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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ThaddeusT
      Thaddeus @Guest
      last edited by

      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      Why ping steam 9999 ?

      There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)

      ? 1 Reply Last reply Reply Quote 0
      • ?
        Guest @Thaddeus
        last edited by

        @Thaddeus-Delude Thanks for the reply

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        • ThaddeusT
          Thaddeus
          last edited by

          The project has been released for Unreal Engine 4.14 today. So far there have been no reported bugs. Please let us know if you find any.

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          • ?
            KRushin
            last edited by

            Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

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            • ?
              KRushin
              last edited by

              Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

              ThaddeusT 1 Reply Last reply Reply Quote 0
              • ThaddeusT
                Thaddeus
                last edited by

                Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.

                1 Reply Last reply Reply Quote 0
                • ?
                  JC
                  last edited by

                  Great work! Will there be an update to UE version 4.15? Thanks!

                  1 Reply Last reply Reply Quote 0
                  • ?
                    JC
                    last edited by

                    Great work! Will there be an update to UE version 4.15? Thanks!

                    ThaddeusT 1 Reply Last reply Reply Quote 0
                    • ThaddeusT
                      Thaddeus @Guest
                      last edited by

                      JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      Great work! Will there be an update to UE version 4.15? Thanks!

                      AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

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                      • ?
                        Pepito
                        last edited by

                        Hello it is possible to change Axis Mapping?
                        Thank you.

                        1 Reply Last reply Reply Quote 0
                        • ?
                          Pepito
                          last edited by

                          Hello it is possible to change Axis Mapping?
                          Thank you.

                          1 Reply Last reply Reply Quote 0
                          • ?
                            Guest
                            last edited by

                            I mean change keybinding with AxisMappings

                            ThaddeusT 1 Reply Last reply Reply Quote 0
                            • ThaddeusT
                              Thaddeus @Guest
                              last edited by

                              Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                              I mean change keybinding with AxisMappings

                              I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                              ? 1 Reply Last reply Reply Quote 0
                              • ThaddeusT
                                Thaddeus
                                last edited by

                                The UE4.15 release includes some major changes. Here are some of the major ones.

                                The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                                Axis bindings are now possible.
                                Controllers (Xbox and Steam) are now supported.
                                And a UE4 intro video plays at the beginning.

                                0_1490647573286_binds.JPG
                                0_1490647558564_graphics.JPG

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                                • ?
                                  Guest @Thaddeus
                                  last edited by

                                  @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                  Wow! that's awesome work, never would have thought it so fast!
                                  Thank you

                                  ThaddeusT 1 Reply Last reply Reply Quote 0
                                  • ThaddeusT
                                    Thaddeus @Guest
                                    last edited by Thaddeus

                                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                    Wow! that's awesome work, never would have thought it so fast!
                                    Thank you

                                    You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                                    The input widgets can be found here -
                                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                    In the arrays DefaultActionBinds_"control-scheme"
                                    and
                                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                    In the arrays DefaultAxisBinds_"control-scheme"

                                    The default inputs are in:
                                    \game\Config\DefaultInput.ini

                                    And input mappings for PC are as follows:
                                    +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                    +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                    +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                    +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                    +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                    +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                    +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                    +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                                    *Note the alphabetical order

                                    I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                    ? 2 Replies Last reply Reply Quote 0
                                    • ?
                                      PEPITO @Thaddeus
                                      last edited by

                                      @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                      The input widgets can be found here -
                                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                      In the arrays DefaultActionBinds_"control-scheme"
                                      and
                                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                      In the arrays DefaultAxisBinds_"control-scheme"
                                      The default inputs are in:
                                      \game\Config\DefaultInput.ini
                                      And input mappings for PC are as follows:
                                      +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                      +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                      +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                      +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                      +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                      +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                      +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                      +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                      *Note the alphabetical order
                                      I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                      You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                      I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                      Peace

                                      1 Reply Last reply Reply Quote 0
                                      • ?
                                        PEPITO @Thaddeus
                                        last edited by

                                        @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                        The input widgets can be found here -
                                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                        In the arrays DefaultActionBinds_"control-scheme"
                                        and
                                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                        In the arrays DefaultAxisBinds_"control-scheme"
                                        The default inputs are in:
                                        \game\Config\DefaultInput.ini
                                        And input mappings for PC are as follows:
                                        +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                        +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                        +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                        +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                        +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                        +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                        +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                        +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                        *Note the alphabetical order
                                        I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                        You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                        I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                        Peace

                                        ? 2 Replies Last reply Reply Quote 0
                                        • ?
                                          Dasca @Guest
                                          last edited by

                                          Pepito is right, never seen even a package like this.
                                          FIVE STARS TO ALL THE MEMBERS!!!!

                                          1 Reply Last reply Reply Quote 0
                                          • ?
                                            Dasca @Guest
                                            last edited by

                                            Pepito is right, never seen even a package like this.
                                            FIVE STARS TO ALL THE MEMBERS!!!!

                                            1 Reply Last reply Reply Quote 0
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