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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ? This user is from outside of this forum
      JC
      last edited by

      Great work! Will there be an update to UE version 4.15? Thanks!

      ThaddeusT 1 Reply Last reply Reply Quote 0
      • ThaddeusT Offline
        Thaddeus @Guest
        last edited by

        JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

        Great work! Will there be an update to UE version 4.15? Thanks!

        AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

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        • ? This user is from outside of this forum
          Pepito
          last edited by

          Hello it is possible to change Axis Mapping?
          Thank you.

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          • ? This user is from outside of this forum
            Pepito
            last edited by

            Hello it is possible to change Axis Mapping?
            Thank you.

            1 Reply Last reply Reply Quote 0
            • ? This user is from outside of this forum
              Guest
              last edited by

              I mean change keybinding with AxisMappings

              ThaddeusT 1 Reply Last reply Reply Quote 0
              • ThaddeusT Offline
                Thaddeus @Guest
                last edited by

                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                I mean change keybinding with AxisMappings

                I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

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                • ThaddeusT Offline
                  Thaddeus
                  last edited by

                  The UE4.15 release includes some major changes. Here are some of the major ones.

                  The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                  Axis bindings are now possible.
                  Controllers (Xbox and Steam) are now supported.
                  And a UE4 intro video plays at the beginning.

                  0_1490647573286_binds.JPG
                  0_1490647558564_graphics.JPG

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                  • ? This user is from outside of this forum
                    Guest @Thaddeus
                    last edited by

                    @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                    Wow! that's awesome work, never would have thought it so fast!
                    Thank you

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                    • ThaddeusT Offline
                      Thaddeus @Guest
                      last edited by Thaddeus

                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                      Wow! that's awesome work, never would have thought it so fast!
                      Thank you

                      You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                      The input widgets can be found here -
                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                      In the arrays DefaultActionBinds_"control-scheme"
                      and
                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                      In the arrays DefaultAxisBinds_"control-scheme"

                      The default inputs are in:
                      \game\Config\DefaultInput.ini

                      And input mappings for PC are as follows:
                      +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                      +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                      +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                      +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                      +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                      +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                      +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                      +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                      *Note the alphabetical order

                      I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                      ? 2 Replies Last reply Reply Quote 0
                      • ? This user is from outside of this forum
                        PEPITO @Thaddeus
                        last edited by

                        @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                        The input widgets can be found here -
                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                        In the arrays DefaultActionBinds_"control-scheme"
                        and
                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                        In the arrays DefaultAxisBinds_"control-scheme"
                        The default inputs are in:
                        \game\Config\DefaultInput.ini
                        And input mappings for PC are as follows:
                        +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                        +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                        +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                        +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                        +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                        +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                        +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                        +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                        *Note the alphabetical order
                        I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                        You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                        I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                        Peace

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                        • ? This user is from outside of this forum
                          PEPITO @Thaddeus
                          last edited by

                          @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                          The input widgets can be found here -
                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                          In the arrays DefaultActionBinds_"control-scheme"
                          and
                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                          In the arrays DefaultAxisBinds_"control-scheme"
                          The default inputs are in:
                          \game\Config\DefaultInput.ini
                          And input mappings for PC are as follows:
                          +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                          +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                          +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                          +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                          +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                          +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                          +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                          +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                          *Note the alphabetical order
                          I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                          You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                          I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                          Peace

                          ? 2 Replies Last reply Reply Quote 0
                          • ? This user is from outside of this forum
                            Dasca @Guest
                            last edited by

                            Pepito is right, never seen even a package like this.
                            FIVE STARS TO ALL THE MEMBERS!!!!

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                            • ? This user is from outside of this forum
                              Dasca @Guest
                              last edited by

                              Pepito is right, never seen even a package like this.
                              FIVE STARS TO ALL THE MEMBERS!!!!

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                              • ThaddeusT Offline
                                Thaddeus
                                last edited by

                                Thanks for the encouragement. We just released a new version that fixes the in editor's default binds being wrong out of the box. PIE PC controls should work fine now.

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                                • ThaddeusT Offline
                                  Thaddeus
                                  last edited by

                                  Steam friend avatars were fixed. They are not functioning correctly in UE4.15 until Cardinal Menu v170405_415.

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                                  • ? This user is from outside of this forum
                                    Guest
                                    last edited by

                                    Hi, I'm triyng to make some test with Cardinal Menu and I found a strange behavior, If you launch 2 PIE windows and on the server windows start a network host and on the client window connect to the server (LAN, no STEAM) the gamemode is not passed to the client and you have olny the default one, just the camera.
                                    Could someone help me with this issue?
                                    thx
                                    Davide

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                                    • ThaddeusT Offline
                                      Thaddeus
                                      last edited by Thaddeus

                                      Is the game instance set? Sometimes it becomes unset for some reason. Especially if you migrate project files.

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                                      • ThaddeusT Offline
                                        Thaddeus @Guest
                                        last edited by Thaddeus

                                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        Hi, I'm triyng to make some test with Cardinal Menu and I found a strange behavior, If you launch 2 PIE windows and on the server windows start a network host and on the client window connect to the server (LAN, no STEAM) the gamemode is not passed to the client and you have olny the default one, just the camera.
                                        Could someone help me with this issue?
                                        thx
                                        Davide

                                        Just for reference in case anyone else has the same problem: The issue was resolved in the discord channel. The problem was Auto Connect to Server being checked under PIE -> Advanced Settings -> Multiplayer options.

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                                        • ? This user is from outside of this forum
                                          Zeroneus
                                          last edited by

                                          Hello there!

                                          In SettingsSubMenu, on Open Detail Container, in the comment Change Apply Settings And Defaults Names,
                                          There is a check if InGameMenu existe "Check If In Game Widget - Can't Use Defaults If In Game"
                                          But this check does nothing ?

                                          I would like to know if we can't do something if In Game VS in menu.

                                          Thanks

                                          1 Reply Last reply Reply Quote 0
                                          • ? This user is from outside of this forum
                                            Zeroneus
                                            last edited by

                                            Hello there!

                                            In SettingsSubMenu, on Open Detail Container, in the comment Change Apply Settings And Defaults Names,
                                            There is a check if InGameMenu existe "Check If In Game Widget - Can't Use Defaults If In Game"
                                            But this check does nothing ?

                                            I would like to know if we can't do something if In Game VS in menu.

                                            Thanks

                                            ThaddeusT 1 Reply Last reply Reply Quote 0
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