Skip to content
  • Forum's Homepage
  • Metahusk's Homepage
  • Mercurial Repositories
  • Git Repositories
  • Recent
  • Popular
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

Scheduled Pinned Locked Moved Metahusk's Community Forums
208 Posts 10 Posters 285.4k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by Parvan
    #88

    All of my previous test have worked. I will test it right now.

    Edit: Strange, it doesn't appear to be working on Ethernet to WiFi LANs on my network. (Could be related to how my network is set up) I'll check Ethernet to Ethernet. I'm looking into it. I've experienced some cases where certain types of network setups didn't show LAN games or took a long time for them to appear.

    I'm looking into Advanced Sessions Plugin and the BP nodes. I'll hopefully have fix tomorrow. Very little has changed in 4.15-4.17 versions.

    Edit 2: It works in editor. Looking into network related things.

    Edit 3: Standalone works as well. Hmm, looking into possible packaged version configuration file problems.

    Edit 4: Packaged LAN search and join works on the same PC when launching two instances. Going to try ethernet via switch LAN on two PCs.

    Edit 5: It works on LAN network via wired on a local switch. It did not work on WiFi via WiFi Access Point to a wired client. I don't know why. It must have something to do with how Epic designed the sessions broadcasting over the network. My guess is that there's a broadcast packet that's being blocked by my access point.

    Did you try LAN over wired networks? Or did you use WiFi?

    1 Reply Last reply
    0
    • ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote on last edited by
      #89

      The menu system for Unreal Engine 4.18 has been released.

      L 3 Replies Last reply
      0
      • ParvanP Parvan

        The menu system for Unreal Engine 4.18 has been released.

        L Offline
        L Offline
        like3727
        wrote on last edited by
        #90

        @Thaddeus thanks

        1 Reply Last reply
        0
        • ParvanP Parvan

          The menu system for Unreal Engine 4.18 has been released.

          L Offline
          L Offline
          like3727
          wrote on last edited by
          #91

          @Thaddeus Now there is a problem, your project test, steam, host, other clients do not search or link up, what's the matter? Ask for help

          1 Reply Last reply
          0
          • ParvanP Parvan

            The menu system for Unreal Engine 4.18 has been released.

            L Offline
            L Offline
            like3727
            wrote on last edited by
            #92

            @Thaddeus Using LAN testing, filtering is invalid

            ParvanP 1 Reply Last reply
            0
            • L like3727

              @Thaddeus Using LAN testing, filtering is invalid

              ParvanP Offline
              ParvanP Offline
              Parvan
              First Cohort Moderator Sherpa
              wrote on last edited by Parvan
              #93

              @like3727
              Hmm, I didn't experience that problem. What version did you test? What region of the world are you in? How are you testing it? Are you testing LAN on a wired network or wireless? Separate devices? Did you investigate routers for port forwarding issues with steam? I tested the project locally in the Midwest of the United States and also on a wired switch using laptops and a desktop. Discovering sessions on a LAN can take a while.

              I wonder if your Steam problem has something to do with the test App ID and what region you are located in? They are region locked to my understanding, meaning you have to test it in the same geographical location unless you have your own App ID. On LAN, were you working on WiFi? LAN uses Epic's default online subsystem and I've had problems with it on some networks depending on how they are configured.

              The project uses Advanced Sessions Plugin. Maybe your answer is in there?

              As far as filtering goes, it's fairly simple how it works but isn't really used by the example project. It looks at the extra variables passed by the online session and removes them accordingly. It might require a bit tweaking depending on how you want to set up your project. (For example, filtering by maps would require more maps than the test project has.)

              Thanks for checking out the project. Hopefully you find something useful about it.

              L 2 Replies Last reply
              0
              • R Offline
                R Offline
                rexregum
                wrote on last edited by rexregum
                #94

                Hi there, I get this error everytime I try compiling with Visual Studio 2017. It does not let me do so with 2015, it says that the project is incompatible with that Visual Studio version. Any help would be greatly appreciated. Thank You.


                1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
                2>------ Build started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
                2>Compiling game modules for hot reload
                2>Performing 1 actions (4 in parallel)
                2>[1/1] Link UE4Editor-CardinalMenu-9919.dll
                2>LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\UE_4.18\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AdvancedSessions.lib'
                2>ERROR : UBT error : Failed to produce item: D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\Binaries\Win64\UE4Editor-CardinalMenu-9919.dll
                2>Total build time: 1.08 seconds (Local executor: 0.00 seconds)
                2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\Build.bat" CardinalMenuEditor Win64 Development "D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\CardinalMenu.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
                2>Done building project "CardinalMenu.vcxproj" -- FAILED.
                ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

                ParvanP 1 Reply Last reply
                0
                • ParvanP Parvan

                  @like3727
                  Hmm, I didn't experience that problem. What version did you test? What region of the world are you in? How are you testing it? Are you testing LAN on a wired network or wireless? Separate devices? Did you investigate routers for port forwarding issues with steam? I tested the project locally in the Midwest of the United States and also on a wired switch using laptops and a desktop. Discovering sessions on a LAN can take a while.

                  I wonder if your Steam problem has something to do with the test App ID and what region you are located in? They are region locked to my understanding, meaning you have to test it in the same geographical location unless you have your own App ID. On LAN, were you working on WiFi? LAN uses Epic's default online subsystem and I've had problems with it on some networks depending on how they are configured.

                  The project uses Advanced Sessions Plugin. Maybe your answer is in there?

                  As far as filtering goes, it's fairly simple how it works but isn't really used by the example project. It looks at the extra variables passed by the online session and removes them accordingly. It might require a bit tweaking depending on how you want to set up your project. (For example, filtering by maps would require more maps than the test project has.)

                  Thanks for checking out the project. Hopefully you find something useful about it.

                  L Offline
                  L Offline
                  like3727
                  wrote on last edited by
                  #95

                  @Thaddeus The previous test was correct, and it was not correct to start the test after yesterday.

                  1 Reply Last reply
                  0
                  • ParvanP Parvan

                    @like3727
                    Hmm, I didn't experience that problem. What version did you test? What region of the world are you in? How are you testing it? Are you testing LAN on a wired network or wireless? Separate devices? Did you investigate routers for port forwarding issues with steam? I tested the project locally in the Midwest of the United States and also on a wired switch using laptops and a desktop. Discovering sessions on a LAN can take a while.

                    I wonder if your Steam problem has something to do with the test App ID and what region you are located in? They are region locked to my understanding, meaning you have to test it in the same geographical location unless you have your own App ID. On LAN, were you working on WiFi? LAN uses Epic's default online subsystem and I've had problems with it on some networks depending on how they are configured.

                    The project uses Advanced Sessions Plugin. Maybe your answer is in there?

                    As far as filtering goes, it's fairly simple how it works but isn't really used by the example project. It looks at the extra variables passed by the online session and removes them accordingly. It might require a bit tweaking depending on how you want to set up your project. (For example, filtering by maps would require more maps than the test project has.)

                    Thanks for checking out the project. Hopefully you find something useful about it.

                    L Offline
                    L Offline
                    like3727
                    wrote on last edited by
                    #96

                    @Thaddeus 4.14 version, I was in Chongqing, China, wired network, different computer test, opened steam, set up a host computer, other computer connections failed to search for this host. It was all right before, it was yesterday, the test connection was not up, the search was not the host.
                    双语对照

                    L 1 Reply Last reply
                    0
                    • L like3727

                      @Thaddeus 4.14 version, I was in Chongqing, China, wired network, different computer test, opened steam, set up a host computer, other computer connections failed to search for this host. It was all right before, it was yesterday, the test connection was not up, the search was not the host.
                      双语对照

                      L Offline
                      L Offline
                      like3727
                      wrote on last edited by
                      #97

                      test App ID 480

                      1 Reply Last reply
                      0
                      • L Offline
                        L Offline
                        like3727
                        wrote on last edited by
                        #98

                        Search LAN is ok, open steam, search the host is fail....

                        1 Reply Last reply
                        0
                        • L Offline
                          L Offline
                          like3727
                          wrote on last edited by
                          #99

                          Do you have any contact?

                          ParvanP 1 Reply Last reply
                          0
                          • L Offline
                            L Offline
                            like3727
                            wrote on last edited by
                            #100

                            I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.

                            ParvanP 1 Reply Last reply
                            0
                            • R rexregum

                              Hi there, I get this error everytime I try compiling with Visual Studio 2017. It does not let me do so with 2015, it says that the project is incompatible with that Visual Studio version. Any help would be greatly appreciated. Thank You.


                              1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
                              2>------ Build started: Project: CardinalMenu, Configuration: Development_Editor x64 ------
                              2>Compiling game modules for hot reload
                              2>Performing 1 actions (4 in parallel)
                              2>[1/1] Link UE4Editor-CardinalMenu-9919.dll
                              2>LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\UE_4.18\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AdvancedSessions.lib'
                              2>ERROR : UBT error : Failed to produce item: D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\Binaries\Win64\UE4Editor-CardinalMenu-9919.dll
                              2>Total build time: 1.08 seconds (Local executor: 0.00 seconds)
                              2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\Build.bat" CardinalMenuEditor Win64 Development "D:\CardinalMenu_Project_v171227_418\CardinalMenu_Project_v171227_418\CardinalMenu.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
                              2>Done building project "CardinalMenu.vcxproj" -- FAILED.
                              ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

                              ParvanP Offline
                              ParvanP Offline
                              Parvan
                              First Cohort Moderator Sherpa
                              wrote on last edited by
                              #101

                              @rexregum I have problems with VS2017 on all my projects. I'm not sure if it's a problem with a specific plugin or UE4 and VS2017. I spent days trying to figure it out to no avail. I'm not sure the answer on that, sorry.

                              1 Reply Last reply
                              0
                              • L like3727

                                I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.

                                ParvanP Offline
                                ParvanP Offline
                                Parvan
                                First Cohort Moderator Sherpa
                                wrote on last edited by
                                #102

                                @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.

                                Are you packaging / building your own copy of the game? Or is the Demo not working? Have you tried a newer version than 4.14?

                                1 Reply Last reply
                                0
                                • L like3727

                                  Do you have any contact?

                                  ParvanP Offline
                                  ParvanP Offline
                                  Parvan
                                  First Cohort Moderator Sherpa
                                  wrote on last edited by Parvan
                                  #103

                                  @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  Do you have any contact?

                                  You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.

                                  L 1 Reply Last reply
                                  0
                                  • ParvanP Parvan

                                    @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    Do you have any contact?

                                    You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.

                                    L Offline
                                    L Offline
                                    like3727
                                    wrote on last edited by
                                    #104

                                    @Thaddeus Well, the previous 4.14 was normal.

                                    ParvanP 1 Reply Last reply
                                    0
                                    • L like3727

                                      @Thaddeus Well, the previous 4.14 was normal.

                                      ParvanP Offline
                                      ParvanP Offline
                                      Parvan
                                      First Cohort Moderator Sherpa
                                      wrote on last edited by Parvan
                                      #105

                                      @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      @Thaddeus Well, the previous 4.14 was normal.

                                      Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?

                                      L 2 Replies Last reply
                                      0
                                      • ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by
                                        #106

                                        The 4.16 and newer version have a lot of improvements, by the way.

                                        L 1 Reply Last reply
                                        0
                                        • ParvanP Offline
                                          ParvanP Offline
                                          Parvan
                                          First Cohort Moderator Sherpa
                                          wrote on last edited by Parvan
                                          #107

                                          @like3727

                                          Also, you might want to check and make sure that the game instance is set to BP_GameInstance in Project Settings -> Maps and Modes -> GameInstance Class.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Forum's Homepage
                                          • Metahusk's Homepage
                                          • Mercurial Repositories
                                          • Git Repositories
                                          • Recent
                                          • Popular
                                          • Groups