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Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

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  • ParvanP Parvan

    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

    I can not make this Source tree to work. I open it and past the URL:
    http://repositories.metahusk.com/menu.hg
    select the folder with the project : CardinalMenu_Project_v171227_418 and the name : CardinalMenu_Project_v171227_418. But I get an error and it does not allow me to clone it.

    Here is the error:
    Command: perl.exe C:\Users\exdra\AppData\Local\SourceTree\app-2.4.8\tools\svn.pl info http://repositories.metahusk.com/menu.hg
    Output:
    Error: System.ComponentModel.Win32Exception: The system cannot find the file specified

    Command: git -c diff.mnemonicprefix=false -c core.quotepath=false ls-remote http://repositories.metahusk.com/menu.hg
    Output:
    Error: fatal: repository 'http://repositories.metahusk.com/menu.hg/' not found

    What I'm doing wrong? Please help! 🙂

    You can download the project files at http://metahusk.com/cardinal-menu/ if you want. Are you looking to clone the repository so you can roll back to different changes?

    That's weird, I can clone it without a problem using TortoiseHg and this command. I'm waiting for it to finish as I type this. (Edit: It cloned without issues.) I had a problem with SourceTree in the past. Maybe it's a SourceTree bug?
    hg clone --verbose http://repositories.metahusk.com/menu.hg "I:\Unreal Projects\menu.hg-clone"

    E Offline
    E Offline
    Exdraz
    wrote on last edited by
    #134

    @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

    ParvanP 1 Reply Last reply
    0
    • E Exdraz

      @Thaddeus Your Tips helped, it worked on TortoiseHg. There are some issues I need to fix, but for now, this is good enough. Thank you very much!

      ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote on last edited by
      #135

      @Exdraz

      I'm glad to hear it worked. Thanks for replying with your findings.

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      • ParvanP Offline
        ParvanP Offline
        Parvan
        First Cohort Moderator Sherpa
        wrote on last edited by Parvan
        #136

        Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

        The video on the first post has been updated to reflect the 4.19 version of the project.

        ? 1 Reply Last reply
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        • ParvanP Parvan

          Cardinal Menu has been released for Unreal Engine 4.19 today. This update now includes Steam listen server pings! (As requested)

          The video on the first post has been updated to reflect the 4.19 version of the project.

          ? This user is from outside of this forum
          ? This user is from outside of this forum
          Guest
          wrote on last edited by
          #137

          @Thaddeus

          Does this support Inviting friends directly via Steam?

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          • ParvanP Offline
            ParvanP Offline
            Parvan
            First Cohort Moderator Sherpa
            wrote on last edited by
            #138

            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            @Thaddeus

            Does this support Inviting friends directly via Steam?

            At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

            ? 1 Reply Last reply
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            • ParvanP Parvan

              Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              @Thaddeus

              Does this support Inviting friends directly via Steam?

              At the moment, it doesn't. I might look into adding that feature in the future. There is a Steam friends list in game, though.

              ? This user is from outside of this forum
              ? This user is from outside of this forum
              Guest
              wrote on last edited by
              #139

              @Thaddeus

              Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

              ParvanP 1 Reply Last reply
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              • ? Guest

                @Thaddeus

                Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by Parvan
                #140

                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                @Thaddeus

                Thanks. I got an issue where if I am not hloding down mouse1 I cannot look or move around in the game when spawned jn the level.

                Are you playing the packaged / built demo or in-editor? Windows 10? It sounds like maybe the window isn't selected? I'm not sure what is wrong on your end.

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                • ? This user is from outside of this forum
                  ? This user is from outside of this forum
                  Guest
                  wrote on last edited by
                  #141

                  How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                  I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                  Sorry for all the trouble but I am new to UE4. 🙂

                  ? 1 Reply Last reply
                  0
                  • ? Guest

                    How does one go about opening the In Game menu? I got it to open biut then it would not close or return to the game for example. I do not purely understand the logic here..can you elaborate a little on how this works?

                    I saw you made something on the M keypress but what exactly happens there or how do we implement this?

                    Sorry for all the trouble but I am new to UE4. 🙂

                    ? This user is from outside of this forum
                    ? This user is from outside of this forum
                    Guest
                    wrote on last edited by
                    #142

                    Actually I guess the open/close menu is implemented in the test level you included with the menu itself. I'll try looking there for the implementation and then report back if I still can't get it to work.

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                    • ? This user is from outside of this forum
                      ? This user is from outside of this forum
                      Guest
                      wrote on last edited by
                      #143

                      hi

                      i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

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                      • ParvanP Offline
                        ParvanP Offline
                        Parvan
                        First Cohort Moderator Sherpa
                        wrote on last edited by
                        #144

                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        hi

                        i cannot open the ingame menu or even if it opens it wont work as intended. how do we add and remove it from the viewport? thanks

                        The blueprint ThirdPersonPlayerController has an event called CreateinGameMenuWidget on construction.

                        There's also an action binding that opens and closes the window in the same blueprint. Basically, that action binding flip flops from showing and hiding the widget while also showing and hiding the mouse cursor.

                        The blueprint's location:
                        Blueprint'/Game/ThirdPersonExample/Blueprints/ThirdPersonPlayerController.ThirdPersonPlayerController'

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                          Guest
                          wrote on last edited by
                          #145

                          I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                          ParvanP 1 Reply Last reply
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                          • ? Guest

                            I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                            ParvanP Offline
                            ParvanP Offline
                            Parvan
                            First Cohort Moderator Sherpa
                            wrote on last edited by Parvan
                            #146

                            said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            I can't seem to open the file, i generate visual studio file before opening it but it still says to generate the file. Im currently trying it with 4.19.2

                            I'll check if it's a problem with 4.19.2, currently I'm still using 4.19.0 because I build from source. You can try downloading the new version of advanced sessions plugin. It looks like mordentral released a 4.19.2 version. Here's the link: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin

                            Edit: I was just able to open the project freshly cloned from the repository using 4.19.2's launcher edition on Visual Studio 2015. I'll try the compressed download copy next.

                            Edit2: I'm getting strange problems with the downloaded project and 4.19.2 as well. I'm not sure what the problem is yet. I'll get back to you.

                            Edit3: Turns out I have an issue with Windows Search Service and Win10's built in explorer's unzip program. It didn't decompress all the files. The downloaded version of the project compiled on 4.19.2 with VS2015 without issues.

                            I'm not sure what your problem is. Are you using Visual Studio 2017? I've had problems with it in the past.

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                            • PlayStationKingsP Offline
                              PlayStationKingsP Offline
                              PlayStationKings
                              wrote on last edited by
                              #147

                              If i install it to a new project from the zip you give how do i change the name of the game from Cardinal Menu to my own project name?

                              ParvanP 1 Reply Last reply
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                              • PlayStationKingsP PlayStationKings

                                If i install it to a new project from the zip you give how do i change the name of the game from Cardinal Menu to my own project name?

                                ParvanP Offline
                                ParvanP Offline
                                Parvan
                                First Cohort Moderator Sherpa
                                wrote on last edited by
                                #148

                                @playstationkings You should be able to find a tutorial on how to do this. At first glance this seems pretty accurate, but I didn't try to duplicate it. https://answers.unrealengine.com/questions/242407/renaming-a-c-project.html

                                Sometimes there are small changes in the engine that require a bit of tweaking to the directions. Basically find any reference to the old name and replace it with your name. Either in the code or in the project filenames.

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                                • PlayStationKingsP Offline
                                  PlayStationKingsP Offline
                                  PlayStationKings
                                  wrote on last edited by
                                  #149

                                  @thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  When i go to friends list or network in game menu it says connection failed how do i fix this i made a new project just with your files like the steps said so dont know why it ant working. if i hit shift+tab it shows me steam but says im playing spacewar? if thats working shouldnt it work on the friends list and network and how do i hook the sever side up to steam severs with my own name not spacewars.

                                  ParvanP 1 Reply Last reply
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                                  • PlayStationKingsP PlayStationKings

                                    @thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    When i go to friends list or network in game menu it says connection failed how do i fix this i made a new project just with your files like the steps said so dont know why it ant working. if i hit shift+tab it shows me steam but says im playing spacewar? if thats working shouldnt it work on the friends list and network and how do i hook the sever side up to steam severs with my own name not spacewars.

                                    ParvanP Offline
                                    ParvanP Offline
                                    Parvan
                                    First Cohort Moderator Sherpa
                                    wrote on last edited by
                                    #150

                                    @playstationkings Spacewar is the Steam test app ID 480 game. You'd need to get a steam app id. "Spacewar" is also region locked, so sometimes your friends won't appear correctly. It's only for testing steam integration, not to launch a game.

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                                    • PlayStationKingsP Offline
                                      PlayStationKingsP Offline
                                      PlayStationKings
                                      wrote on last edited by
                                      #151

                                      Ok is there a way we can talk one on one? I went ahead and paid for my steam partnership and so i can make games for steam and get my own storefront and app-id but need some help setting up the the project. Do you have a chat we can use to talk.. email is to slow want to get this project moving but need some help with it but we can get more in to the details in a chat.

                                      ParvanP 1 Reply Last reply
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                                      • PlayStationKingsP PlayStationKings

                                        Ok is there a way we can talk one on one? I went ahead and paid for my steam partnership and so i can make games for steam and get my own storefront and app-id but need some help setting up the the project. Do you have a chat we can use to talk.. email is to slow want to get this project moving but need some help with it but we can get more in to the details in a chat.

                                        ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by
                                        #152

                                        @playstationkings What details do you want to go into? Troubleshooting is discussed here so other people can read through the posts and find answers that might have already been addressed.

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                                        • PlayStationKingsP Offline
                                          PlayStationKingsP Offline
                                          PlayStationKings
                                          wrote on last edited by
                                          #153

                                          Ok i made a UE4 Source build on 4.19.2 i made a project and add your menu to it following HOW TO IMPORT CARDINAL MENU TO YOUR PROJECT guide. I got the game to play as standalone game and when i play and hit shift+tab i got it to work with my app-id now it shows my game name instead of SpaceWar but when i go to friends list or network or any thing that has to do with a server it says fail to connect how can i fix this.

                                          ParvanP 1 Reply Last reply
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