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[Community Project] Cardinal Menu System | Instructions And Help

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  • ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by
    #17

    The project has been released for Unreal Engine 4.14 today. So far there have been no reported bugs. Please let us know if you find any.

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      KRushin
      wrote on last edited by
      #18

      Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

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        KRushin
        wrote on last edited by
        #19

        Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

        ParvanP 1 Reply Last reply
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        • ParvanP Offline
          ParvanP Offline
          Parvan
          First Cohort Moderator Sherpa
          wrote on last edited by
          #20

          Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.

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            JC
            wrote on last edited by
            #21

            Great work! Will there be an update to UE version 4.15? Thanks!

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              JC
              wrote on last edited by
              #22

              Great work! Will there be an update to UE version 4.15? Thanks!

              ParvanP 1 Reply Last reply
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              • ? Guest

                Great work! Will there be an update to UE version 4.15? Thanks!

                ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by
                #23

                JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                Great work! Will there be an update to UE version 4.15? Thanks!

                AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

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                  Pepito
                  wrote on last edited by
                  #24

                  Hello it is possible to change Axis Mapping?
                  Thank you.

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                    Pepito
                    wrote on last edited by
                    #25

                    Hello it is possible to change Axis Mapping?
                    Thank you.

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                      Guest
                      wrote on last edited by
                      #26

                      I mean change keybinding with AxisMappings

                      ParvanP 1 Reply Last reply
                      0
                      • ? Guest

                        I mean change keybinding with AxisMappings

                        ParvanP Offline
                        ParvanP Offline
                        Parvan
                        First Cohort Moderator Sherpa
                        wrote on last edited by
                        #27

                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        I mean change keybinding with AxisMappings

                        I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                        ? 1 Reply Last reply
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                        • ParvanP Offline
                          ParvanP Offline
                          Parvan
                          First Cohort Moderator Sherpa
                          wrote on last edited by
                          #28

                          The UE4.15 release includes some major changes. Here are some of the major ones.

                          The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                          Axis bindings are now possible.
                          Controllers (Xbox and Steam) are now supported.
                          And a UE4 intro video plays at the beginning.

                          0_1490647573286_binds.JPG
                          0_1490647558564_graphics.JPG

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                          • ParvanP Parvan

                            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            I mean change keybinding with AxisMappings

                            I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                            ? This user is from outside of this forum
                            ? This user is from outside of this forum
                            Guest
                            wrote on last edited by
                            #29

                            @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                            Wow! that's awesome work, never would have thought it so fast!
                            Thank you

                            ParvanP 1 Reply Last reply
                            0
                            • ? Guest

                              @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                              Wow! that's awesome work, never would have thought it so fast!
                              Thank you

                              ParvanP Offline
                              ParvanP Offline
                              Parvan
                              First Cohort Moderator Sherpa
                              wrote on last edited by Parvan
                              #30

                              Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                              Wow! that's awesome work, never would have thought it so fast!
                              Thank you

                              You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                              The input widgets can be found here -
                              /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                              In the arrays DefaultActionBinds_"control-scheme"
                              and
                              /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                              In the arrays DefaultAxisBinds_"control-scheme"

                              The default inputs are in:
                              \game\Config\DefaultInput.ini

                              And input mappings for PC are as follows:
                              +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                              +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                              +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                              +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                              +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                              +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                              +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                              +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                              *Note the alphabetical order

                              I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                              ? 2 Replies Last reply
                              0
                              • ParvanP Parvan

                                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                Wow! that's awesome work, never would have thought it so fast!
                                Thank you

                                You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                                The input widgets can be found here -
                                /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                In the arrays DefaultActionBinds_"control-scheme"
                                and
                                /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                In the arrays DefaultAxisBinds_"control-scheme"

                                The default inputs are in:
                                \game\Config\DefaultInput.ini

                                And input mappings for PC are as follows:
                                +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                                *Note the alphabetical order

                                I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                ? This user is from outside of this forum
                                ? This user is from outside of this forum
                                PEPITO
                                wrote on last edited by
                                #31

                                @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                The input widgets can be found here -
                                /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                In the arrays DefaultActionBinds_"control-scheme"
                                and
                                /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                In the arrays DefaultAxisBinds_"control-scheme"
                                The default inputs are in:
                                \game\Config\DefaultInput.ini
                                And input mappings for PC are as follows:
                                +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                *Note the alphabetical order
                                I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                Peace

                                1 Reply Last reply
                                0
                                • ParvanP Parvan

                                  Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                  Wow! that's awesome work, never would have thought it so fast!
                                  Thank you

                                  You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                                  The input widgets can be found here -
                                  /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                  In the arrays DefaultActionBinds_"control-scheme"
                                  and
                                  /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                  In the arrays DefaultAxisBinds_"control-scheme"

                                  The default inputs are in:
                                  \game\Config\DefaultInput.ini

                                  And input mappings for PC are as follows:
                                  +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                  +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                  +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                  +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                  +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                  +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                  +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                  +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                                  *Note the alphabetical order

                                  I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                  ? This user is from outside of this forum
                                  ? This user is from outside of this forum
                                  PEPITO
                                  wrote on last edited by
                                  #32

                                  @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                  The input widgets can be found here -
                                  /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                  In the arrays DefaultActionBinds_"control-scheme"
                                  and
                                  /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                  In the arrays DefaultAxisBinds_"control-scheme"
                                  The default inputs are in:
                                  \game\Config\DefaultInput.ini
                                  And input mappings for PC are as follows:
                                  +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                  +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                  +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                  +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                  +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                  +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                  +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                  +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                  *Note the alphabetical order
                                  I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                  You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                  I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                  Peace

                                  ? 2 Replies Last reply
                                  0
                                  • ? Guest

                                    @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                    The input widgets can be found here -
                                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                    In the arrays DefaultActionBinds_"control-scheme"
                                    and
                                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                    In the arrays DefaultAxisBinds_"control-scheme"
                                    The default inputs are in:
                                    \game\Config\DefaultInput.ini
                                    And input mappings for PC are as follows:
                                    +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                    +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                    +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                    +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                    +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                    +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                    +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                    +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                    *Note the alphabetical order
                                    I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                    You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                    I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                    Peace

                                    ? This user is from outside of this forum
                                    ? This user is from outside of this forum
                                    Dasca
                                    wrote on last edited by
                                    #33

                                    Pepito is right, never seen even a package like this.
                                    FIVE STARS TO ALL THE MEMBERS!!!!

                                    1 Reply Last reply
                                    0
                                    • ? Guest

                                      @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                      The input widgets can be found here -
                                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                      In the arrays DefaultActionBinds_"control-scheme"
                                      and
                                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                      In the arrays DefaultAxisBinds_"control-scheme"
                                      The default inputs are in:
                                      \game\Config\DefaultInput.ini
                                      And input mappings for PC are as follows:
                                      +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                      +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                      +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                      +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                      +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                      +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                      +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                      +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                      *Note the alphabetical order
                                      I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                      You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                      I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                      Peace

                                      ? This user is from outside of this forum
                                      ? This user is from outside of this forum
                                      Dasca
                                      wrote on last edited by
                                      #34

                                      Pepito is right, never seen even a package like this.
                                      FIVE STARS TO ALL THE MEMBERS!!!!

                                      1 Reply Last reply
                                      0
                                      • ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by
                                        #35

                                        Thanks for the encouragement. We just released a new version that fixes the in editor's default binds being wrong out of the box. PIE PC controls should work fine now.

                                        1 Reply Last reply
                                        0
                                        • ParvanP Offline
                                          ParvanP Offline
                                          Parvan
                                          First Cohort Moderator Sherpa
                                          wrote on last edited by
                                          #36

                                          Steam friend avatars were fixed. They are not functioning correctly in UE4.15 until Cardinal Menu v170405_415.

                                          1 Reply Last reply
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