
                                • ParvanP Parvan

                                  @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  Updatesession failed to update continuously in lan... Is this right? Or BUG?

                                  The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                                  I'm looking into the problem. 我是汉语初学者。 不好意思

                                  Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                                  Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                                  L Offline
                                  L Offline
                                  like3727
                                  wrote on last edited by
                                  #63

                                  Thank you very much. I've already solved the problem. As you said, I'll update session in the game.

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                                  • ParvanP Parvan

                                    @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    Updatesession failed to update continuously in lan... Is this right? Or BUG?

                                    The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                                    I'm looking into the problem. 我是汉语初学者。 不好意思

                                    Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                                    Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                                    L Offline
                                    L Offline
                                    like3727
                                    wrote on last edited by
                                    #64

                                    @Thaddeus-Delude Hello, buddy, do you have a QQ or a WeiXin? Add a regular connection!

                                    ParvanP 1 Reply Last reply
                                    0
                                    • L like3727

                                      @Thaddeus-Delude Hello, buddy, do you have a QQ or a WeiXin? Add a regular connection!

                                      ParvanP Offline
                                      ParvanP Offline
                                      Parvan
                                      First Cohort Moderator Sherpa
                                      wrote on last edited by Parvan
                                      #65
                                      This post is deleted!
                                      1 Reply Last reply
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                                      • ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by Parvan
                                        #66

                                        The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                                        Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                                        Please post if you find any bugs.

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                                        • ParvanP Parvan

                                          The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                                          Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                                          Please post if you find any bugs.

                                          L Offline
                                          L Offline
                                          like3727
                                          wrote on last edited by
                                          #67

                                          @Thaddeus why ping is 9999?help me

                                          ParvanP 1 Reply Last reply
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