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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ?
      KRushin
      last edited by

      Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

      ThaddeusT 1 Reply Last reply Reply Quote 0
      • ThaddeusT
        Thaddeus
        last edited by

        Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.

        1 Reply Last reply Reply Quote 0
        • ?
          JC
          last edited by

          Great work! Will there be an update to UE version 4.15? Thanks!

          1 Reply Last reply Reply Quote 0
          • ?
            JC
            last edited by

            Great work! Will there be an update to UE version 4.15? Thanks!

            ThaddeusT 1 Reply Last reply Reply Quote 0
            • ThaddeusT
              Thaddeus @Guest
              last edited by

              JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              Great work! Will there be an update to UE version 4.15? Thanks!

              AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

              1 Reply Last reply Reply Quote 0
              • ?
                Pepito
                last edited by

                Hello it is possible to change Axis Mapping?
                Thank you.

                1 Reply Last reply Reply Quote 0
                • ?
                  Pepito
                  last edited by

                  Hello it is possible to change Axis Mapping?
                  Thank you.

                  1 Reply Last reply Reply Quote 0
                  • ?
                    Guest
                    last edited by

                    I mean change keybinding with AxisMappings

                    ThaddeusT 1 Reply Last reply Reply Quote 0
                    • ThaddeusT
                      Thaddeus @Guest
                      last edited by

                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      I mean change keybinding with AxisMappings

                      I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                      ? 1 Reply Last reply Reply Quote 0
                      • ThaddeusT
                        Thaddeus
                        last edited by

                        The UE4.15 release includes some major changes. Here are some of the major ones.

                        The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                        Axis bindings are now possible.
                        Controllers (Xbox and Steam) are now supported.
                        And a UE4 intro video plays at the beginning.

                        0_1490647573286_binds.JPG
                        0_1490647558564_graphics.JPG

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                        • ?
                          Guest @Thaddeus
                          last edited by

                          @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                          Wow! that's awesome work, never would have thought it so fast!
                          Thank you

                          ThaddeusT 1 Reply Last reply Reply Quote 0
                          • ThaddeusT
                            Thaddeus @Guest
                            last edited by Thaddeus

                            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                            Wow! that's awesome work, never would have thought it so fast!
                            Thank you

                            You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                            The input widgets can be found here -
                            /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                            In the arrays DefaultActionBinds_"control-scheme"
                            and
                            /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                            In the arrays DefaultAxisBinds_"control-scheme"

                            The default inputs are in:
                            \game\Config\DefaultInput.ini

                            And input mappings for PC are as follows:
                            +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                            +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                            +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                            +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                            +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                            +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                            +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                            +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                            *Note the alphabetical order

                            I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                            ? 2 Replies Last reply Reply Quote 0
                            • ?
                              PEPITO @Thaddeus
                              last edited by

                              @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                              The input widgets can be found here -
                              /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                              In the arrays DefaultActionBinds_"control-scheme"
                              and
                              /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                              In the arrays DefaultAxisBinds_"control-scheme"
                              The default inputs are in:
                              \game\Config\DefaultInput.ini
                              And input mappings for PC are as follows:
                              +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                              +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                              +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                              +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                              +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                              +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                              +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                              +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                              *Note the alphabetical order
                              I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                              You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                              I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                              Peace

                              1 Reply Last reply Reply Quote 0
                              • ?
                                PEPITO @Thaddeus
                                last edited by

                                @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                The input widgets can be found here -
                                /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                In the arrays DefaultActionBinds_"control-scheme"
                                and
                                /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                In the arrays DefaultAxisBinds_"control-scheme"
                                The default inputs are in:
                                \game\Config\DefaultInput.ini
                                And input mappings for PC are as follows:
                                +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                *Note the alphabetical order
                                I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                Peace

                                ? 2 Replies Last reply Reply Quote 0
                                • ?
                                  Dasca @Guest
                                  last edited by

                                  Pepito is right, never seen even a package like this.
                                  FIVE STARS TO ALL THE MEMBERS!!!!

                                  1 Reply Last reply Reply Quote 0
                                  • ?
                                    Dasca @Guest
                                    last edited by

                                    Pepito is right, never seen even a package like this.
                                    FIVE STARS TO ALL THE MEMBERS!!!!

                                    1 Reply Last reply Reply Quote 0
                                    • ThaddeusT
                                      Thaddeus
                                      last edited by

                                      Thanks for the encouragement. We just released a new version that fixes the in editor's default binds being wrong out of the box. PIE PC controls should work fine now.

                                      1 Reply Last reply Reply Quote 0
                                      • ThaddeusT
                                        Thaddeus
                                        last edited by

                                        Steam friend avatars were fixed. They are not functioning correctly in UE4.15 until Cardinal Menu v170405_415.

                                        1 Reply Last reply Reply Quote 0
                                        • ?
                                          Guest
                                          last edited by

                                          Hi, I'm triyng to make some test with Cardinal Menu and I found a strange behavior, If you launch 2 PIE windows and on the server windows start a network host and on the client window connect to the server (LAN, no STEAM) the gamemode is not passed to the client and you have olny the default one, just the camera.
                                          Could someone help me with this issue?
                                          thx
                                          Davide

                                          ThaddeusT 1 Reply Last reply Reply Quote 0
                                          • ThaddeusT
                                            Thaddeus
                                            last edited by Thaddeus

                                            Is the game instance set? Sometimes it becomes unset for some reason. Especially if you migrate project files.

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