Skip to content
  • Forum's Homepage
  • Metahusk's Homepage
  • Mercurial Repositories
  • Git Repositories
  • Recent
  • Popular
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Metahusk Loco

[Community Project] Cardinal Menu System | Instructions And Help

Scheduled Pinned Locked Moved Metahusk's Community Forums
208 Posts 10 Posters 284.4k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • L Offline
    L Offline
    like3727
    wrote on last edited by
    #53

    Why is the current number 1? There are 2 people in my room. bb bug?

    ParvanP 1 Reply Last reply
    0
    • L like3727

      Why is the current number 1? There are 2 people in my room. bb bug?

      ParvanP Offline
      ParvanP Offline
      Parvan
      First Cohort Moderator Sherpa
      wrote on last edited by
      #54

      @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

      Why is the current number 1? There are 2 people in my room. bb bug?

      The menu system has no game play implemented features and as a result the player count isn't updated. You'll have to implement your own session updating blueprints. It would be fairly easy. You just update the session information when the number of players change.

      1 Reply Last reply
      0
      • L Offline
        L Offline
        like3727
        wrote on last edited by
        #55

        How do I update this session information? I see in the node that UpdateSession uses this node to update the information? Is it updated on the server side?!0_1495003032234_111.png

        1 Reply Last reply
        0
        • L Offline
          L Offline
          like3727
          wrote on last edited by
          #56

          Hello, can you provide a solution? How do I update the current number? For example, the current number of players is 3. How can I update this? The current number is 3

          1 Reply Last reply
          0
          • L Offline
            L Offline
            like3727
            wrote on last edited by
            #57

            I always failed to use updatesession. What's the reason for this? 急急急在线等待,请作者看看

            1 Reply Last reply
            0
            • L Offline
              L Offline
              like3727
              wrote on last edited by
              #58

              作者 没搞懂你为什么不直接把这些功能搞好呢?搞的云里雾里的,不太清楚哈,你自己也说很简单,既然那么简单,就加上去啊,多省事呀

              1 Reply Last reply
              0
              • L Offline
                L Offline
                like3727
                wrote on last edited by
                #59

                Updatesession failed to update continuously in lan... Is this right? Or BUG?

                1 Reply Last reply
                0
                • L Offline
                  L Offline
                  like3727
                  wrote on last edited by
                  #60

                  When I use updatesession on the server, the client can't find the host server,..why

                  1 Reply Last reply
                  0
                  • L Offline
                    L Offline
                    like3727
                    wrote on last edited by
                    #61

                    好了 我自己解决了 谢谢。。。

                    1 Reply Last reply
                    0
                    • ParvanP Offline
                      ParvanP Offline
                      Parvan
                      First Cohort Moderator Sherpa
                      wrote on last edited by Parvan
                      #62

                      @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                      Updatesession failed to update continuously in lan... Is this right? Or BUG?

                      The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                      I'm looking into the problem. 我是汉语初学者。 不好意思

                      Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                      Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                      L 2 Replies Last reply
                      1
                      • ParvanP Parvan

                        @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                        Updatesession failed to update continuously in lan... Is this right? Or BUG?

                        The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                        I'm looking into the problem. 我是汉语初学者。 不好意思

                        Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                        Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                        L Offline
                        L Offline
                        like3727
                        wrote on last edited by
                        #63

                        Thank you very much. I've already solved the problem. As you said, I'll update session in the game.

                        1 Reply Last reply
                        0
                        • ParvanP Parvan

                          @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                          Updatesession failed to update continuously in lan... Is this right? Or BUG?

                          The menu uses Advanced Sessions Plugin - https://forums.unrealengine.com/showthread.php?69901-Advanced-Sessions-Plugin

                          I'm looking into the problem. 我是汉语初学者。 不好意思

                          Edit: Hang on, there might be a deeper issue here. My mistake, sorry. I'll post how to get player counts to work. I just tested it in LAN. I need to test Steam as well. For LAN, you can use "Get Max Players" and "Get Current Players" inside "WidgetBlueprint'/Game/Cardinal/MainMenu/Blueprints/UI/PlayGamePanels/ServerList.ServerList'" Functions "BuildInternetListenSearchResults" and "BuildLANSearchResults." I think there are still bugs with this feature in Dedicated Server builds.

                          Edit2: Steam doesn't update playercounts correctly using this method. Session Update and Session Extra Settings method may work though. I'll try that in a bit.

                          L Offline
                          L Offline
                          like3727
                          wrote on last edited by
                          #64

                          @Thaddeus-Delude Hello, buddy, do you have a QQ or a WeiXin? Add a regular connection!

                          ParvanP 1 Reply Last reply
                          0
                          • L like3727

                            @Thaddeus-Delude Hello, buddy, do you have a QQ or a WeiXin? Add a regular connection!

                            ParvanP Offline
                            ParvanP Offline
                            Parvan
                            First Cohort Moderator Sherpa
                            wrote on last edited by Parvan
                            #65
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • ParvanP Offline
                              ParvanP Offline
                              Parvan
                              First Cohort Moderator Sherpa
                              wrote on last edited by Parvan
                              #66

                              The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                              Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                              Please post if you find any bugs.

                              L 2 Replies Last reply
                              0
                              • ParvanP Parvan

                                The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                                Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                                Please post if you find any bugs.

                                L Offline
                                L Offline
                                like3727
                                wrote on last edited by
                                #67

                                @Thaddeus why ping is 9999?help me

                                ParvanP 1 Reply Last reply
                                0
                                • ParvanP Parvan

                                  The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

                                  Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

                                  Please post if you find any bugs.

                                  L Offline
                                  L Offline
                                  like3727
                                  wrote on last edited by
                                  #68

                                  @Thaddeus why steam ping is 9999???head big....

                                  1 Reply Last reply
                                  0
                                  • L like3727

                                    @Thaddeus why ping is 9999?help me

                                    ParvanP Offline
                                    ParvanP Offline
                                    Parvan
                                    First Cohort Moderator Sherpa
                                    wrote on last edited by Parvan
                                    #69

                                    @like3727 said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                    @Thaddeus why ping is 9999?help me

                                    Ping isn't implemented in online session. This is on the engine side of things. It may be implemented in the future by Epic. You can program your own solution or another way around it is to fetch the server's external IP, put the IP in the session info, and use PingPlugin at https://github.com/DescendentStudios/PingPlugin.

                                    1 Reply Last reply
                                    0
                                    • ? This user is from outside of this forum
                                      ? This user is from outside of this forum
                                      Alf
                                      wrote on last edited by
                                      #70

                                      Hi, I'm on Unreal 4.16.1 with the most recent version of the menu system. I followed the directions to import this into an existing project, but have many unknown reference errors. One for example is in the MainMenu widget BP: "Menu Button Line", "Get All Buttons", "Un Select All" are all unknown variables/functions. I could start over and try again in case I made a mistake, but maybe you could easily tell what I have missed. Where are these functions defined? Thanks for any help.

                                      ? ParvanP 2 Replies Last reply
                                      0
                                      • ? Guest

                                        Hi, I'm on Unreal 4.16.1 with the most recent version of the menu system. I followed the directions to import this into an existing project, but have many unknown reference errors. One for example is in the MainMenu widget BP: "Menu Button Line", "Get All Buttons", "Un Select All" are all unknown variables/functions. I could start over and try again in case I made a mistake, but maybe you could easily tell what I have missed. Where are these functions defined? Thanks for any help.

                                        ? This user is from outside of this forum
                                        ? This user is from outside of this forum
                                        Alf
                                        wrote on last edited by
                                        #71

                                        Okay, I understand a bit better now. I guess the "Menu Button Line" does not exist because the RadioButtonLine BP contains errors. All of the construct functions in the widgets have their class undefined. I'm not sure how this happened, but everything is all messed up now. I will try to reimport the files.

                                        ParvanP 1 Reply Last reply
                                        0
                                        • ? Guest

                                          Hi, I'm on Unreal 4.16.1 with the most recent version of the menu system. I followed the directions to import this into an existing project, but have many unknown reference errors. One for example is in the MainMenu widget BP: "Menu Button Line", "Get All Buttons", "Un Select All" are all unknown variables/functions. I could start over and try again in case I made a mistake, but maybe you could easily tell what I have missed. Where are these functions defined? Thanks for any help.

                                          ParvanP Offline
                                          ParvanP Offline
                                          Parvan
                                          First Cohort Moderator Sherpa
                                          wrote on last edited by
                                          #72

                                          Alf said in Community Project | Cardinal Menu System Instructions, Help, and Discussion:

                                          Hi, I'm on Unreal 4.16.1 with the most recent version of the menu system. I followed the directions to import this into an existing project, but have many unknown reference errors. One for example is in the MainMenu widget BP: "Menu Button Line", "Get All Buttons", "Un Select All" are all unknown variables/functions. I could start over and try again in case I made a mistake, but maybe you could easily tell what I have missed. Where are these functions defined? Thanks for any help.

                                          I've had these problems a few times in this project and in others and I'm not sure exactly what caused them. Sometimes going into the BP file and pressing compile fixes the issues. Sometimes I have to reimport things. Other times it's because of different engine versions. You said you used 4.16, so I don't think that would be the issue. You can try compiling the BPs. Sometimes it's easier to re-create the variables or drop the nodes again. It kind of depends on how many were not found. If I find an answer, I will post it here.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Forum's Homepage
                                          • Metahusk's Homepage
                                          • Mercurial Repositories
                                          • Git Repositories
                                          • Recent
                                          • Popular
                                          • Groups