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Community Project | Cardinal Menu System Instructions, Help, and Discussion

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  • T Offline
    Thaddeus
    last edited by Thaddeus Feb 1, 2020, 10:31 PM Feb 2, 2020, 4:11 AM

    When upgrading to 4.24:

    It looks like the CallURL function in VaRest has been removed. I noticed the dev said it was causing memory corruptions in Android. It's possible that's why it was removed. Someone requested it put back in the project here. https://github.com/ufna/VaRest/pull/263

    You can download that person's fork of the VaRest plugin as of the date on this post here. https://github.com/ATaysikuu/VaRest

    The CallURL node is required for fetching the client's IP from api.ipify.org in the HostGame widget.

    I'm testing it now.

    Edit: It appears to work with that fork of VaRest. Did that fix your issue? Or are you still seeing a black screen? I've seen that happen with incorrect GameMode settings.

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    • ? This user is from outside of this forum
      Guest
      last edited by Feb 6, 2020, 10:10 AM

      Any progress?

      ? 2 Replies Last reply Feb 8, 2020, 9:21 AM Reply Quote 0
      • ? This user is from outside of this forum
        Guest @Guest
        last edited by Feb 8, 2020, 9:21 AM

        I have not tried since I am quite satisfied with reviewing the BP. It would be great to have the menu system compatible with the latest UE along with perhaps not using the 'buggy' plugins so that it could be a 'standard template' to be utilized by developers where one can then add/delete/modify functionalities?

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          Flow @Guest
          last edited by Sep 21, 2020, 12:15 AM

          Any news here. Would be nice to see it again with used new UE4 version.

          T 1 Reply Last reply Sep 23, 2020, 4:03 AM Reply Quote 0
          • T Offline
            Thaddeus @Guest
            last edited by Thaddeus Sep 22, 2020, 11:03 PM Sep 23, 2020, 4:03 AM

            said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            Any news here. Would be nice to see it again with used new UE4 version.

            We've been waiting to see what Epic does with their new online subsystem. We don't want to re-invent the wheel if they decide to release something.

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            • ? This user is from outside of this forum
              tester
              last edited by Sep 24, 2020, 11:45 PM

              when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

              Severity Code Description Project File Line Suppression State
              Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

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              • T Offline
                Thaddeus
                last edited by Oct 9, 2020, 10:59 PM

                said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

                Severity Code Description Project File Line Suppression State
                Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

                I'm just guessing here but it's possible that was caused by using VS 2019. Visual Studio 2017 was used to compile it originally. I've had problems in the past running different versions of Visual Studio from what Epic used for a particular engine release.

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                • T Offline
                  Thaddeus
                  last edited by Feb 14, 2024, 11:40 PM

                  The database was rolled back to 2020 due to news that the new host we migrated to in 2021 had their management portal compromised.

                  There is no evidence anything here was breached, but for the safety of our members, we decided to completely redo the server from the ground up and used an older backup to ensure nothing was injected into the database. This was a lot more work than most would imagine.

                  We apologize for any posts you may have lost but we believe this was the correct decision.

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                  • ? This user is from outside of this forum
                    Guest @Thaddeus
                    last edited by Apr 3, 2024, 5:17 AM

                    @Thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    Server Browser (With Steam and LAN support)
                    Client Internet and LAN Hosting Menu
                    Steam Friends List With Avatars
                    Pervasive Graphics Settings
                    Player Control Mapping
                    Controller Support
                    Game Settings
                    Credits Page

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