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    Community Project | Cardinal Menu System Instructions, Help, and Discussion

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    • ThaddeusT
      Thaddeus @rexregum
      last edited by

      @rexregum I have problems with VS2017 on all my projects. I'm not sure if it's a problem with a specific plugin or UE4 and VS2017. I spent days trying to figure it out to no avail. I'm not sure the answer on that, sorry.

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      • ThaddeusT
        Thaddeus @like3727
        last edited by

        @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

        I found that there is a problem, joinsession, join the success, but will not jump to the new map, the local area network can, steam is not.

        Are you packaging / building your own copy of the game? Or is the Demo not working? Have you tried a newer version than 4.14?

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        • ThaddeusT
          Thaddeus @like3727
          last edited by Thaddeus

          @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

          Do you have any contact?

          You can contact me on here or on Discord. The top of the forums have a link to the Discord channel. I don't know how much assistance I can provide, though. You might just have to experiment with the project and see what the issue is. I test each build before they are released. The 4.18 build should work without issues. If you need 4.14 specifically, I can go back and check it to make sure it works. It's been a while since I worked with that version of the engine.

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          • L
            like3727 @Thaddeus
            last edited by

            @Thaddeus Well, the previous 4.14 was normal.

            ThaddeusT 1 Reply Last reply Reply Quote 0
            • ThaddeusT
              Thaddeus @like3727
              last edited by Thaddeus

              @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              @Thaddeus Well, the previous 4.14 was normal.

              Do you mean 4.13 didn't have any issues? CardinalMenu_Project_v161019.zip?

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              • ThaddeusT
                Thaddeus
                last edited by

                The 4.16 and newer version have a lot of improvements, by the way.

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                • ThaddeusT
                  Thaddeus
                  last edited by Thaddeus

                  @like3727

                  Also, you might want to check and make sure that the game instance is set to BP_GameInstance in Project Settings -> Maps and Modes -> GameInstance Class.

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                  • L
                    like3727 @Thaddeus
                    last edited by

                    @Thaddeus CardinalMenu_Project_v161204

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                    • L
                      like3727 @Thaddeus
                      last edited by

                      @Thaddeus I test, in the LAN open steam, the search can not be the host, but the network can be searched outside, what is the reason? I also closed the firewall

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                      • L
                        like3727 @Thaddeus
                        last edited by

                        @Thaddeus Ask a question, the use of a compiled engine can be a normal search, the use of the source code to compile the engine can not search the host.

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                        • L
                          like3727
                          last edited by

                          Source code compiled steam, can not search the host, excuse me why?

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                          • L
                            like3727 @like3727
                            last edited by

                            Hello, boss, can you use the source code to test it? The search for the source code is not the steam host. Please help me

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                            • ThaddeusT
                              Thaddeus
                              last edited by

                              I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)

                              0_1517399072642_forum-question-working.JPG

                              0_1517399089594_forum-question.JPG

                              0_1517399101990_lan-works.JPG

                              0_1517399111924_working-lan.JPG

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                              • L
                                like3727 @Thaddeus
                                last edited by

                                @Thaddeus said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                I just downloaded the 4.14 version of the project and packaged it, deployed it to my desktop and laptop, and tested it in both Steam and LAN. It works. I didn't change anything with the project. If yours doesn't work, I cannot tell you why. Attached are screenshots showing my results of the tests. (These tests were conducted on the same LAN network with the server being wired to a switch connected directly to a router and the client being wireless connected to a wireless access point.)

                                Well, thank you, because I am the engine compiled with the source code. I can not search it by packing it, and you can search it with a compiled engine.

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                                • L
                                  like3727
                                  last edited by

                                  Can you try using source code to test it?

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                                  • L
                                    like3727
                                    last edited by

                                    I found the problem of source code, UE_LOG_ONLINE (Warning, TEXT ("Removed incompatible build: ServerBuildUniqueId = 0x%08x, GetBuildUniqueId (= = 0x%08x"), Session.SessionSettings.BuildUniqueId, 0x%08x); the 2 ones are not equal.

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                                    • ThaddeusT
                                      Thaddeus
                                      last edited by Thaddeus

                                      That test I did was with the source code. I can try the binary package released on the website as well if you'd like. After a quick search, it sounds like Steam Test AppID 480 throwing that error might be related to having too many people using the test ID in your region. You might need to get your own AppID for your project for Steam. https://answers.unrealengine.com/questions/558932/steam-removed-incompatible-build.html

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                                      • ?
                                        SkillzKilli
                                        last edited by

                                        Hey so I just downloaded the latest version of cardinal menu (4.18), and I seem to be having problems with the controls settings not fully showing up on a packaged version of the game which seems to break the characters movements within the example map. I have checked the defaultinput.ini file within the packaged game and the axis and action mappings are there in alphabetical order. The controls show up just fine within the standalone game when in editor but not sure why it's breaking for the packaged game unless I'm missing something. Any ideas?alt text

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                                        • ThaddeusT
                                          Thaddeus
                                          last edited by Thaddeus

                                          Hmm, that's strange. I've seen a lot of weird bugs with the control mapping lately. I'll look into it.

                                          Edit: I just tested CardinalMenu_Demo_v171227_418 and the bindings were present. Is this happening when you package the uProject Files or when you download the Demo?

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                                          • S
                                            SkillzKilli @Thaddeus
                                            last edited by

                                            @Thaddeus It's happening when I package the .uproject. It works fine within the editor when playing standalone or launching the game but once I package it, it breaks.

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