Skip to content
  • Forum's Homepage
  • Metahusk's Homepage
  • Mercurial Repositories
  • Git Repositories
  • Recent
  • Popular
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

Scheduled Pinned Locked Moved Metahusk's Community Forums
208 Posts 10 Posters 285.4k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? This user is from outside of this forum
    ? This user is from outside of this forum
    JC
    wrote on last edited by
    #22

    Great work! Will there be an update to UE version 4.15? Thanks!

    ParvanP 1 Reply Last reply
    0
    • ? Guest

      Great work! Will there be an update to UE version 4.15? Thanks!

      ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote on last edited by
      #23

      JC said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      Great work! Will there be an update to UE version 4.15? Thanks!

      AdvancedSessionsPlugin was reporting some problems with 4.15. Pretty soon 4.15 we will release a 4.15 version.

      1 Reply Last reply
      0
      • ? This user is from outside of this forum
        ? This user is from outside of this forum
        Pepito
        wrote on last edited by
        #24

        Hello it is possible to change Axis Mapping?
        Thank you.

        1 Reply Last reply
        0
        • ? This user is from outside of this forum
          ? This user is from outside of this forum
          Pepito
          wrote on last edited by
          #25

          Hello it is possible to change Axis Mapping?
          Thank you.

          1 Reply Last reply
          0
          • ? This user is from outside of this forum
            ? This user is from outside of this forum
            Guest
            wrote on last edited by
            #26

            I mean change keybinding with AxisMappings

            ParvanP 1 Reply Last reply
            0
            • ? Guest

              I mean change keybinding with AxisMappings

              ParvanP Offline
              ParvanP Offline
              Parvan
              First Cohort Moderator Sherpa
              wrote on last edited by
              #27

              Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

              I mean change keybinding with AxisMappings

              I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

              ? 1 Reply Last reply
              0
              • ParvanP Offline
                ParvanP Offline
                Parvan
                First Cohort Moderator Sherpa
                wrote on last edited by
                #28

                The UE4.15 release includes some major changes. Here are some of the major ones.

                The MainMenuLib was removed and blueprints only graphics settings were put into place using Mathew Wadstein's method.
                Axis bindings are now possible.
                Controllers (Xbox and Steam) are now supported.
                And a UE4 intro video plays at the beginning.

                0_1490647573286_binds.JPG
                0_1490647558564_graphics.JPG

                1 Reply Last reply
                0
                • ParvanP Parvan

                  Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                  I mean change keybinding with AxisMappings

                  I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                  ? This user is from outside of this forum
                  ? This user is from outside of this forum
                  Guest
                  wrote on last edited by
                  #29

                  @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                  I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                  Wow! that's awesome work, never would have thought it so fast!
                  Thank you

                  ParvanP 1 Reply Last reply
                  0
                  • ? Guest

                    @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                    Wow! that's awesome work, never would have thought it so fast!
                    Thank you

                    ParvanP Offline
                    ParvanP Offline
                    Parvan
                    First Cohort Moderator Sherpa
                    wrote on last edited by Parvan
                    #30

                    Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                    I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                    Wow! that's awesome work, never would have thought it so fast!
                    Thank you

                    You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                    The input widgets can be found here -
                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                    In the arrays DefaultActionBinds_"control-scheme"
                    and
                    /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                    In the arrays DefaultAxisBinds_"control-scheme"

                    The default inputs are in:
                    \game\Config\DefaultInput.ini

                    And input mappings for PC are as follows:
                    +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                    +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                    +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                    +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                    +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                    +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                    +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                    +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                    *Note the alphabetical order

                    I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                    ? 2 Replies Last reply
                    0
                    • ParvanP Parvan

                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                      Wow! that's awesome work, never would have thought it so fast!
                      Thank you

                      You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                      The input widgets can be found here -
                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                      In the arrays DefaultActionBinds_"control-scheme"
                      and
                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                      In the arrays DefaultAxisBinds_"control-scheme"

                      The default inputs are in:
                      \game\Config\DefaultInput.ini

                      And input mappings for PC are as follows:
                      +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                      +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                      +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                      +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                      +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                      +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                      +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                      +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                      *Note the alphabetical order

                      I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                      ? This user is from outside of this forum
                      ? This user is from outside of this forum
                      PEPITO
                      wrote on last edited by
                      #31

                      @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                      The input widgets can be found here -
                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                      In the arrays DefaultActionBinds_"control-scheme"
                      and
                      /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                      In the arrays DefaultAxisBinds_"control-scheme"
                      The default inputs are in:
                      \game\Config\DefaultInput.ini
                      And input mappings for PC are as follows:
                      +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                      +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                      +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                      +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                      +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                      +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                      +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                      +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                      *Note the alphabetical order
                      I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                      You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                      I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                      Peace

                      1 Reply Last reply
                      0
                      • ParvanP Parvan

                        Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        I'm releasing axis mapping and controller support today with the UE4.15 release! It took a while to work the bugs out.

                        Wow! that's awesome work, never would have thought it so fast!
                        Thank you

                        You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.

                        The input widgets can be found here -
                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                        In the arrays DefaultActionBinds_"control-scheme"
                        and
                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                        In the arrays DefaultAxisBinds_"control-scheme"

                        The default inputs are in:
                        \game\Config\DefaultInput.ini

                        And input mappings for PC are as follows:
                        +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                        +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                        +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                        +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                        +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                        +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                        +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                        +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)

                        *Note the alphabetical order

                        I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                        ? This user is from outside of this forum
                        ? This user is from outside of this forum
                        PEPITO
                        wrote on last edited by
                        #32

                        @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                        The input widgets can be found here -
                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                        In the arrays DefaultActionBinds_"control-scheme"
                        and
                        /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                        In the arrays DefaultAxisBinds_"control-scheme"
                        The default inputs are in:
                        \game\Config\DefaultInput.ini
                        And input mappings for PC are as follows:
                        +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                        +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                        +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                        +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                        +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                        +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                        +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                        +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                        *Note the alphabetical order
                        I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                        You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                        I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                        Peace

                        ? 2 Replies Last reply
                        0
                        • ? Guest

                          @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                          The input widgets can be found here -
                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                          In the arrays DefaultActionBinds_"control-scheme"
                          and
                          /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                          In the arrays DefaultAxisBinds_"control-scheme"
                          The default inputs are in:
                          \game\Config\DefaultInput.ini
                          And input mappings for PC are as follows:
                          +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                          +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                          +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                          +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                          +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                          +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                          +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                          +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                          *Note the alphabetical order
                          I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                          You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                          I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                          Peace

                          ? This user is from outside of this forum
                          ? This user is from outside of this forum
                          Dasca
                          wrote on last edited by
                          #33

                          Pepito is right, never seen even a package like this.
                          FIVE STARS TO ALL THE MEMBERS!!!!

                          1 Reply Last reply
                          0
                          • ? Guest

                            @Thaddeus-Delude said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                            You're welcome. Hopefully this saves people a lot of time. Binding can be kind of difficult. The inputs require alphabetical order and sometimes after packaging the game you have to re-order the defaultinput.ini controls back into alphabetical order. The menu system is getting pretty complicated. I forget where things are if I haven't worked with it in a few months.
                            The input widgets can be found here -
                            /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/ControlsSettingsDetails
                            In the arrays DefaultActionBinds_"control-scheme"
                            and
                            /Game/Cardinal/MainMenu/Blueprints/UI/SettingsPanels/RAMA-AxisControls/AxisMain_ByRama
                            In the arrays DefaultAxisBinds_"control-scheme"
                            The default inputs are in:
                            \game\Config\DefaultInput.ini
                            And input mappings for PC are as follows:
                            +ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                            +ActionMappings=(ActionName="Menu",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
                            +AxisMappings=(AxisName="Backward",Key=S,Scale=-1.000000)
                            +AxisMappings=(AxisName="Forward",Key=W,Scale=1.000000)
                            +AxisMappings=(AxisName="LookDown",Key=None,Scale=1.000000)
                            +AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
                            +AxisMappings=(AxisName="TurnLeft",Key=MouseX,Scale=1.000000)
                            +AxisMappings=(AxisName="TurnRight",Key=None,Scale=-1.000000)
                            *Note the alphabetical order
                            I play tested it for a while. I think I fixed most of the bugs. If you see one, please let me know. Thanks

                            You do not hope. YOU SAVE a lot of time of all people want use your project for prototyping game or something like that. For my mind since i played with ue4 i have seen many community helper giving some tuto you know complete solution to start with and this is very good because when you are indie or even student this type of project i guess "Cardinal Menu" is a gold mine and this can increase significantly your power!
                            I just want to say something last one for people looking for solide base fundation for starting game or any other. this is a MUST USE in his category.
                            Peace

                            ? This user is from outside of this forum
                            ? This user is from outside of this forum
                            Dasca
                            wrote on last edited by
                            #34

                            Pepito is right, never seen even a package like this.
                            FIVE STARS TO ALL THE MEMBERS!!!!

                            1 Reply Last reply
                            0
                            • ParvanP Offline
                              ParvanP Offline
                              Parvan
                              First Cohort Moderator Sherpa
                              wrote on last edited by
                              #35

                              Thanks for the encouragement. We just released a new version that fixes the in editor's default binds being wrong out of the box. PIE PC controls should work fine now.

                              1 Reply Last reply
                              0
                              • ParvanP Offline
                                ParvanP Offline
                                Parvan
                                First Cohort Moderator Sherpa
                                wrote on last edited by
                                #36

                                Steam friend avatars were fixed. They are not functioning correctly in UE4.15 until Cardinal Menu v170405_415.

                                1 Reply Last reply
                                0
                                • ? This user is from outside of this forum
                                  ? This user is from outside of this forum
                                  Guest
                                  wrote on last edited by
                                  #37

                                  Hi, I'm triyng to make some test with Cardinal Menu and I found a strange behavior, If you launch 2 PIE windows and on the server windows start a network host and on the client window connect to the server (LAN, no STEAM) the gamemode is not passed to the client and you have olny the default one, just the camera.
                                  Could someone help me with this issue?
                                  thx
                                  Davide

                                  ParvanP 1 Reply Last reply
                                  0
                                  • ParvanP Offline
                                    ParvanP Offline
                                    Parvan
                                    First Cohort Moderator Sherpa
                                    wrote on last edited by Parvan
                                    #38

                                    Is the game instance set? Sometimes it becomes unset for some reason. Especially if you migrate project files.

                                    1 Reply Last reply
                                    0
                                    • ? Guest

                                      Hi, I'm triyng to make some test with Cardinal Menu and I found a strange behavior, If you launch 2 PIE windows and on the server windows start a network host and on the client window connect to the server (LAN, no STEAM) the gamemode is not passed to the client and you have olny the default one, just the camera.
                                      Could someone help me with this issue?
                                      thx
                                      Davide

                                      ParvanP Offline
                                      ParvanP Offline
                                      Parvan
                                      First Cohort Moderator Sherpa
                                      wrote on last edited by Parvan
                                      #39

                                      Guest said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                      Hi, I'm triyng to make some test with Cardinal Menu and I found a strange behavior, If you launch 2 PIE windows and on the server windows start a network host and on the client window connect to the server (LAN, no STEAM) the gamemode is not passed to the client and you have olny the default one, just the camera.
                                      Could someone help me with this issue?
                                      thx
                                      Davide

                                      Just for reference in case anyone else has the same problem: The issue was resolved in the discord channel. The problem was Auto Connect to Server being checked under PIE -> Advanced Settings -> Multiplayer options.

                                      1 Reply Last reply
                                      0
                                      • ? This user is from outside of this forum
                                        ? This user is from outside of this forum
                                        Zeroneus
                                        wrote on last edited by
                                        #40

                                        Hello there!

                                        In SettingsSubMenu, on Open Detail Container, in the comment Change Apply Settings And Defaults Names,
                                        There is a check if InGameMenu existe "Check If In Game Widget - Can't Use Defaults If In Game"
                                        But this check does nothing ?

                                        I would like to know if we can't do something if In Game VS in menu.

                                        Thanks

                                        1 Reply Last reply
                                        0
                                        • ? This user is from outside of this forum
                                          ? This user is from outside of this forum
                                          Zeroneus
                                          wrote on last edited by
                                          #41

                                          Hello there!

                                          In SettingsSubMenu, on Open Detail Container, in the comment Change Apply Settings And Defaults Names,
                                          There is a check if InGameMenu existe "Check If In Game Widget - Can't Use Defaults If In Game"
                                          But this check does nothing ?

                                          I would like to know if we can't do something if In Game VS in menu.

                                          Thanks

                                          ParvanP 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Forum's Homepage
                                          • Metahusk's Homepage
                                          • Mercurial Repositories
                                          • Git Repositories
                                          • Recent
                                          • Popular
                                          • Groups