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[Community Project] Cardinal Menu System | Instructions And Help

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  • ? Guest

    Why ping steam 9999 ?

    ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by
    #15

    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

    Why ping steam 9999 ?

    There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)

    ? 1 Reply Last reply
    0
    • ParvanP Parvan

      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      Why ping steam 9999 ?

      There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)

      ? This user is from outside of this forum
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      Guest
      wrote on last edited by
      #16

      @Thaddeus-Delude Thanks for the reply

      1 Reply Last reply
      0
      • ParvanP Offline
        ParvanP Offline
        Parvan
        First Cohort Moderator Sherpa
        wrote on last edited by
        #17

        The project has been released for Unreal Engine 4.14 today. So far there have been no reported bugs. Please let us know if you find any.

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          KRushin
          wrote on last edited by
          #18

          Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

          1 Reply Last reply
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            KRushin
            wrote on last edited by
            #19

            Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

            ParvanP 1 Reply Last reply
            0
            • ParvanP Offline
              ParvanP Offline
              Parvan
              First Cohort Moderator Sherpa
              wrote on last edited by
              #20

              Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.

              1 Reply Last reply
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                JC
                wrote on last edited by
                #21

                Great work! Will there be an update to UE version 4.15? Thanks!

                1 Reply Last reply
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                  JC
                  wrote on last edited by
                  #22

                  Great work! Will there be an update to UE version 4.15? Thanks!

                  ParvanP 1 Reply Last reply
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                  • ? Guest

                    Great work! Will there be an update to UE version 4.15? Thanks!

                    ParvanP Offline
                    ParvanP Offline
                    Parvan
                    First Cohort Moderator Sherpa
                    wrote on last edited by
                    #23

                    JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    Great work! Will there be an update to UE version 4.15? Thanks!

                    AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

                    1 Reply Last reply
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                      Pepito
                      wrote on last edited by
                      #24

                      Hello it is possible to change Axis Mapping?
                      Thank you.

                      1 Reply Last reply
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                        Pepito
                        wrote on last edited by
                        #25

                        Hello it is possible to change Axis Mapping?
                        Thank you.

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                          Guest
                          wrote on last edited by
                          #26

                          I mean change keybinding with AxisMappings

                          ParvanP 1 Reply Last reply
                          0
                          • ? Guest

                            I mean change keybinding with AxisMappings

                            ParvanP Offline
                            ParvanP Offline
                            Parvan
                            First Cohort Moderator Sherpa
                            wrote on last edited by
                            #27

                            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            I mean change keybinding with AxisMappings

                            I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                            ? 1 Reply Last reply
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                            • ParvanP Offline
                              ParvanP Offline
                              Parvan
                              First Cohort Moderator Sherpa
                              wrote on last edited by
                              #28

                              The UE4.15 release includes some major changes. Here are some of the major ones.

                              The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                              Axis bindings are now possible.
                              Controllers (Xbox and Steam) are now supported.
                              And a UE4 intro video plays at the beginning.

                              0_1490647573286_binds.JPG
                              0_1490647558564_graphics.JPG

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                              • ParvanP Parvan

                                Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                I mean change keybinding with AxisMappings

                                I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                ? This user is from outside of this forum
                                ? This user is from outside of this forum
                                Guest
                                wrote on last edited by
                                #29

                                @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                Wow! that's awesome work, never would have thought it so fast!
                                Thank you

                                ParvanP 1 Reply Last reply
                                0
                                • ? Guest

                                  @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                  Wow! that's awesome work, never would have thought it so fast!
                                  Thank you

                                  ParvanP Offline
                                  ParvanP Offline
                                  Parvan
                                  First Cohort Moderator Sherpa
                                  wrote on last edited by Parvan
                                  #30

                                  Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                  Wow! that's awesome work, never would have thought it so fast!
                                  Thank you

                                  You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                                  The input widgets can be found here -
                                  /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                  In the arrays DefaultActionBinds_"control-scheme"
                                  and
                                  /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                  In the arrays DefaultAxisBinds_"control-scheme"

                                  The default inputs are in:
                                  \game\Config\DefaultInput.ini

                                  And input mappings for PC are as follows:
                                  +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                  +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                  +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                  +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                  +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                  +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                  +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                  +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                                  *Note the alphabetical order

                                  I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                  ? 2 Replies Last reply
                                  0
                                  • ParvanP Parvan

                                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                    Wow! that's awesome work, never would have thought it so fast!
                                    Thank you

                                    You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                                    The input widgets can be found here -
                                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                    In the arrays DefaultActionBinds_"control-scheme"
                                    and
                                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                    In the arrays DefaultAxisBinds_"control-scheme"

                                    The default inputs are in:
                                    \game\Config\DefaultInput.ini

                                    And input mappings for PC are as follows:
                                    +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                    +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                    +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                    +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                    +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                    +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                    +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                    +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                                    *Note the alphabetical order

                                    I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                    ? This user is from outside of this forum
                                    ? This user is from outside of this forum
                                    PEPITO
                                    wrote on last edited by
                                    #31

                                    @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                    The input widgets can be found here -
                                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                    In the arrays DefaultActionBinds_"control-scheme"
                                    and
                                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                    In the arrays DefaultAxisBinds_"control-scheme"
                                    The default inputs are in:
                                    \game\Config\DefaultInput.ini
                                    And input mappings for PC are as follows:
                                    +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                    +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                    +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                    +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                    +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                    +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                    +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                    +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                    *Note the alphabetical order
                                    I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                    You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                    I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                    Peace

                                    1 Reply Last reply
                                    0
                                    • ParvanP Parvan

                                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                      Wow! that's awesome work, never would have thought it so fast!
                                      Thank you

                                      You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                                      The input widgets can be found here -
                                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                      In the arrays DefaultActionBinds_"control-scheme"
                                      and
                                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                      In the arrays DefaultAxisBinds_"control-scheme"

                                      The default inputs are in:
                                      \game\Config\DefaultInput.ini

                                      And input mappings for PC are as follows:
                                      +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                      +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                      +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                      +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                      +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                      +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                      +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                      +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                                      *Note the alphabetical order

                                      I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                      ? This user is from outside of this forum
                                      ? This user is from outside of this forum
                                      PEPITO
                                      wrote on last edited by
                                      #32

                                      @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                      The input widgets can be found here -
                                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                      In the arrays DefaultActionBinds_"control-scheme"
                                      and
                                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                      In the arrays DefaultAxisBinds_"control-scheme"
                                      The default inputs are in:
                                      \game\Config\DefaultInput.ini
                                      And input mappings for PC are as follows:
                                      +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                      +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                      +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                      +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                      +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                      +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                      +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                      +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                      *Note the alphabetical order
                                      I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                      You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                      I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                      Peace

                                      ? 2 Replies Last reply
                                      0
                                      • ? Guest

                                        @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                        The input widgets can be found here -
                                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                        In the arrays DefaultActionBinds_"control-scheme"
                                        and
                                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                        In the arrays DefaultAxisBinds_"control-scheme"
                                        The default inputs are in:
                                        \game\Config\DefaultInput.ini
                                        And input mappings for PC are as follows:
                                        +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                        +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                        +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                        +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                        +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                        +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                        +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                        +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                        *Note the alphabetical order
                                        I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                        You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                        I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                        Peace

                                        ? This user is from outside of this forum
                                        ? This user is from outside of this forum
                                        Dasca
                                        wrote on last edited by
                                        #33

                                        Pepito is right, never seen even a package like this.
                                        FIVE STARS TO ALL THE MEMBERS!!!!

                                        1 Reply Last reply
                                        0
                                        • ? Guest

                                          @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                          You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                          The input widgets can be found here -
                                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                          In the arrays DefaultActionBinds_"control-scheme"
                                          and
                                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                          In the arrays DefaultAxisBinds_"control-scheme"
                                          The default inputs are in:
                                          \game\Config\DefaultInput.ini
                                          And input mappings for PC are as follows:
                                          +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                          +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                          +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                          +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                          +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                          +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                          +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                          +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                          *Note the alphabetical order
                                          I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                          You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                          I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                          Peace

                                          ? This user is from outside of this forum
                                          ? This user is from outside of this forum
                                          Dasca
                                          wrote on last edited by
                                          #34

                                          Pepito is right, never seen even a package like this.
                                          FIVE STARS TO ALL THE MEMBERS!!!!

                                          1 Reply Last reply
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