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Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

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  • ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by Parvan
    #201

    When upgrading to 4.24:

    It looks like the CallURL function in VaRest has been removed. I noticed the dev said it was causing memory corruptions in Android. It's possible that's why it was removed. Someone requested it put back in the project here. https://github.com/ufna/VaRest/pull/263

    You can download that person's fork of the VaRest plugin as of the date on this post here. https://github.com/ATaysikuu/VaRest

    The CallURL node is required for fetching the client's IP from api.ipify.org in the HostGame widget.

    I'm testing it now.

    Edit: It appears to work with that fork of VaRest. Did that fix your issue? Or are you still seeing a black screen? I've seen that happen with incorrect GameMode settings.

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      Guest
      wrote on last edited by
      #202

      Any progress?

      ? 2 Replies Last reply
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      • ? Guest

        Any progress?

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        Guest
        wrote on last edited by
        #203

        I have not tried since I am quite satisfied with reviewing the BP. It would be great to have the menu system compatible with the latest UE along with perhaps not using the 'buggy' plugins so that it could be a 'standard template' to be utilized by developers where one can then add/delete/modify functionalities?

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        • ? Guest

          Any progress?

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          Flow
          wrote on last edited by
          #204

          Any news here. Would be nice to see it again with used new UE4 version.

          ParvanP 1 Reply Last reply
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          • ? Guest

            Any news here. Would be nice to see it again with used new UE4 version.

            ParvanP Offline
            ParvanP Offline
            Parvan
            First Cohort Moderator Sherpa
            wrote on last edited by Parvan
            #205

            said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            Any news here. Would be nice to see it again with used new UE4 version.

            We've been waiting to see what Epic does with their new online subsystem. We don't want to re-invent the wheel if they decide to release something.

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              tester
              wrote on last edited by
              #206

              when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

              Severity Code Description Project File Line Suppression State
              Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

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              • ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by
                #207

                said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                when I right click on Game folder and Build in Visual Studio 2019 I get the following error:

                Severity Code Description Project File Line Suppression State
                Error MSB3073 The command "chcp 65001 >NUL && E:\UE\UE_4.25\Engine\Build\BatchFiles\Build.bat MyGame Win64 Development -Project="C:\Users\yaya\Documents\Unreal Projects\MyGame\MyGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. MyGame C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 46

                I'm just guessing here but it's possible that was caused by using VS 2019. Visual Studio 2017 was used to compile it originally. I've had problems in the past running different versions of Visual Studio from what Epic used for a particular engine release.

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                • ParvanP Offline
                  ParvanP Offline
                  Parvan
                  First Cohort Moderator Sherpa
                  wrote on last edited by
                  #208

                  The database was rolled back to 2020 due to news that the new host we migrated to in 2021 had their management portal compromised.

                  There is no evidence anything here was breached, but for the safety of our members, we decided to completely redo the server from the ground up and used an older backup to ensure nothing was injected into the database. This was a lot more work than most would imagine.

                  We apologize for any posts you may have lost but we believe this was the correct decision.

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