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Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

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  • S SkillzKilli

    @Thaddeus That fixed it, thankyou! I also have another problem that showed up when testing the packaged build with my brother over steam. When I went to host a game he was able to see it in the server list but when he went to double click it it threw an error saying couldn't connect to server. Then I tried to join one that he created but it never showed up for me but rather showed the game I made and said that he was within that game. Tried reloading the game to see if that would fix the problem but still ran into the same server listed. Also not sure if you fixed it or not in an earlier version but the ping was showing 9999 still.

    ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by
    #124

    @SkillzKilli I'm glad to know that fixed your inputs! The input system has been quite the headache. I hope Epic changes the way it works soon. But I think they are more concerned about the serious engine stuff.

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    • ParvanP Parvan

      @SkillzKilli

      There's still no fix for the 9999 ping bug. I use the ping plugin on the main project for it, though, and broadcast the hosts IP as a session variable. The problem is Epic hasn't implemented pings for listen server sessions.

      As far as the hosting and seeing sessions goes, I've had problems with LAN and WiFi. I'm sure it has something to do with network configuration. (Possibly a security setting about broadcasting packets over a WiFi access point)

      If your test was over the internet, it could also be firewall rules causing the issue or Steam region lock. Since this uses Steam Test APPID's, sometimes I've had issues with Steam. If you have your own APPID, then that issue should go away. (If it's related to region locking)

      Those are the three issues I've seen.

      Was your multiplayer session broadcast test over LAN with WiFi? Or over the internet?

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      Guest
      wrote on last edited by
      #125

      @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

      S ParvanP 2 Replies Last reply
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      • ? Guest

        @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

        S Offline
        S Offline
        SkillzKilli
        wrote on last edited by
        #126

        Sorry forgot to login haha

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        • ? Guest

          @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

          ParvanP Offline
          ParvanP Offline
          Parvan
          First Cohort Moderator Sherpa
          wrote on last edited by Parvan
          #127

          Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

          It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.

          It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.

          If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.

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          • ParvanP Parvan

            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            @Thaddeus it was over the Internet, we were in the same state just 500 miles apart so I don't think the region thing shouldn't be an issue (Washington state). Could be something with our firewalls but not too sure on how to check if that's the culprit? I can test more when I get home from work tonight. I'm also using the test appid for this.

            It's likely a firewall issue if nobody is reporting problems with Steam's test appid. I've heard a lot of problems with in in China, but not here.

            It is possible that maybe there's too many people using the test appid at the same time when you tested it. I can't remember off my head, but OnlineSessionPlugin only fetches so many sessions by default. The way the server browser works is by filtering out all non-matching sessions. That could be the issue. Or a firewall issue.

            If you find out that it's a firewall thing and you plan on releasing a big commercial game, I think UWorks does NAT punchthrough. (To bypass firewalls without configuration) I haven't tried it since it's $109 on the marketplace, but I hear it's pretty good.

            S Offline
            S Offline
            SkillzKilli
            wrote on last edited by SkillzKilli
            #128

            @Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.

            ParvanP 1 Reply Last reply
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            • S SkillzKilli

              @Thaddeus sounds good, thanks for the help and information. I'll keep you posted If I find any other bugs that want to pop up during testing.

              ParvanP Offline
              ParvanP Offline
              Parvan
              First Cohort Moderator Sherpa
              wrote on last edited by
              #129

              @SkillzKilli Thanks for helping report bugs.

              S 1 Reply Last reply
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              • ParvanP Parvan

                @SkillzKilli Thanks for helping report bugs.

                S Offline
                S Offline
                SkillzKilli
                wrote on last edited by
                #130

                @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

                ParvanP 1 Reply Last reply
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                • S SkillzKilli

                  @Thaddeus Hey so I was just wondering, in the editor when I go to the movies folder the only thing in there is the setting.jpg but in the directory of the project (\CardinalMenu_Project_v171227_418\Content\Movies) you can see the video files there. How are you loading in the videos to be played without having them in the editor? Did you just put them in the defaulftgame.ini or is there a different way of working with them. I just want to be able to do my own videos when I get my game to commercial. Thanks

                  ParvanP Offline
                  ParvanP Offline
                  Parvan
                  First Cohort Moderator Sherpa
                  wrote on last edited by
                  #131

                  @SkillzKilli It's the LoadingScreen plugin. The configurations are in there. I'm not sure if it's dated by now. There may be better methods now. But it works.

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                    Guest
                    wrote on last edited by
                    #132

                    I can not make this Source tree to work. I open it and past the URL:
                    http://repositories.metahusk.com/menu.hg
                    select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                    Here is the error:
                    Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                    Output:
                    Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                    Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                    Output:
                    Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                    What I'm doing wrong? Please help! 🙂

                    ParvanP 1 Reply Last reply
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                    • ? Guest

                      I can not make this Source tree to work. I open it and past the URL:
                      http://repositories.metahusk.com/menu.hg
                      select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                      Here is the error:
                      Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                      Output:
                      Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                      Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                      Output:
                      Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                      What I'm doing wrong? Please help! 🙂

                      ParvanP Offline
                      ParvanP Offline
                      Parvan
                      First Cohort Moderator Sherpa
                      wrote on last edited by Parvan
                      #133

                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      I can not make this Source tree to work. I open it and past the URL:
                      http://repositories.metahusk.com/menu.hg
                      select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                      Here is the error:
                      Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                      Output:
                      Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                      Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                      Output:
                      Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                      What I'm doing wrong? Please help! 🙂

                      You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

                      That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
                      hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

                      E 1 Reply Last reply
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                      • ParvanP Parvan

                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        I can not make this Source tree to work. I open it and past the URL:
                        http://repositories.metahusk.com/menu.hg
                        select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

                        Here is the error:
                        Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
                        Output:
                        Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

                        Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
                        Output:
                        Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

                        What I'm doing wrong? Please help! 🙂

                        You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

                        That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
                        hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

                        E Offline
                        E Offline
                        Exdraz
                        wrote on last edited by
                        #134

                        @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

                        ParvanP 1 Reply Last reply
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                        • E Exdraz

                          @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

                          ParvanP Offline
                          ParvanP Offline
                          Parvan
                          First Cohort Moderator Sherpa
                          wrote on last edited by
                          #135

                          @Exdraz

                          I'm glad to hear it worked. Thanks for replying with your findings.

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                          • ParvanP Offline
                            ParvanP Offline
                            Parvan
                            First Cohort Moderator Sherpa
                            wrote on last edited by Parvan
                            #136

                            Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                            The video on the first post has been updated to reflect the 4.19 version of the project.

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                            • ParvanP Parvan

                              Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

                              The video on the first post has been updated to reflect the 4.19 version of the project.

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                              Guest
                              wrote on last edited by
                              #137

                              @Thaddeus

                              Does this support Inviting friends directly via Steam?

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                              • ParvanP Offline
                                ParvanP Offline
                                Parvan
                                First Cohort Moderator Sherpa
                                wrote on last edited by
                                #138

                                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                @Thaddeus

                                Does this support Inviting friends directly via Steam?

                                At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

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                                • ParvanP Parvan

                                  Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  @Thaddeus

                                  Does this support Inviting friends directly via Steam?

                                  At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

                                  ? This user is from outside of this forum
                                  ? This user is from outside of this forum
                                  Guest
                                  wrote on last edited by
                                  #139

                                  @Thaddeus

                                  Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                                  ParvanP 1 Reply Last reply
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                                  • ? Guest

                                    @Thaddeus

                                    Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                                    ParvanP Offline
                                    ParvanP Offline
                                    Parvan
                                    First Cohort Moderator Sherpa
                                    wrote on last edited by Parvan
                                    #140

                                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    @Thaddeus

                                    Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                                    Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.

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                                      Guest
                                      wrote on last edited by
                                      #141

                                      How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                                      I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                                      Sorry for all the trouble but I am new to UE4. 🙂

                                      ? 1 Reply Last reply
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                                      • ? Guest

                                        How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                                        I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                                        Sorry for all the trouble but I am new to UE4. 🙂

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                                        Guest
                                        wrote on last edited by
                                        #142

                                        Actually I guess the open/close menu is implemented in the test level you included with the menu itself. I'll try looking there for the implementation and then report back if I still can't get it to work.

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                                          Guest
                                          wrote on last edited by
                                          #143

                                          hi

                                          i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

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