@SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.
Posts made by Thaddeus
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
@SkillzKilli Thanks for helping report bugs.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.
It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.
It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.
If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
@SkillzKilli I'm glad to know that fixed your inputs! The input system has been quite the headache. I hope Epic changes the way it works soon. But I think they are more concerned about the serious engine stuff.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
There's still no fix for the 9999 ping bug. I use the ping plugin on the main project for it, though, and broadcast the hosts IP as a session variable. The problem is Epic hasn't implemented pings for listen server sessions.
As far as the hosting and seeing sessions goes, I've had problems with LAN and WiFi. I'm sure it has something to do with network configuration. (Possibly a security setting about broadcasting packets over a WiFi access point)
If your test was over the internet, it could also be firewall rules causing the issue or Steam region lock. Since this uses Steam Test APPID's, sometimes I've had issues with Steam. If you have your own APPID, then that issue should go away. (If it's related to region locking)
Those are the three issues I've seen.
Was your multiplayer session broadcast test over LAN with WiFi? Or over the internet?
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
@SkillzKilli said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.
You have to manually drop the config files into the packaged directories once it's done. Below is where I put them in the demo to get it to work. For some reason the editor doesn't automatically place them when you package.
\CardinalMenu\Saved\Config\WindowsNoEditor\Input.ini
and
\CardinalMenu\Config\DefaultInput.iniDid that work? You might have to create some directories if they are not automatically present.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
Hmm, that's strange. I've seen a lot of weird bugs with the control mapping lately. I'll look into it.
Edit: I just tested CardinalMenu_Demo_v171227_418 and the bindings were present. Is this happening when you package the uProject Files or when you download the Demo?
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
That test I did was with the source code. I can try the binary package released on the website as well if you'd like. After a quick search, it sounds like Steam Test AppID 480 throwing that error might be related to having too many people using the test ID in your region. You might need to get your own AppID for your project for Steam. https://answers.unrealengine.com/questions/558932/steam-removed-incompatible-build.html
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
Also, you might want to check and make sure that the game instance is set to BP_GameInstance in Project Settings -> Maps and Modes -> GameInstance Class.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
The 4.16 and newer version have a lot of improvements, by the way.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
@Thaddeus Well, the previous 4.14 was normal.
Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
Do you have any contact?
You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
@like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:
I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.
Are you packaging / building your own copy of the game? Or is the Demo not working? Have you tried a newer version than 4.14?
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
@rexregum I have problems with VS2017 on all my projects. I'm not sure if it's a problem with a specific plugin or UE4 and VS2017. I spent days trying to figure it out to no avail. I'm not sure the answer on that, sorry.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
@like3727
Hmm, I didn't experience that problem. What version did you test? What region of the world are you in? How are you testing it? Are you testing LAN on a wired network or wireless? Separate devices? Did you investigate routers for port forwarding issues with steam? I tested the project locally in the Midwest of the United States and also on a wired switch using laptops and a desktop. Discovering sessions on a LAN can take a while.I wonder if your Steam problem has something to do with the test App ID and what region you are located in? They are region locked to my understanding, meaning you have to test it in the same geographical location unless you have your own App ID. On LAN, were you working on WiFi? LAN uses Epic's default online subsystem and I've had problems with it on some networks depending on how they are configured.
The project uses Advanced Sessions Plugin. Maybe your answer is in there?
As far as filtering goes, it's fairly simple how it works but isn't really used by the example project. It looks at the extra variables passed by the online session and removes them accordingly. It might require a bit tweaking depending on how you want to set up your project. (For example, filtering by maps would require more maps than the test project has.)
Thanks for checking out the project. Hopefully you find something useful about it.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
The menu system for Unreal Engine 4.18 has been released.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
All of my previous test have worked. I will test it right now.
Edit: Strange, it doesn't appear to be working on Ethernet to WiFi LANs on my network. (Could be related to how my network is set up) I'll check Ethernet to Ethernet. I'm looking into it. I've experienced some cases where certain types of network setups didn't show LAN games or took a long time for them to appear.
I'm looking into Advanced Sessions Plugin and the BP nodes. I'll hopefully have fix tomorrow. Very little has changed in 4.15-4.17 versions.
Edit 2: It works in editor. Looking into network related things.
Edit 3: Standalone works as well. Hmm, looking into possible packaged version configuration file problems.
Edit 4: Packaged LAN search and join works on the same PC when launching two instances. Going to try ethernet via switch LAN on two PCs.
Edit 5: It works on LAN network via wired on a local switch. It did not work on WiFi via WiFi Access Point to a wired client. I don't know why. It must have something to do with how Epic designed the sessions broadcasting over the network. My guess is that there's a broadcast packet that's being blocked by my access point.
Did you try LAN over wired networks? Or did you use WiFi?
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
The menu system for Unreal Engine 4.17 has been released. It includes an in game return to game button and a debug print to screen fix.
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RE: Community Project | Cardinal Menu System Instructions, Help, and Discussion
A few of the plugins are not working for 4.17 yet. It will be a bit before the 4.17 version is released.