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[Community Project] Cardinal Menu System | Instructions And Help

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  • ParvanP Parvan

    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

    @Thaddeus-Delude

    You have to paste your saved inputs cause they are deleted with new builds ?

    Not very useful :s

    You're welcome to re-design it if you'd like. There's a reason Rama's plugin works the way it does. I didn't design UE4's input system and I'm definitely not an expert in it. If you mess with it for a few hours, it will start to make sense. https://forums.unrealengine.com/showthread.php?51449-Full-Project-Rama-s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime!

    To answer your questions, I'd have to spend a few hours reading about it again. I'm working on AI stuff at the moment and just finished a JSON/REST server browser system. That's mostly what's at the top of my mind right now. I'm not smart enough to remember things I worked on in the past without brushing up again. Sorry

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    Guest
    wrote on last edited by
    #51

    @Thaddeus-Delude

    Thank you for the help

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    • L Offline
      L Offline
      like3727
      wrote on last edited by
      #52

      Why is the current number 1? There are 2 people in my room. bug?

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      • L Offline
        L Offline
        like3727
        wrote on last edited by
        #53

        Why is the current number 1? There are 2 people in my room. bb bug?

        ParvanP 1 Reply Last reply
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        • L like3727

          Why is the current number 1? There are 2 people in my room. bb bug?

          ParvanP Offline
          ParvanP Offline
          Parvan
          First Cohort Moderator Sherpa
          wrote on last edited by
          #54

          @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          Why is the current number 1? There are 2 people in my room. bb bug?

          The menu system has no game play implemented features and as a result the player count isn't updated. You'll have to implement your own session updating blueprints. It would be fairly easy. You just update the session information when the number of players change.

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          • L Offline
            L Offline
            like3727
            wrote on last edited by
            #55

            How do I update this session information? I see in the node that UpdateSession uses this node to update the information? Is it updated on the server side?!0_1495003032234_111.png

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            • L Offline
              L Offline
              like3727
              wrote on last edited by
              #56

              Hello, can you provide a solution? How do I update the current number? For example, the current number of players is 3. How can I update this? The current number is 3

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              • L Offline
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                like3727
                wrote on last edited by
                #57

                I always failed to use updatesession. What's the reason for this? 急急急在线等待,请作者看看

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                • L Offline
                  L Offline
                  like3727
                  wrote on last edited by
                  #58

                  作者 没搞懂你为什么不直接把这些功能搞好呢?搞的云里雾里的,不太清楚哈,你自己也说很简单,既然那么简单,就加上去啊,多省事呀

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                  • L Offline
                    L Offline
                    like3727
                    wrote on last edited by
                    #59

                    Updatesession failed to update continuously in lan... Is this right? Or BUG?

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                    • L Offline
                      L Offline
                      like3727
                      wrote on last edited by
                      #60

                      When I use updatesession on the server, the client can't find the host server,..why

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                      • L Offline
                        L Offline
                        like3727
                        wrote on last edited by
                        #61

                        好了 我自己解决了 谢谢。。。

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                        • ParvanP Offline
                          ParvanP Offline
                          Parvan
                          First Cohort Moderator Sherpa
                          wrote on last edited by Parvan
                          #62

                          @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          Updatesession failed to update continuously in lan... Is this right? Or BUG?

                          The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                          I'm looking into the problem. 我是汉语初学者。 不好意思

                          Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                          Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                          L 2 Replies Last reply
                          1
                          • ParvanP Parvan

                            @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            Updatesession failed to update continuously in lan... Is this right? Or BUG?

                            The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                            I'm looking into the problem. 我是汉语初学者。 不好意思

                            Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                            Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                            L Offline
                            L Offline
                            like3727
                            wrote on last edited by
                            #63

                            Thank you very much. I've already solved the problem. As you said, I'll update session in the game.

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                            • ParvanP Parvan

                              @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              Updatesession failed to update continuously in lan... Is this right? Or BUG?

                              The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                              I'm looking into the problem. 我是汉语初学者。 不好意思

                              Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                              Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                              L Offline
                              L Offline
                              like3727
                              wrote on last edited by
                              #64

                              @Thaddeus-Delude Hello, buddy, do you have a QQ or a WeiXin? Add a regular connection!

                              ParvanP 1 Reply Last reply
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                              • L like3727

                                @Thaddeus-Delude Hello, buddy, do you have a QQ or a WeiXin? Add a regular connection!

                                ParvanP Offline
                                ParvanP Offline
                                Parvan
                                First Cohort Moderator Sherpa
                                wrote on last edited by Parvan
                                #65
                                This post is deleted!
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                                • ParvanP Offline
                                  ParvanP Offline
                                  Parvan
                                  First Cohort Moderator Sherpa
                                  wrote on last edited by Parvan
                                  #66

                                  The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                                  Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                                  Please post if you find any bugs.

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                                  • ParvanP Parvan

                                    The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                                    Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                                    Please post if you find any bugs.

                                    L Offline
                                    L Offline
                                    like3727
                                    wrote on last edited by
                                    #67

                                    @Thaddeus why ping is 9999?help me

                                    ParvanP 1 Reply Last reply
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                                    • ParvanP Parvan

                                      The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                                      Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                                      Please post if you find any bugs.

                                      L Offline
                                      L Offline
                                      like3727
                                      wrote on last edited by
                                      #68

                                      @Thaddeus why steam ping is 9999???head big....

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                                      • L like3727

                                        @Thaddeus why ping is 9999?help me

                                        ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by Parvan
                                        #69

                                        @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        @Thaddeus why ping is 9999?help me

                                        Ping isn't implemented in online session. This is on the engine side of things. It may be implemented in the future by Epic. You can program your own solution or another way around it is to fetch the server's external IP, put the IP in the session info, and use PingPlugin at https://github.com/DescendentStudios/PingPlugin.

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                                          Alf
                                          wrote on last edited by
                                          #70

                                          Hi, I'm on Unreal 4.16.1 with the most recent version of the menu system. I followed the directions to import this into an existing project, but have many unknown reference errors. One for example is in the MainMenu widget BP: "Menu Button Line", "Get All Buttons", "Un Select All" are all unknown variables/functions. I could start over and try again in case I made a mistake, but maybe you could easily tell what I have missed. Where are these functions defined? Thanks for any help.

                                          ? ParvanP 2 Replies Last reply
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