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Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

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  • ParvanP Offline
    ParvanP Offline
    Parvan
    First Cohort Moderator Sherpa
    wrote on last edited by
    #12

    We released the project for 4.13 today. I'm not quite sure if the graphics settings will cause issues but so far I've experienced no issues. We will probably slate that fix for the next engine version. Please report any bugs you find.

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    • ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote on last edited by
      #13

      We released a new version. This release includes a simple single player button (as requested), cleans up some of the debug printing to console, and includes a simple map loading video.

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        Guest
        wrote on last edited by
        #14

        Why ping steam 9999 ?

        ParvanP 1 Reply Last reply
        0
        • ? Guest

          Why ping steam 9999 ?

          ParvanP Offline
          ParvanP Offline
          Parvan
          First Cohort Moderator Sherpa
          wrote on last edited by
          #15

          Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          Why ping steam 9999 ?

          There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)

          ? 1 Reply Last reply
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          • ParvanP Parvan

            Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

            Why ping steam 9999 ?

            There's a bug with the engine that causes that. We are waiting until it's fixed. (Hopefully soon)

            ? This user is from outside of this forum
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            Guest
            wrote on last edited by
            #16

            @Thaddeus-Delude Thanks for the reply

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            • ParvanP Offline
              ParvanP Offline
              Parvan
              First Cohort Moderator Sherpa
              wrote on last edited by
              #17

              The project has been released for Unreal Engine 4.14 today. So far there have been no reported bugs. Please let us know if you find any.

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                KRushin
                wrote on last edited by
                #18

                Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

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                  KRushin
                  wrote on last edited by
                  #19

                  Great work! I have been playing around it and works quite well! Out of curiosity, have you gotten this to work for a dedicated server? While i have gotten dedicated servers working in other scenarios ( Null OSS) can't seem to get one to work with Steam.

                  ParvanP 1 Reply Last reply
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                  • ParvanP Offline
                    ParvanP Offline
                    Parvan
                    First Cohort Moderator Sherpa
                    wrote on last edited by
                    #20

                    Thanks. I've had a lot of trouble getting it to work with Steam. It's possible but I've been waiting to see if it gets easier with new engine releases.

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                      JC
                      wrote on last edited by
                      #21

                      Great work! Will there be an update to UE version 4.15? Thanks!

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                        JC
                        wrote on last edited by
                        #22

                        Great work! Will there be an update to UE version 4.15? Thanks!

                        ParvanP 1 Reply Last reply
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                        • ? Guest

                          Great work! Will there be an update to UE version 4.15? Thanks!

                          ParvanP Offline
                          ParvanP Offline
                          Parvan
                          First Cohort Moderator Sherpa
                          wrote on last edited by
                          #23

                          JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          Great work! Will there be an update to UE version 4.15? Thanks!

                          AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

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                            Pepito
                            wrote on last edited by
                            #24

                            Hello it is possible to change Axis Mapping?
                            Thank you.

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                              Pepito
                              wrote on last edited by
                              #25

                              Hello it is possible to change Axis Mapping?
                              Thank you.

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                                Guest
                                wrote on last edited by
                                #26

                                I mean change keybinding with AxisMappings

                                ParvanP 1 Reply Last reply
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                                • ? Guest

                                  I mean change keybinding with AxisMappings

                                  ParvanP Offline
                                  ParvanP Offline
                                  Parvan
                                  First Cohort Moderator Sherpa
                                  wrote on last edited by
                                  #27

                                  Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                  I mean change keybinding with AxisMappings

                                  I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                  ? 1 Reply Last reply
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                                  • ParvanP Offline
                                    ParvanP Offline
                                    Parvan
                                    First Cohort Moderator Sherpa
                                    wrote on last edited by
                                    #28

                                    The UE4.15 release includes some major changes. Here are some of the major ones.

                                    The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                                    Axis bindings are now possible.
                                    Controllers (Xbox and Steam) are now supported.
                                    And a UE4 intro video plays at the beginning.

                                    0_1490647573286_binds.JPG
                                    0_1490647558564_graphics.JPG

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                                    • ParvanP Parvan

                                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      I mean change keybinding with AxisMappings

                                      I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                      ? This user is from outside of this forum
                                      ? This user is from outside of this forum
                                      Guest
                                      wrote on last edited by
                                      #29

                                      @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                      Wow! that's awesome work, never would have thought it so fast!
                                      Thank you

                                      ParvanP 1 Reply Last reply
                                      0
                                      • ? Guest

                                        @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                        Wow! that's awesome work, never would have thought it so fast!
                                        Thank you

                                        ParvanP Offline
                                        ParvanP Offline
                                        Parvan
                                        First Cohort Moderator Sherpa
                                        wrote on last edited by Parvan
                                        #30

                                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                        I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                        Wow! that's awesome work, never would have thought it so fast!
                                        Thank you

                                        You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                                        The input widgets can be found here -
                                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                        In the arrays DefaultActionBinds_"control-scheme"
                                        and
                                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                        In the arrays DefaultAxisBinds_"control-scheme"

                                        The default inputs are in:
                                        \game\Config\DefaultInput.ini

                                        And input mappings for PC are as follows:
                                        +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                        +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                        +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                        +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                        +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                        +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                        +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                        +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                                        *Note the alphabetical order

                                        I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                        ? 2 Replies Last reply
                                        0
                                        • ParvanP Parvan

                                          Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                          @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                          I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                                          Wow! that's awesome work, never would have thought it so fast!
                                          Thank you

                                          You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                                          The input widgets can be found here -
                                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                          In the arrays DefaultActionBinds_"control-scheme"
                                          and
                                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                          In the arrays DefaultAxisBinds_"control-scheme"

                                          The default inputs are in:
                                          \game\Config\DefaultInput.ini

                                          And input mappings for PC are as follows:
                                          +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                          +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                          +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                          +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                          +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                          +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                          +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                          +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                                          *Note the alphabetical order

                                          I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                          ? This user is from outside of this forum
                                          ? This user is from outside of this forum
                                          PEPITO
                                          wrote on last edited by
                                          #31

                                          @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                          You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                                          The input widgets can be found here -
                                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                                          In the arrays DefaultActionBinds_"control-scheme"
                                          and
                                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                                          In the arrays DefaultAxisBinds_"control-scheme"
                                          The default inputs are in:
                                          \game\Config\DefaultInput.ini
                                          And input mappings for PC are as follows:
                                          +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                          +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                                          +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                                          +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                                          +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                                          +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                                          +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                                          +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                                          *Note the alphabetical order
                                          I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                                          You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                                          I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                                          Peace

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